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View Full Version : 4 months for totems to be abandoned



KeithStone
08-30-2012, 02:30 PM
I think this is way to long, tbh if someone has not logged in after 30 days they are not going to log back in. Land for tribes is everything in this game, if we are to support a healthy population tribe totems abandonment phase is going to have to be much shorter than 4 months.

In Darkfall you can lose your city within 24 hours if you are not there to defend it for a siege and player housing has 13 days total if you haven't paid your taxes by then you lose it.

I know this isn't Darkfall, but when you are talking about territory control and the need for real estate to house players land is everything. In darkfall they don't have to house every player because they have NPC cities to do that for the ones not lucky enough to get a house or those that don't live in clan cities. Every player that comes into Xsyon has to be "housed" within a territory either controlled by many or by just 1. 4 months may seem fine right now with the population so low and so few people putting totems down, but when this game has lots of people coming in it's just going to get really crowded again with unused totems taking up the majority of the space.

Shaggy
08-30-2012, 02:52 PM
Yeah, I was honestly expecting them to LOWER the abandonment rate, not increase it. Increasing it seems rather idiotic to me because as you put, land and territory is everything in this game, especially so when tribal warfare is introduced. 30 days seems plenty to me. MAYBE 45 or 60 days, but 120? Seriously? With all the advertisement coming up we will get a lot of new players... what are they going to say when there's all these totems that haven't been touched in months that are claiming prime real estate?

jefferysauto
09-03-2012, 11:18 AM
I think 3 months is fine because many players that I know, and old tribes from launch have no desire to return unless alot of stuff is added, now if they came back and everything was gone , I bet even then most will NOT come back, so I see why They went 4 months lets face it Xsyon had a rough time, and it was not your typical release...

I for one have not come back until I see people in my guild wanting to again, I seen a few thinking maybe, but not until we see more content, lets face it the forums show the game seems to be not that active, and during the free time we hardly seen anyone around so I think after the Devs get more content this will help players think about coming back

This day in age Gamers barely ever give a game a 2nd chance, look at Funcom, big company, many people where pissed about AOC and did not play TSW because of the bad release of AOC, this missed out on a good game in my eyes and a great release, but that shows how gamers hardly ever give companysa 2nd look, being in the field I see this as well more and more companys need to be careful when releasing a new game because gamers won't put up with a bad release . Gamers are picky now than when MMo's first came out . If you think they whine about AAA's game, what do you think they do with indie's??

I listen to people at school every day about new games, and why they do not buy certain games, and such, one Mmo's are a dieing breed and people won't face it but they are, look how many go offline, and look how many do poorly, gamers are picky, very picky...

KeithStone
09-03-2012, 08:42 PM
I think 3 months is fine because many players that I know, and old tribes from launch have no desire to return unless alot of stuff is added, now if they came back and everything was gone , I bet even then most will NOT come back, so I see why They went 4 months lets face it Xsyon had a rough time, and it was not your typical release...

I for one have not come back until I see people in my guild wanting to again, I seen a few thinking maybe, but not until we see more content, lets face it the forums show the game seems to be not that active, and during the free time we hardly seen anyone around so I think after the Devs get more content this will help players think about coming back

This day in age Gamers barely ever give a game a 2nd chance, look at Funcom, big company, many people where pissed about AOC and did not play TSW because of the bad release of AOC, this missed out on a good game in my eyes and a great release, but that shows how gamers hardly ever give companysa 2nd look, being in the field I see this as well more and more companys need to be careful when releasing a new game because gamers won't put up with a bad release . Gamers are picky now than when MMo's first came out . If you think they whine about AAA's game, what do you think they do with indie's??

I listen to people at school every day about new games, and why they do not buy certain games, and such, one Mmo's are a dieing breed and people won't face it but they are, look how many go offline, and look how many do poorly, gamers are picky, very picky...

If you keep a subbed account then i can see it being more than 30 days, but if you unsub then your totem should be gone within day's, not week's or months.

Also, if you stay subbed and don't login then your totem should be gone after 2-3 weeks.

It will help if they get some type of "resource tax" for owning land as it would solve the inactive totem thing once and for all. I don't think it needs to be anything very complicated, but needs to be something.

I know Jordi is just trying to give people a chance to come back and not be pissed that their totem is gone. However in a game like this if the population is healthy it doesn't matter how many totems you try to remove their just won't be any place to put down with a 4 month or 3 month or even a 30 day abandonment feature.

