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znaiika
10-28-2012, 11:29 AM
It's more like poblic test server.
Why not just make a pve server instead? you'll have more people that way.

zookeeper
10-28-2012, 12:31 PM
I wouldn't mind seeing a pve server as they seem to be more popular than full on pvp. Hopefully they have plans down the road of doing a pve server as they seem to generate more income.

Dzarren
10-28-2012, 11:38 PM
PVE server ??, may i ask why as on the live server PVP is minimal.
And what would it add as there are no missions to do, only hunting.
And for the hunting most of the game is too hard for newbie or even experienced players.
In my opinion they made an good solution with the trial server only i would change the reset period.
Make it longer like 2 or 3 weeks, first get poeple hooked for 2 weeks and then reset :), more shure they join up.
RR tribe already as gained a few members through the trial server

znaiika
10-29-2012, 06:46 AM
@Dzarren.
There are tons of things to do in pve, like construct, dig, craft, scavange, hunt, etc.etc.etc.
If the server was pve, without full loot then people would join.
PvP = warfare, a lot of people don't like to be forced in to pvp, if pvp was optional? that is the different story.
Warfare is not pve content.
As for "trial server" even if you have 1 month before reset, still there is no point playing on "trial server".
Plus, limited skills and no projectile weapons.

Current server is pvp enabled, that alone is THE problem.

zookeeper
10-29-2012, 08:47 AM
I have to agree. The premise that there is and could be pvp on main keeps some people away even though pvp is not seen really. A two server option IMO bring in more revenue, the game is updated the same for both but one is strictly no pvp. No separate development other than removing that pvp aspect or just disabiling it.

severin
10-29-2012, 11:45 AM
Two servers with even fewer players? That's how I see what some of you are suggesting. If it's just craft, building and terraformong you want to do, go ahead; tribe areas are safe areas.
As Dzarren pointed out, there isn't a lot pvp going on really. I think some are making a bigger deal out of it than it is.

zookeeper
10-29-2012, 12:36 PM
I'm thinking more along the lines of looking at this during or after kickstarter. I don't think it is needed right now but if it's a option for the future, people would hang around for a pve only server.

MrDDT
10-29-2012, 03:54 PM
I'm thinking more along the lines of looking at this during or after kickstarter. I don't think it is needed right now but if it's a option for the future, people would hang around for a pve only server.


I think you also have this option as pushing people away from the game when you make a "pve only" server. People play also for the chance/choice at PVP.

PVP in Xsyon is almost always a choice. There is so little PVP in Xsyon you dont really even know its FFA PVP unless someone tells you.

Splitting servers on such a small niche game is pretty bad idea. Maybe if you had 5000+ people online at once you could start thinking of splitting the servers, but I dont see that happening in the next few years.

Also I expect by the time there is that many people, things will have changed more that PVE/PVP servers isnt going to be needed as there will likely be areas for PVPers to play and areas for PVEers to play.


To the OP. PVP is optional. You are 100% safe from PVP in your tribe area. You are also safe in Founders Isle. Most of Xsyon is played in PVP safe areas. So not sure why you believe its forced on people.

znaiika
10-29-2012, 03:57 PM
@severin.
What about hunting, fishing, scavanging, exploring?

@DDT.
If you have one server, which is based on pve, and have an option to turn your self to pvp-on, that whould be a different story, but pvp enabled 24/7 is a bad choice to lure people to play.
So far population drops since I left, so, why so called "pvpers" don't want to suport this game and don't want pveers to take over?.
+++ to "the repopulation".

MrDDT
10-29-2012, 04:04 PM
@severin.
What about hunting, fishing, scavanging, exploring?


You can hunt in your tribe area where its 100% safe, you can fish there, and scavenge there.
Exploring isnt that part of the reason why people do it is because of it being unsafe? Even still, you could just go naked and not lose anything.
On top of this, you are very very very very unlikely to find another player that will attack and kill you.

