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Kegan
03-18-2014, 09:28 PM
Okay so when i played the last time there were exploits i guess you call them so you could kill animals in water and dug out holes but now that has been fixed so how do you even survive? I can not take but a few hits from bears and i am dead and the little animals that i can kill run away so i can not even get any skills.

Should i be looking for a better armor set or better weapons? I guess i am not that good at all the blocking stuff i am just more or less standing there swinging but a few swipes by a bear and i am done and he takes no real damage at all. Any information would be helpful.

MrDDT
03-18-2014, 09:37 PM
Kiting a mob to the water and killing it was not an exploit. It was a combat tactic and encouraged by guides/dev.

Having better weapons and armor will help you a lot, but basically you need to learn to not get hit so much, by simply moving out of the animal's range when they attack.

Kegan
03-18-2014, 10:22 PM
okay so what is "the best" armor and axe in the game now? The wiki says all the axes are the same damage so what makes a weapon or armor any better than say the starting axe you get? I know in say wurm the ql affects the damage does it do the same here?

The last time i played i just spent time digging and building my tribe up did not get into crafting or fighting much.

RosenBlod
03-19-2014, 01:15 AM
Quality of armors and weapons affect damage and protection. Both can be crafted to a maximum of Supreme 125 (which requires insane stats. I wonder if DDT can even do it).

Quality also affect the outcome of stats on armor, with Artisan and Master Armor using more materials, each increasing the total. Protection values are the same for basic/artisan/master when it comes to quality. There are currently only basic weapons.

Having decent protection and a good weapon makes the job easier, but learning the "dance" to hit and not get hit is paramount, and even then you'd want to figure out just how tough game you can handle yourself. Once your health drops to a point where you risk getting killed, you bring the animal to walk mode so you can stand still and regenerate however long it takes.

Kegan
03-19-2014, 12:29 PM
Thank you RosenBlod that helps me understand a lot more than before..

Now you talk about stats on the armor is this random or is it always the same stats and just the amount varies? If it is random then what would you recommend looking for in say an armor set? I do have about 6k dollars and i might be interested in getting an armor set but want to make sure i know what i want before i go looking to buy one.

fatboy21007
03-19-2014, 12:45 PM
Fortitude= hps Str= carry more and stronger, those are the stats to go after for hunting and ofc agility for speed.

Kegan
03-19-2014, 12:49 PM
Okay and one more question..well for now, lol

Can the armor be repaired/improved if it gets worn or do you have to just get a new set? (I know this should all be stuff i know but like i said i did not do any crafting before only building)

fatboy21007
03-19-2014, 01:31 PM
gotta make a new set, so far i never seen armor get worn or break yet. seen weapons and tools do it alot hehe

Kegan
03-19-2014, 01:44 PM
Okay sounds good and i thought of another question on the stats what is the max amount you can get on one armor like the number of different stats and what is the cap? Like is it a + to fortitude and if so what is the max + you can get them too.

I guess also if you know of any good crafting guide that has all this then please point me to it. :)
(the wiki really needs some love not much information there that i have seen)

fatboy21007
03-19-2014, 04:14 PM
+30 for an entire set and is extremely tough to do, need supreme items, need to hunt mutants and yea very tough. so far grinding stats, is no real cap. but say have have +2.00 on all ur armor, thats bout +30 in stat boosts for fortitude, which means bout erm 50 extra hps? Point of the bonus boosts is to help with daily tasks etc. Dont forget to feed ur upkeep too, gives a nice 15% exp/inspire boost. not sure of any guides, but basicly if the item ur making takes very little mats and is easy to spam, theres how ya speed grind, but careful, youll decay other skills, its a yoyo effect grinding all ofem up. trial and error :-)

wastelandstoic
03-19-2014, 05:25 PM
Armor does decay now. The hit location is determined when you are attacked and the damage is assigned to that area/ armor part. Armor decay per piece is at a decent rate so it takes a while to see the item change from pristine to excellent. IMO weapon decay is too fast. Kill a couple of animals and skin them and you weapon drops by one category. With the amount of effort it takes to grind up, scavenge parts and assemble them the rate seems way too fast.

Kegan
03-19-2014, 06:37 PM
Well the whole skill decay thing has got me second guessing the concept of the game anyway. I would hate to grind up my skills only to lose them for not keeping them going. I don't think the casual pve players are going to want that system in the game. I am not sure on how fast it occurs but still any rate at all seems bad to me.

I guess i need to give it a go but it is not looking good so far for me anyway.

RosenBlod
03-20-2014, 01:43 AM
I just want to correct fatboy on armor stats;

Hat, shirt, pants and chest have double the stats compared to gloves, boots, bracers etc. If I craft a full supreme 112/113 master leather set with premium dog leather (0.75), they come out approx. +2.30/+1.15 (hat or boot). 15 Pieces - 4 of them being double - equals 19 parts of 1.15 = +21.8 fortitude. If I used premium mutant mule deer (1.00), they'd come out +3.08/+1.53 = +29.1 fortitude.
So, someone able to get +2.00 on a hat/shirt/pants/chest would be able to make a +19.0 stat set, not a +30. I have a loose theory that the maximum main stat possible is +3.75/+1.87 (full supreme mutant materials, 100 skill and enough stats to create a supreme 125). If true, the best armor would give +35.6 stat.

As for armor wearing out, I have only tried breaking armor when hitting my alt for half an hour for combat skills. The condition of your armor and weapons deteriorated the damage done (for weapons) and protection (from armor), from pristine (100%) down to Broken (50%) - if armor happens to break at 50% like weapons does.
There's no way to repair or improve armor. What ya got is what ya get.

MrDDT
03-20-2014, 01:56 AM
Well the whole skill decay thing has got me second guessing the concept of the game anyway. I would hate to grind up my skills only to lose them for not keeping them going. I don't think the casual pve players are going to want that system in the game. I am not sure on how fast it occurs but still any rate at all seems bad to me.

I guess i need to give it a go but it is not looking good so far for me anyway.

I don't think you understand how decay works. You do not decay just because you don't play, it has nothing to do with play amount it has only to do with skilling up. So if you train every skill in a pool up, you will be fighting decay many times. If you just train 1 up, you will not have decay, not even 2 skills. I've found you can train ALL the skills to 30 in a pool with 0 decay.

Time has NO effect on skill decay whatsoever.


About armor/weapon decay. I think weapon decay is about right, feels fast but got to give something for crafters to do. Top hunters will likely buy new weapons once the old one drops 1 condition or so.
Armor lasts way to long, I think mostly because of the random hit box but still its a very very long time, giving armor crafters much less to do than a weapon crafter. Armor crafters sure will be busy to make someone's first set, but after that it will likely be months before making that person another set. While weapons are going to be much higher demand over the long haul, and I think a good level of demand right where it's at, it will be better to for weapon crafters once he added the new weapon content.

Kegan
03-20-2014, 06:54 AM
Okay i think i am startling to learn how things work.

Now more about the skills/decay system how does that all work? Is there some post about how it all works someplace? All the wiki does is list the skills not tell how the system works. There are the +,- and something about you can not lock more then two skills in a section message.

Edit: Okay i found something on it now on the wiki but if anyone has anything to add that might be useful on knowing the skill system feel free..
http://www.xsyon.com/wiki/index.php/Skill_Panel