MrDDT
09-03-2012, 09:36 PM
To me the 4 month long totem decay is just Xsyon's way of saying "Game is broke guys we know if you take a break for a while for us to get the game fixed, your stuff will still be back here when you get back"

No other reason why I can think why 4 months for a totem to decay.

I also believe like you KeithStone a simple resource tax system (very common in any game I know of) on totems would fix this issue, and many many other issues all in one.

zookeeper
09-04-2012, 11:05 AM
I think 4 months is not bad all around since people do have lives and take breaks from time to time. I'm sure at any point this can be changed but I don't see the issue right now at this very moment why 4 months is really all that bad.

MrDDT
09-04-2012, 12:05 PM
I think 4 months is not bad all around since people do have lives and take breaks from time to time. I'm sure at any point this can be changed but I don't see the issue right now at this very moment why 4 months is really all that bad.

Of course you dont you dont play.

To the people that play daily 4 months is a long time. Can you name any game you know of where land is saved for 4 months of non play?

zookeeper
09-04-2012, 06:55 PM
I still play and still have a active account. I can name one and I know for a fact my deed on wurm will stand for close to 2 years considering how much in game gold I stuck in to upkeep. I paid to keep it active for a very long time even if I have absolutely 0 plans on coming back. I could careless about a 4 month period for totems as this number can always change to something less. I don't see the major issue here as you couldn't loot these places until recently and a lot of new land is open because of it.

unclean666
09-04-2012, 07:26 PM
You paid gold for upkeep on wurm? Well heck you should have told the devs that before totem decay ever started cause what you do on wurm sure makes me care about what happens in a whole different game that I play.

zookeeper
09-04-2012, 07:52 PM
No I actually got most of that through sells of gear I made in game and other transactions I made. As I said and will say again, the number can change and IMO I don't see the harm as a lot of old totems went away and a lot of new land is open now. I think this discussion is more about how you have to wait so long to loot these areas than about how someone who takes a break from the game can come back 2-3 months down the road and still have everything they and others worked hard for.

MrDDT
09-04-2012, 09:12 PM
I still play and still have a active account. I can name one and I know for a fact my deed on wurm will stand for close to 2 years considering how much in game gold I stuck in to upkeep. I paid to keep it active for a very long time even if I have absolutely 0 plans on coming back. I could careless about a 4 month period for totems as this number can always change to something less. I don't see the major issue here as you couldn't loot these places until recently and a lot of new land is open because of it.

We are talking about 4 months of non play and non pay. So again can you list another one that falls into those lines?

Heck if Xsyon had a system like that, where you use in game resources to upkeep your totem I would be MORE than happy about it. (As I already stated in this thread and many many times before).

tomduril
09-05-2012, 06:47 AM
I agree with MrDDT here ... upkeep could be one solution where the "short-term" players totem would decay faster

Imagine the "typical" Xsyon player:
- buys the game, starts playing
- puts down the totem, gets hold of a shovel ...
- starts terraforming the ground - starting some architecture items
- comes to the conclusion that he is too weak for the game ( :D )
Unsubbs and never comes back.

What is left for the players that stick to Xsyon: a captured region, some unregular terraforming artifacts, probably 10 baskets with "junk" or "poor" random materials, some shadow and some real architecture pieces - and 1-3 revenants ...

I dont really see the point in keeping that for 4 months?
-----
What about (quite complex solution):
-) If you sub for 1 month (essentially buying the game) - your totem will decay over 1 month (so 1 month after unsubbing the stuff will be public)
-) If you sub for less then 6 months - your totem will decay over 2 months (so 2 month after unsubbing the stuff will be public)
-) If you sub for 1 year - your totem will decay over 3 months (so 3 month after unsubbing the stuff will be public)

So the totem decay rate could just be connected to your "subbing" sheme - that would also encurage people to take longer subs - which should help the funding of the game ?!?

What about that idea (or something similar)?

Emilie
09-05-2012, 09:56 AM
Four months seem like a really long time to me as well. But in the patch notes today this has now changed to three months total, and it turns out that really means two months of inactivity, and then one month of haunting. Two months does seem seem a lot more reasonable, though I think one month would be enough. Or like Tomduril said; if you unsubscribe maybe it should be instant (or almost) for your tribe to start the haunted cycle, whereas if you are subbing but inactive it is fair to have a couple of months - things can happen in life where you can't play for a while.

MrDDT
09-05-2012, 10:10 PM
I still dont see why they dont use a resource system.

If life comes up and I know I will be gone for a while, I will just build up my totem with resources, or get a tribe-member to help you out (if you are in a tribe).