I don't see a reason to add a PVE server because of these reasons. Again maybe if the server was having 1000s of people on it, and PVP was happening. But this surely isnt the case right now at all.

Besides, the game is said to be FFA PVP. You want to change one of the most basic parts of the game. Might as well ask for a server where there is no terraforming because some people think it looks bad.

fatboy21007
10-29-2012, 04:24 PM
hehe is all i can say, Alot of old bubbles is gonna go pop . :-)

znaiika
10-29-2012, 07:05 PM
Good luck waiting for thousands of people your way DDT.
I guess you still a scaptic.
What you're going to see is dev team run out of support and eventualy abandon the project, sadly it is true for Xsyon.

zookeeper
10-29-2012, 08:06 PM
Pvp players don't want to see a Pve server, it always ends up in a risk versus reward scenario discussion. Even with safe zones most pve players don't want the ever present threat of pvp when off the safe zone area. They look for casual game play with all the benefits the game has to offer and no immediate threats other than the wild life. I always hated a PVE concept with a sandbox game like this but pvp doesn't and hasn't generated the player base, it never does. Even with everything completed on the development end, a pvp only sandbox game doesn't generate the revenue. I know, I know, darkfall and this and that, those games differ in many respects but I digress, even before I hear the rebuttals.

Morphinehit
10-29-2012, 08:34 PM
Current server is pvp enabled, that alone is THE problem.

Xsyon is an open pvp sandbox game. The fact that it is pvp enabled may be YOUR problem, but it isnt THE problem.

I don't particularly like endless pvp (cos I suck) so I tend to try and avoid it in the game when I can, and as there are safe zones (tribal areas) and a large map it's pretty easy to do. What I like about Xsyon is the element of danger that other players can represent, and by having open pvp it keeps me looking over my shoulder for more than just ninja bears and makes me consider my choices when wandering around with a bag full of loot. It would also add an additional element of risk to trading and so on when that time comes.

PVE might make the game easier for some people, but removing it would change the game for the worst IMO. You can't simply code the kind of interaction and possibilities that pvp encounters offer - no matter how smart your AI is or how well scripted your encounters. I don't care what anyone says, Xsyon is appealing to me because of the impact I can have on the world - and the impact I could possibly have on other players should I chose to. If this was a real post apocalyptic scenario, people would kill you and take your stuff to survive.

And you want to take that away? What next? Dance parties? Love ins? Pixie garden unicorn appreciation days?

Just be thankful that tribal areas are PVE enabled. Personally, I reckon a good wall and well fortified structures should be the only thing between you and other players. And that's from someone who can't hit a hamster to save himself.

EDIT : THE problem, as far as I can tell is a lack of advertising in recent months and a purchase / subscription model that has until now forced people to pay for the unknown. Probably need to give the trial a few more weeks before we know how successful it has been. All I know is, I've seen new people around and in global, and that's great to see.

unclean666
10-30-2012, 11:32 AM
A pve server would pretty much just mean your powerless when people come in your area and pull your junk take your grass chop your trees while planting hundreds pretty much making your area look like crap because there just there for the resources then plan to move when done because they just dont care about your area.If you think that wont happen think again as it does now if you let them.So gl with being helpless........no ty

znaiika
10-30-2012, 02:46 PM
A pve server would pretty much just mean your powerless when people come in your area and pull your junk take your grass chop your trees while planting hundreds pretty much making your area look like crap because there just there for the resources then plan to move when done because they just dont care about your area.If you think that wont happen think again as it does now if you let them.So gl with being helpless........no ty

As far as I remember, you can't go to someone else's tribe land and do those things.
With pve enabled and pvp off, means, you still can't do anything on someone else's tribe area, the only change pve would make is no one could attack you outside your tribe and anywere in the Xsyon world, that means no ganking when people start to fill the world.

MrDDT
10-30-2012, 02:51 PM
As far as I remember, you can't go to someone else's tribe land and do those things.
With pve enabled and pvp off, means, you still can't do anything on someone else's tribe area, the only change pve would make is no one could attack you outside your tribe and anywere in the Xsyon world, that means no ganking when people start to fill the world.

I think he means chopping trees, killing animals, pulling junk, grass, planting trees etc outside of your tribe area.

Of course inside your tribe area people cant do most of these things. (Not really sure why people are allowed to plant in tribe areas still)

Azzym
10-30-2012, 03:52 PM
@Znaiika: The problem with Xsyon is not pvp. In those 8 months I've been playing (to and fro) I've been killed by DDT and Dang, once each. Even then I got to keep my stuff so there was no loss, just a bit of excitement.

You also claim that more people have left Xsyon after you left, which is true. You are not the only one who left the game. But the population is probably larger today than it was when you played. I don't have any hard facts regarding that statement but the chat seems more active and I see more names figuring in it.

In one note you write "As for 'trial server' even if you have 1 month before reset, still there is no point playing on 'trial server'.". In what way did you fail to understand the word "trial"? Of course there is no bloody point in playing on a trial server, unless you want to try the game out.

Besides, this must be the 10th post with your trolling crap about pvp vs pve. I am myself no fan of pvp, but I paid the sub and knew what I was buying. And as I already mentioned - there is no pvp to worry about so please don't make an issue out of nothing. There are more important things for the dev-team to work on at the moment. Take a look at the current and coming rounds of implementations.

EDIT: And ... +1 to Morphinehit for a well written note, had I read it before I started to type I wouldn't have needed to start typing.

Tchetonkwa
11-02-2012, 03:38 AM
I don't believe the option of a PvE server should be considered much of a threat to those who enjoy a PvP server, and I fail to see why they should find it necessary to oppose it.

It is understood that to players who seek a PvE playstyle, PvP is not currently a threat. However, one does have to keep the longer term in mind. The game may never again draw a large enough population to make PvP much of an infringement or nuisance to PvE minded players. This is the only scenario in which the "PvP doesn't even happen" argument makes any sense. A defeatist sense of status quo being as good as it will ever get.

It would appear the developers have a more optimistic view of the future, and so the suggestion of a PvE server to preemptively address what will invariably become an issue is actually a wise one that should be given thought by those who make the decisions.

Xsyon, if I remember correctly, has some truly wonderful qualities as a PvE world. My honest opinion is that such a server would be at the very least as successful as a FFA PvP world.

I would put forth the proposition that a PvE server could not only break even, but turn a profit as well. Considering the overlap and continuity in development cycle regarding each type of server, the profit would benefit the FFA PvP server as well.

I understand the concern that it would dilute an already small population, but keep in mind decisions are made under the assumption that the population will grow over time (as I presume it must to maintain financial solvency), and that the two different types of servers would draw from two different pools of potential customers.

I don't foresee a PvE server being implemented as it is evidently not in the official designer's plans, but I do believe it is a viable suggestion that shouldn't be too easily dismissed on account of dogma.

Naturally, as things stand at the very moment, a PvE server would not be as helpful to the growth of the game as the implementation of more fundamental features such as farming, cooking, healing, archery, etc. I'll look forward to revisiting this discussion at such a time when it may bear more relevance.

Best of luck and wishes of success with the kickstarter project.

Dasvidaniya,
A hopeful expatriate.

Jadzia
11-02-2012, 08:08 AM
Very good post, Tchetonkwa. What is currently keeping me back playing the game is not the current PvP situation, but the possible future. I don't want to invest time and money into a game where its always possible that a bored person decide to ruin my gameplay and change the nice and peaceful life I live in game. Since none of the planned anti-griefer features have been implemented and it's not even in the plans anymore, I see no reason to believe in the game's future from a peaceful player's point of view. I hope there is such a future though, but I won't play again till there isn't something to assure it (like a PvE server for example).

fatboy21007
11-02-2012, 09:20 AM
Jadzia where are you ingame, Man this makes my day seein an old pal is still around! How ya been? Btw your inbox is too full, needs a cleanin :-P Get ahold of me we need to chat!

Jadzia
11-02-2012, 09:56 AM
Jadzia where are you ingame, Man this makes my day seein an old pal is still around! How ya been? Btw your inbox is too full, needs a cleanin :-P Get ahold of me we need to chat!
Hi there, fatboy :) As I said I don't play, but I read the forum daily. And made some space in my inbox :P Good to see you back here !

MrDDT
11-02-2012, 11:06 AM
I don't believe the option of a PvE server should be considered much of a threat to those who enjoy a PvP server, and I fail to see why they should find it necessary to oppose it.

It is understood that to players who seek a PvE playstyle, PvP is not currently a threat. However, one does have to keep the longer term in mind. The game may never again draw a large enough population to make PvP much of an infringement or nuisance to PvE minded players. This is the only scenario in which the "PvP doesn't even happen" argument makes any sense. A defeatist sense of status quo being as good as it will ever get.


Naturally, as things stand at the very moment, a PvE server would not be as helpful to the growth of the game as the implementation of more fundamental features such as farming, cooking, healing, archery, etc. I'll look forward to revisiting this discussion at such a time when it may bear more relevance.



As stated by pretty much everyone already. If the game does well, then there isnt an issue with a PVE server once there are 1000s of people playing, and I will also agree with you that once there is a lot of people playing to support 2 servers (not counting a trial server of course) it will help both PVE and PVP server.

I bolded the main point everyone has already said in this thread already for the people that are "against" the PVE server. Which pretty much you are against the PVE server also.

Thorbrand
11-02-2012, 12:27 PM
What is the difference if Mobs jump you and kill you? Just saying even a PvE server isn't going to be safe.

Jadzia
11-02-2012, 12:57 PM
What is the difference if Mobs jump you and kill you? Just saying even a PvE server isn't going to be safe.
Mobs won't trashtalk, won't spread lies about you, won't come back to kill you again and again just to ruin your day, etc. Basically mobs don't act out of malice :) That's the main difference for me.

I think non-PvP players don't want safety...they just don't want to deal with human malice in a game. And even if that can happen in a non-PvP environment as well, it tend to happen much much more in a PvP game.

Tchetonkwa
11-02-2012, 01:52 PM
Mobs won't trashtalk, won't spread lies about you, won't come back to kill you again and again just to ruin your day, etc. Basically mobs don't act out of malice :) That's the main difference for me.

I think non-PvP players don't want safety...they just don't want to deal with human malice in a game. And even if that can happen in a non-PvP environment as well, it tend to happen much much more in a PvP game.

I'd agree with this. Personally, I very much enjoy cooperative gameplay across the board in this genre.

Even on PvE servers, there is still inevitably inter-personal drama between people, but I find it much easier to avoid getting pulled in as it needn't necessarily affect my enjoyment directly. Personal choice really.

I also feel compelled to point out I have never seen a proponent of the PvE option argue against the existence of a PvP server... To me, this personifies the difference in philosophy between both camps.

I understand I will likely be put down for my preference, and that my words will likely be distorted, taken out of context, and used as bait to frustrate me out of the conversation, but once in a great while I like to voice/support an opinion that is shared by many. It's just in our nature to eventually click the little X in the top right corner and go where we needn't be wasting our limited and precious down time.

Les chiens aboient, la caravane passe.

Drevar
11-02-2012, 01:53 PM
Dead horse is still dead...

Tchetonkwa
11-02-2012, 02:01 PM
Dead horse is still dead...

Dying horse led to water, still won't drink :p

znaiika
11-02-2012, 02:51 PM
I just don't understand what could possibly pve server do to pvp server? that pvpers are so afraid off.

MrDDT
11-02-2012, 03:26 PM
I just don't understand what could possibly pve server do to pvp server? that pvpers are so afraid off.

As we have said it many times.

Splitting small population, low funded, overworked devs time , etc on 2 servers rulesets will would cause issues with BOTH servers and as a whole the game.

Clear?

Willowhawk
11-02-2012, 04:42 PM
Dead horse is still dead...

LOL Well said! :D

znaiika
11-02-2012, 04:55 PM
As we have said it many times.

Splitting small population, low funded, overworked devs time , etc on 2 servers rulesets will would cause issues with BOTH servers and as a whole the game.

Clear?

How do you know people will split? and what % of population will move to pve server? what two different rullsets that are so different to cause issues?
Really it's just pvpers imagination, nothing more.
If you so afraid to split xsyon in to two servers, why not just make this server a pve server and a work around "flag" for pvpers? then see if you have a difference in population increase.
If that helps to increase population? then make two servers.

Azzym
11-03-2012, 12:23 AM
How do you know people will split? and what % of population will move to pve server? what two different rullsets that are so different to cause issues?
Really it's just pvpers imagination, nothing more.
If you so afraid to split xsyon in to two servers, why not just make this server a pve server and a work around "flag" for pvpers? then see if you have a difference in population increase.
If that helps to increase population? then make two servers.

You are surely one hell of a case. You keep bashing your head and throw out arguments which seem to be logical and building to your case, but at the same time show signs of a response system on auto-pilot. The note above is no exception. There are so many flaws in your reasoning above that I hardly know where to start.

"How do you know people will split?": Well, of course the population will be split up in two bases. The whole point of your suggestion is to split people up. Why else would you suggest two servers? Even if the split is like 80/20 both servers would take a loss population-wise. And now a question for you. How many more would join your pure pve-server which starts out with an even smaller population? New players already express their concern about the small population which you want to split up on two servers. No, making two servers is no option at this point. Larger games merge when the population gets low (and now Im talking games that have populations that are vastly larger than Xsyon). It seems that only you would suggest something like splitting a small population into two halves. It's like trying to give first-aid with a chainsaw.

"what two different rullsets that are so different to cause issues?": The rule sets would be very different when it comes to looting, death-penalties, griefing-protection and a number of other things. Speaking of that, on the suggested pve-server. Would you consider full loot to be an option or do we have to make two server for that as well? If we, with your reasoning, are lucky and fair we might end up with several servers suiting everyone's needs. Population on each server (in average) 2,3 players.

"Really it's just pvpers imagination, nothing more.": Generalizing much, are we? Facts please.

Regarding the last paragraph: well, turning the server into a pve or keep it as a pvp is probably the ONLY choice to make. What is certain in the case of Jordi making it a pve-server is that a number of players will quit right away. Im not sure how many, but a handful seems likely. Unfortunately though, it is not certain how many would join if it was a pve-server. The posts on the forum have so far only expressed concern about the price and or price model. Only you (I may be wrong) have repeatedly come back to the same issue, over and over again. Whether this server goes pve or not is all in Jordis hands. Now go to rest Z and set the alarm so you don't miss to make another thread again in a few weeks with your "change this or I won't come back"-topic.

znaiika
11-03-2012, 06:15 AM
Azzym, I never said pure pve server, but pve with options, like option to turn on pvp, whether or not contestants want full loot or partial loot, being able to turn on and off tribal pvp, with optinal full loot or partial loot, full loot means everything can be looted on that tribes land and destroyed, and partial loot means, the winner only can loot some thing and can't destroy anything.
There are tons of peple who want to play xsyon are now playing a different game.
We can only see what happens when main owner make this decision.

Azzym
11-03-2012, 08:18 AM
Azzym, I never said pure pve server, but pve with options, like option to turn on pvp, whether or not contestants want full loot or partial loot, being able to turn on and off tribal pvp, with optinal full loot or partial loot, full loot means everything can be looted on that tribes land and destroyed, and partial loot means, the winner only can loot some thing and can't destroy anything.
There are tons of peple who want to play xsyon are now playing a different game.
We can only see what happens when main owner make this decision.

Im not going to argue for a pvp server since Im no fan of pvp. My whole point is that I don't want to split up the population in two even smaller parts AND I want the dev team to work on content instead of tweaking rules.

With the current features implemented Im afraid it wouldn't even survive as a pve-server. There need to be much more content in that case. Just to grab a crappy game, like runescape, there is so much to do you could actually play it 24/7 and still not be able to catch up the old players. If questing goes boring you can do mini-games or hunt achievements (or whatever they are called) or you can take a stroll in the pvp-area.

In Xsyon I have seen quite a few new players come and leave and it tend to follow the same pattern, which is something like this:

1) Get enormously excited over all things they can do.
2) Get a bit frustrated about not being able to do everything they can do due to missing tools and such.
3) Get too much given to them by us old players and thus taking away the joy of actually accomplish things themselves.
4) Head out to start their homestead. This leads to them getting killed alot if they walk up the mountains or disapointment in all good places being taken (which is less often these days).
5) Start some heavy terraforming digging ditches and whatnots.
6) Realising how much work there is to terraforming which makes them wanna move to a new place instead.
7) Setup a few structures, and desperately trying to get the bp's they want cuz they are pretty fed up with the posts everyone else got. So after they tried to get a few new cool bp's by inspiration they realise they will have to get 1000's of logs to get just a handful of them.
8) Accept that they don't have the patterns they need and start out to do other things, like fishing (short experience), tool-crafting, weaponcrafting (short experience unless they get lucky with the club-recipie).
9) Try hunting...alone and fail miserably.
10) Try hunting in group - and have some fun.
11) Ask themselves - what now? They have no realised that there is no market for what they do. Any tribe they join already have 10000's of what they can do of master quality. Big blow to the Ego of any player.
12) Eventually quit or keep on playing.

For most new players this takes about 3-4 weeks. Some stay longer but most are gone withing that time span. (no, I don't have any hard facts, just lots of inactive friends on my friends list from XM and other tribes).

I realise that the devs are working on things that could change all this alot. Changing focus to things like pvp vs pve at this point is not the way to go. Leave it Z, please. Let the devs work out crafting now to make sure it gets interesting with useful stats. Let's also hope they get item decay up alot so that there always will be a demand for new items. Let us die in game if we don't eat and drink. Let bears and other animals roam our camps for food. Let lightning set fire to our most beloved storehouse. Let the 1000 rations of fish rot. Let the badly prepared cloak your neighbouring leatherworker did for you smell so bad it makes mating impossible. Let rain put out all the fires. Let there be forests of fire. Let there be draught so we can walk on the riverbeds....eh, ok, got ahead of myself there. In short - let the devs work on all those things we in real life call "what the hell?", "Oh no, not again", "typical!!!" and "look over here, such a cute litt.*SNAP*".

GuideMihr
11-03-2012, 08:39 AM
Hello everyone,

Thanks for your feedback guys.

fatboy21007
11-03-2012, 07:17 PM
same arguing after all these years. Pretty simple, We need more devs, devs need paychecks, Without Money means no devs no new content. We firstly, need a on/off switch for pvp on the current server, leaving the pop together, Secondly, Content, and lots of it, before tinkering with wats already ingame, Time to keep adding more n more n more content, When enough is ingame to keep people pretty occupied for extremly long periods of time, then ya turn around and make adjustments to the systems and get feedback from all. Also id like to point out that only a tiny handful of players use these fourms, So emails will need to go out with surveys to help the devs truly know if everyone likes wats ingame or wat needs tinkered with. To deny what i said denys the games future. Now if you all really want to help Xsyon out, Kickstarter is starting soon, That is your way to help, More funds= more devs and more devs= more content and more content - Happy players. The current devs are working around the clock but with such a small team, its rough for them to get big updates out fast enough and try n makem bug free. So were all gonna need patience, its been said before needs said now, also spread the word about xsyon, get those who used to or hasnt tried xsyon to try it. You all want changes, we can get people to stay longer as it is, you can help people and not handem everything in 1 go. My neighbor bornixz wanted a 10 slot cart, i madem bring me 45 logs for it, He understands that ill makem work for stuff he needs, Thus keeping him busy and i get wat i need for projects. Get creative people and end the arguing it gets nowhere when arguing cant resolve anything.

unclean666
11-04-2012, 01:37 AM
Who is arguing ? Its been pretty civil so far if you ask me and you cant say stop arguing and this is what you need to do in the same breath.

I still think its a non issue and the devs have much better things to do right now then worry about if some guy wants to run around the game and do whatever he wants 100% safe.If there ha been loads of combat updates to draw in these pvp people there might be an argument/debate here for 2 servers but there hasent been any combat improvements besides one patch that I can think of.

Do a load of combat improvements then start thinking about 2 servers if its that big of an issue otherwise you might as well just forget about a pvp server.But like ive said already its a non issue and there time could be better used elsewhere.


Read the weekly Q and As you will find 99.9% more people asking about combat and pvp updates/content then you will people wanting no pvp at all.Crafting and building has ruled this game over pvp for almost the whole time its been out and has failed to keep players and not because they can get killed and you guys dam well know that.So please tell me how spending loads of time removing one of the huge interesting aspects of the game thats been ignored already the whole time is going to keep people in the game? Its not because the same problems that made all the other people before them leave will still be there.

znaiika
11-04-2012, 04:42 AM
Like I've said make current server pve and have optional pvp flag, with that in place I'll be happy to joing xsyon even with this state of development " current subs not an issue ", and when population increase then xsyon should deside to keep pve server with optional pvp or add pvp server.
It's not me wanting 100% safe it's how I want to deal with anoying people, since there is no punishment for such people.

unclean666
11-04-2012, 05:03 AM
pvp flag? Why so someone can come by my place pull up the grass right out side my totem area or pave a road in front of my place and theres nothing i can do about it cause he has his flag off? Thats just stupid and if you think pvp people are the only ones who grief and do stupid crap like that then your dead wrong infact I think you would see that kind of stuff increase with a pvp flag because theres no longer a threat from the people there doing it to.Worest idea ive ever heard of.

MrDDT
11-04-2012, 06:13 AM
Like I've said make current server pve and have optional pvp flag, with that in place I'll be happy to joing xsyon even with this state of development " current subs not an issue ", and when population increase then xsyon should deside to keep pve server with optional pvp or add pvp server.
It's not me wanting 100% safe it's how I want to deal with anoying people, since there is no punishment for such people.


You have your opinion. Xsyon himself already said no. Can we move on? Same topic, said the same way.

"I want" is your reason. Xsyon doesnt. Xsyon wins its his game.

You can say it will bring more people. I can say it will cause people to quit. There is no data to support yours, and none to support mine. They are opinions. Xsyon clearly has an opinion also. He said NO, to flags, and NO to a PVE server (at this time).

You use words like "should" well guess what, that's your opinion. Mine says it "wont". On top of that, to do something like that would take time away from the devs doing more important things like, adding content, fixing bugs etc.

Morphinehit
11-04-2012, 03:00 PM
You have your opinion. Xsyon himself already said no. Can we move on? Same topic, said the same way.

"I want" is your reason. Xsyon doesnt. Xsyon wins its his game.

You can say it will bring more people. I can say it will cause people to quit. There is no data to support yours, and none to support mine. They are opinions. Xsyon clearly has an opinion also. He said NO, to flags, and NO to a PVE server (at this time).

You use words like "should" well guess what, that's your opinion. Mine says it "wont". On top of that, to do something like that would take time away from the devs doing more important things like, adding content, fixing bugs etc.

Can't argue with that.

All I will add to the overall discussion at this point is that I have been playing now for a couple of months. I'm on almost every day, several hours a day, and I have seen quite a few other players in my exploration.

I am yet to engage in pvp, or have pvp forced upon me.

Just knowing it could happen is the thrill I like. And if it does, it does.

PVP is not for everyone, granted. So if pvp is not your thing, go elsewhere. I'm sick of people thinking they are entitled to anything and everything they want in life.

"I want to play Xsyon, but I don't like PVP. So you should make it PVE only !!!'

Get a grip.