PDA

View Full Version : 03/09/2015 Architecture Patch Feedback



Xsyon
03-09-2015, 02:44 AM
Hello everyone!

Please post any technical problems or issues with today's huge architecture patch here.

Thanks!

Taraniel
03-09-2015, 02:31 PM
Ive been playing with the Gudu 4x4 trusses and they seem to work very well. However, the moment I try to place an 8x8 one, the game crashes. Don't know why but it happens every time.

Xsyon
03-09-2015, 04:03 PM
Hello Taraniel,

Please open a help ticket (http://www.xsyon.com/helpdesk) so that we can collect crash logs and see why you crash with the 8x8 truss. Most likely files did not patch correctly and you'll need to delete Meshes.xsip from your Xsyon/Data directory and patch again through the launcher.

Thanks!

Pwnuts
03-09-2015, 07:11 PM
A member of my tribe was not able to log in after the patch yesterday. she had the same problem on testserver few days back, but able to log on the mainserver at this point. each time the loading screen was at environment, the game stucked and windows gave a error ("Xsyon.exe doesnt work anymore").

i told her to delete Environment.xsip & Meshes.xsip. after the donload the game was working again. just in case someone have the same problem. please do a backup of both files before you delete them.

Taraniel
03-09-2015, 08:40 PM
Ive been playing with the Gudu 4x4 trusses and they seem to work very well. However, the moment I try to place an 8x8 one, the game crashes. Don't know why but it happens every time.

Just wanted to add that I submitted the ticket and deleted the meshes.xsip and repatched and now the 8x8's work fine

Pwnuts
03-13-2015, 07:07 AM
the msg in the patchclient could be updated.

Dabent
03-14-2015, 07:19 PM
Do not know if this a building update thing or a ticket thing?
I try to level a spot in my camp and when I level down I gain a dirt but nothing changes. I am right up against a fence where it appears I can level down from the other teraforming I have done up against that fence.
Zone 782 113X765

Pwnuts
03-16-2015, 09:19 AM
architectures now can be used from far, but the buttons have no effect. the buttons should only appear if the player is close enough to the structures. ( open/permission...)

thurgond
03-16-2015, 05:23 PM
I have several holes near walls that can't be leveled up. I lose dirt but the level does not change. Closer to the edge of the hole the level may rise 0.01-0.03. I was able to raise the level of the ground at most of the spots along the same length of wall.

Holes are at 781:246,609 781:244,625 781:214,632

Deatu
03-19-2015, 04:10 PM
Cannot drop baskets on completed second level floors, only 1st levels.

thurgond
03-20-2015, 09:57 PM
The last 0.2 m of a Bamati 2x4x4 ramp extends over 4 m higher than it's top (over 8 m from it's base).

chojinuk
03-27-2015, 06:15 AM
Hi

I havnt really played with the new system much until now.

But i have a few questions/issues

Why cant you stack 4x4 trusses on top of 8x8s ?

It seems you have to use all 4s or all 8s stack wise

and

You can make internal walls, they fit inside a truss and "seem" to be able to fit between floor tiles
so both floor tile and wall are both at the 4m hieght.

Its not the same for 4m Platforms, they sit ontop of the Floor tiles making the combined hieght of
a floor tile and platform 4.2m which makes the top 0.2m of the platform go into the next truss
which then makes it impossible to lay more floor tiles for the floor above.

So 4m Platforms are not intended to be used inside buildings ?

Or add a new floor tile that is quarter the size of the current one so that
4 of them make 1 floor tile i dunno what you would call it 2x2 ?

also add 2x4 floor tiles

then you could fit these new floor tiles around the top of a 4m platform to make
a 4x4 floor for the next level up


Im also having an issue of floor tiles dropping to the ground when you place them right in the corner of a 8x8m truss. Anywhere else they float on the top of the truss but as soon as you move them into the corner which you have to do if you want to cover the top of the truss in floor tiles it drops to the floor.


[EDIT] Same issue as Thurgond above it seems, 4m Ramps and 4m platforms (big ones)
sit on top of floor tiles making the combined hieght 4.2M which doesnt fit into a 4M truss

adding the new smaller floor tiles would fix it as long as they dont also drop to the ground
when placed in the corner of an 8x8 truss

Sark

thurgond
03-27-2015, 10:58 AM
Hi
Im also having an issue of floor tiles dropping to the ground when you place them right in the corner of a 8x8m truss. Anywhere else they float on the top of the truss but as soon as you move them into the corner which you have to do if you want to cover the top of the truss in floor tiles it drops to the floor.

Sark

This one I know thanks to LaughingOak (sorry Uriel, you were 5 seconds too slow). Unclick Snap and you can place floor tiles in the corners of 8x8 trusses. They will go green in precisely the same spot where you were seeing them drop to the ground.

Ravelli

chojinuk
03-27-2015, 01:09 PM
This one I know thanks to LaughingOak (sorry Uriel, you were 5 seconds too slow). Unclick Snap and you can place floor tiles in the corners of 8x8 trusses. They will go green in precisely the same spot where you were seeing them drop to the ground.

Ravelli

Thank you so much ! worked a treat - that little tick box turns out to be quite important and i completely overlooked it!

Thanks :)
Sark

Xsyon
04-11-2015, 12:06 PM
A few notes based on comments above.

1) Dropping baskets on built upper floors. Is anyone else having this problem? If so, can you please check if you can reproduce this on the Test Server? If you can, please give me an exact location. I can't reproduce this in my test area.

2) Ramps and platforms. These are exactly 4 meters high. If I change the height to accommodate placing a platform on top of one floor and beneath another, platforms will be 3.8 meters high. This would throw off the entire system for aligning ramps with trusses and walls.

I believe that the addition of 2x4 meter floors (currently in testing) allows you to build the situations you are trying to build.

Another potential improvement is to allow platforms to sink into floors. This is more problematic though and I with 2x4 meter floors (and maybe 2x2 meter floors) this won't be necessary.

Let me know what you all think.

3) Architecture functions used from a distance. I have two choices here:

- Allow all functions to work from the full 16 meter distance (open, label, etc.)
- Set up the code to check two distances and have the open, label, etc. buttons appear only when close enough to the building, while allowing dismantle from the full distance.

Please post your preference on this matter.

4) Areas where you terraform but the terrain doesn't change. If you are next to a building part, this is intentional. The surface should change but the terrain should not. If you feel a specific location is not changing and is not close enough to a building part, please continue to post locations and we will check them.

5) Stacking trusses. I will add some truss variations with cross beam supports that will allow stacking of any truss types.

6) Floors dropping to the ground through trusses. Can you reproduce this on the current Test Server build? I believe I fixed the issue.

For those that have the time and inclination, please check any issues you have on the current Test Server and let me know if you still have the issues. Also, please report any new issues (if any) that you may find.

Thanks!

Anon386
04-19-2015, 02:43 AM
I experienced some rubber banding between walking on floor and swimming.
http://i.imgur.com/Dbv07GB.png

I think it was because the floor was close to water or slightly under water.