All in all I dont think it will matter at this time, however, these are the choices that I find are just not things that should be worked on right now.

jefferysauto
09-07-2012, 04:24 PM
After what most people went throught at release do you expect people just to give them money?? Just because you do does not mean everyone else will... If they expect to get people to play they should be doing this , I hardly ever say this about games, but it had a bad release with most of it not finished, people where bored after a week or so, with nothing to do, so if they want to get people to come back, I would suggest leaving 4 months with the current population, I doubt guilds need the spots anyways.

So unless you like playing alone I don't see an issue with it at all, I have gave this game money even when I have not played for months, and being a DEV myself in this field, I understand, and i'm sure Jordi and teams does to, thats why he suggested 4 months... You can't please everyone, but you need to think about the future of the game period.

MrDDT
09-08-2012, 02:47 AM
I dont see how holding totems for 4 months after people quit is going to get more people to play, heck most people that join see an area and wonder "Why so many tribes that dont play anymore?"

I dont know any tribe yet that have come back after 4 months and are still playing, can you tell me one?

Next is the simple fact of why have a system where it doesnt help the economy or game at all? Why not put in a system of resource use for basic resources? It helps or even solves so many things. Like economy and this timeframe of being gone. But likely if they put it in, they would end up messing it up with some really low about like 1 small log a month for a 100 radius totem or something like that.

Anyways, 4 months or 10 months or 1 month isnt going to really change anything at this time.

Willowhawk
09-08-2012, 12:08 PM
I have no problem with requiring a *reasonable* upkeep payment to keep your totem active since most MMO's that offer housing require some kind of upkeep payment to keep your house regardless if you play or not. However most of these games use in game currency or NPC currency for this objective.

Since the current currency offered on totems (outside of nails) doesn't really work (as in Dollars, beer tabs, Bottle caps etc.) Why not use the available currency listed on the totems as totem upkeep? This would accomplish two things; It would put in place an in game rent/upkeep mechanic for tribes and homesteads and it would give some value to Dollars, Beer tabs and bottle caps which are already in game but serve no real purpose.

If someone wants to take a break for a month or two they simply need to pay in advance some dollars, beer tabs or even nails etc if they choose. If they don't have enough, they could trade for some with their crafting skills or other items that people do want like metal plates, bone items, blueprints etc for dollars or bottle caps and pay their rent.

However I would still want to see a time limit in place like 3 to 4 months max that you can pay in advance without logging back in. Vanguard has suffered low population for a very long time and yet most of the housing areas are filled up with houses that have been there since 2010 simply because these players payed a ton of upkeep money then never play again leaving ghost towns everywhere.

*Reasonable; meaning don't make it another grinding chore just to play*

jefferysauto
09-09-2012, 01:22 PM
I dont see how holding totems for 4 months after people quit is going to get more people to play, heck most people that join see an area and wonder "Why so many tribes that dont play anymore?"

I dont know any tribe yet that have come back after 4 months and are still playing, can you tell me one?

Next is the simple fact of why have a system where it doesnt help the economy or game at all? Why not put in a system of resource use for basic resources? It helps or even solves so many things. Like economy and this timeframe of being gone. But likely if they put it in, they would end up messing it up with some really low about like 1 small log a month for a 100 radius totem or something like that.

Anyways, 4 months or 10 months or 1 month isnt going to really change anything at this time.


Yes my tribe came back after 4 months because we liked the game but where bored out of our minds.. Being a bigger tribe that tends to happen with limited content.. Now we left again due to be boring once again, but I do keep an active account. Some others do as well.

We no longer show on our forums because we have yet to stay in the game since after release because of lack of content but we do have people who came back to play all the time, we are a fan of the game, no matter if you have them 1 month 2 or even 4 months, you will never fill all of the territorys with the lack of population, so I don't get the issue anyways.

From playing games for 30 plus years, I think people like to complain and whine about everything and anything... If they said 30 days someone would complain..




PS, I listen to your crap all day in game, so the forums is the same I hardly ever post because of the whining like on this post... What helps a game, as well is having a community that is really good, and when you have a very small community players tend to quit because of the community as well. So some advice keep the drama down a bit in game and maybe people will stay.

Thats my 2 cents and i'm done,

ethain
09-09-2012, 02:22 PM
Three months seems fine to me. If someone needs to step away for real life things they can do that without having to worry about loosing all their stuff. I don't see the issue here...two pages discussing this? lol Scrolling up I realize half the posts are from DDT rofl :confused: