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SaintMirren
12-02-2014, 07:41 AM
Hello,

I just joined last night and I joined the PvP server because I love to PvP and battling other players is always more challenging to me than NPC.

I only got to play for 30 minutes or so and I plan on getting more into it tonite (currently at work trolling the forums for more info and understanding of the game and community).

I've read that the PvP server isn't as popular as the PvE server is, but I'm curious about what is the challenge in the game regardless of being in PvP or PvE? Other than the tutorial that I have't finished yet there doesn't seem to be like a quest line (which is fine). However, is there NPC danger in the servers? Basically what is the challenge or where is the danger while I'm playing?

Or is this more of a game that I really don't have anything to worry about, I just come in and build what I want as long as I have the patience to accomplish it?

Also, these tribes, how do these interact with each other? Can 1 tribe control a whole area and force another tribe out of it? I'm not sure I grasp the benefits of tribes if we are all at peace with each other? I want to understand the dangers and challenges of the game or if I'll get bored of just building freely with no repercussions

Pax_Ratlin
12-03-2014, 06:29 AM
For me the challenge is getting crap done while not being eaten by the local wildlife, but I'm pretty casual with my game time so that's all the challenge I need ;)

znaiika
12-03-2014, 03:20 PM
Look like you know your way around in this game, no need to give you heads-up.
There is a difference between game and sport, some people are looking for game to spent their time and enjoy playing it, others are looking for pvp thinking pvp is the ultimate challenge, AI could be quite of a challenge if it is well scripted.

romka2x
12-03-2014, 05:01 PM
..........

Bejaymac
12-03-2014, 05:21 PM
Or is this more of a game that I really don't have anything to worry aboutYou wish, several of the animals will attack on sight, as will the mutant versions of most animals, then there's the Revenants, the reanimated corpses of members of long dead tribes, so the Peace server is anything but safe. Lot's of fun though, especially in the higher danger zones as you never know when something big and ugly will take a dislike to you.

chojinuk
12-07-2014, 08:04 PM
What is the challenge ?

Well on the PVP Server, "IF" it was more populated, the challenge would be simply surviving the day.
If another player kills you they can loot everything off your corpse. Thats a challenge enough.

Beyond that, you have to find food and water, find a suitable place to try and make a base for yourself.
Then when you have that, you can start to hone your skills at whatever you choose to do in the game.

The simple fact is the PVP is not very populated so the First challenge of simply staying alive long enough to get stronger is easy.

Hopefully the more players that join the PVP server will make it more interesting.

The PVE server does not have the threat of constant death from other players but has all the other game mechanics.
On the PVE server players tend to Build elaborate Tribes via the Architect skill, develop their craft skills, and hunt large game.

All the above is also available on the PVP server but with the added Threat of PVP conflict from other players.

Its kinda like Rust but with many more skills and options.

I hope this helps and Welcome to Xsyon

[EDIT] I forgot to add, that like Rust, there are no quests from NPCs. You are free to progress
in any way you choose. Free to walk off in a random direction to see whats over the hill
just for the hell of it. A True SandBox Game.

Sark

MrDDT
12-08-2014, 09:52 AM
What is the challenge ?

Well on the PVP Server, "IF" it was more populated, the challenge would be simply surviving the day.
If another player kills you they can loot everything off your corpse. Thats a challenge enough.

Beyond that, you have to find food and water, find a suitable place to try and make a base for yourself.
Then when you have that, you can start to hone your skills at whatever you choose to do in the game.

The simple fact is the PVP is not very populated so the First challenge of simply staying alive long enough to get stronger is easy.

Hopefully the more players that join the PVP server will make it more interesting.

Sark

The problem with this option is a few things.

1)Combat is buggy at best and worst it's down right broken. Unbalanced and not fun.
2)Gear in game is extremely easy to get to 90% level of top level, then the last 10% is extremely hard. So hard that people wouldnt wear it unless they know they can't lose it. (Like crafting inside tribe area).
3)There are no objectives for PVP. Someone kills you and takes your gear/loot whatever, and you have 100 more back at base you lose nothing. So much so they likely just end up deleting what they took just to not carry it.
4)Safety 100% of the server with totems able to be dropped anywhere.




The PVE server does not have the threat of constant death from other players but has all the other game mechanics.
On the PVE server players tend to Build elaborate Tribes via the Architect skill, develop their craft skills, and hunt large game.

All the above is also available on the PVP server but with the added Threat of PVP conflict from other players.

Its kinda like Rust but with many more skills and options.

I hope this helps and Welcome to Xsyon

[EDIT] I forgot to add, that like Rust, there are no quests from NPCs. You are free to progress
in any way you choose. Free to walk off in a random direction to see whats over the hill
just for the hell of it. A True SandBox Game.

Sark

People build the same things on the PVP server as they do PVE, due to 100% safety and lack of any other reason to do anything.


I really believe that the option of duels and SOME areas of the map allowing pvp would be helpful, in combo with other things.

znaiika
12-09-2014, 09:15 AM
DDT, you can review my thread http://www.xsyon.com/showthread.php/8432-Trial-server, I did explained how PVP option could be done right, but no special places, those places would lead to big problems for both PVP and PVE.

MrDDT
12-09-2014, 02:19 PM
Why would I listen to you about PVP? You have already said you don't pvp, you dont want pvp, and you are trying to explain to me how PVP should work?

I think I will pass on reviewing a thread in where I've already explained to you (someone who doesnt do or like PVP) that your ideas about PVP will not work.

On top of this, you should be very happy, you got what you want. You have your PVE world, how is that working out for you? I'm waiting for ALL these massive amount of people to come back to the game that you said would come back.

znaiika
12-09-2014, 04:40 PM
DDT your skill system forced people out from Xsyon, tons of people left because of skill system, an your decay system and many other things suggested by you forced people out, I do a lot of pvp but not in Xsyon, FYI. And I do know what people want.
Fix skill system and you will see if people return. This is one of many things need to be fixed, give people PVP flag system and PVE server will have players playing but not PVP server.
You are mad because pvp server is empty, really it is pvpers fault in the first place.

MrDDT
12-10-2014, 04:17 AM
Yes, you are right its the players fault for having an empty server.

So just to clear it up, it wasnt the lack of a PVE server why people don't play, it was the skill system, and PVPers are what caused the game to die also even though we have a PVE server with few people on it.

Understood. That must be that new logic that I just can't understand.

Anyways, good luck with your ideas Znaiika. I'm here just waiting for the changes in the game not playing and just hoping something is done. Maybe you are right. But so far PVE server didn't change the #s like all the pro PVE server peoples said it would.

znaiika
12-10-2014, 05:43 AM
How easy it is to build mountain back together after it was disassembled chip by chip? it took ears to get population down, like harass people, make changes against players, talk trash, etc, etc. And you expect that population just come back to a broken systems, Xsyon was trying to please pvpers for so long he did not have time to even fix combat problems, he had to deal with pvpers all the time.
So "it is" pvpers fault, for low population.
PVE server should of been added at the lunch, and Xsion should of listened to the right people when made changes, Xsyon would still have had fair population.
Small things like bins outside tribe, should have a few days before becoming open to public, giving new players a chance to drop and run off from danger, and work outside tribe to gather resources as labor for trade on the spot away from their tribe, and so no one could have excess even if dropping totem on top, small thing like this matter.

znaiika
12-10-2014, 07:58 PM
I know enough about DDT and his arguments, all pvprs do is screw things-up then blame others instead, that trick is old.
And those accounts DDT had could never pay for the lost subs from other players.

MrDDT
12-11-2014, 05:20 AM
I know enough about DDT and his arguments, all pvprs do is screw things-up then blame others instead, that trick is old.
And those accounts DDT had could never pay for the lost subs from other players.

Znaiika you might have a point if the population of the server wasnt already going massively down before I even logged into the game after release.
But who wants to look at the facts. Just keep going with the story in your head and the other few people you talk to about how some guy cause the whole server of 1000s of people to quit the game.

I'm a mastermind of destroying Xsyon! My work here is done.

Mactavendish
12-11-2014, 07:29 AM
Regardless of anything MrDDT has ever said or done, he didn't singlehandedly drive off players. It was a combination of things.

Mostly it was players expecting this game to be something it was not.

The pvp crowd expect MO or some other type of game, but that is not what they found.

The pve crowd wanted safety with a bit of excitement and to build in peace, that was more what they found, but still not enough reasons were here to accomplish anything except the joy of the doing of it.

NOW, as pve players we do have excitement in the form of mutant animals and revs that can get very strong.

I doubt we will ever have working pvp here. So to me the whole argument for doing it here is over and moot.

What I really would like to see is more reason to do what we do.

Like buildings decay, or bears can destroy our commisaries looking for food, or ultra strong band of revs that roam around the lake and cause havoc at each tribe they encounter unless killed by a group.

There needs to be reason for doing things, but pvp is not the answer for xsyon. it never was.

Pax_Ratlin
12-11-2014, 08:22 AM
There needs to be reason for doing things, but pvp is not the answer for xsyon. it never was.
This whole argument reminds me of Wurm Online, when Notch left the development team Rolf had free reign to make Wurm according to his own vision ... which was a hardcore medieval based PvP game.

It didn't quite work out that way, in fact he inadvertently created an almost perfect PvE Crafting MMO, not that it doesn't stop Rolf from still trying all these years later ... he just launched a new PvP server ... despite or because of the failure of the other PvP servers, with new rule sets to try and draw in that crowd.

Xsyon is no Wurm Online, Xsyon hasn't learned the lessons of Wurm Online, I strongly suspect that Xsyon hasn't learned any lessons from any of the more successful indie MMO development teams ever.

But Xsyon is a diamond in the rough, hell still buried in the ground if the truth be told and it can be made to shine.

But these arguments of Gankers vs Crafters are just carbon copies of arguments that have taken place on all the forums for all the other indie MMO games for the last 12 years.

We can argue and finger point as much as you want but it won't achieve anything for the game.

What we need is greater communication and openness from the Developer team, a structured dialogue with old and new players alike, a clear roadmap for the next couple of years (and a commitment not to damn well detour at any given moment) and some actual community support for this damned game.

Talking of which I have 10 mins to prepare for my Xsyon stream, gotta run.