Xsyon
06-22-2015, 06:36 PM
Hello Xsyon Citizens!
The Infirmary building use is ready for testing. Here are the specifics:
Infirmary:
- Infirmary has been added to the list of potential building uses.
- The infirmary provides a location where players can revive for a price.
- Any stand-alone ‘room’ building or ‘roof’ part can be set as an infirmary.
- Can be placed by any tribe or homestead.
- One infirmary can be placed per tribe.
- The tribe leader can set a price and collect funds gathered from patients.
- Infirmaries without a price set do not function.
- Infirmary prices can be set between 0 and 100 dollars per revival.
- Infirmaries list recent patients who revived there.
- Reviving players spawn at the center of the assigned building.
Revival:
- Peace Server players get a new Revival Panel immediately on death.
- War Server players must wait for the looting timer to get the Revival Panel popup.
- The Revival Panel displays a list of nearby infirmaries with their prices.
- The Revival Panel lists your home location if you wish to revive at home without a fee.
Possible Improvements:
- Listing the cause of death for recent patients on the infirmary list.
- Infirmaries reduce or remove death penalties (when death penalties are implemented).
Questions:
- Infirmaries within 1000 meters are available. Is this a reasonable distance?
Update July 1 2015:
- On assigning an infirmary, a tool tip panel pops up with the following message:
Set the Use Fee to activate your Infirmary.
Make sure there is a clear path from your Infirmary to public land.
Blocked Infirmaries will be deactivated and require Guide approval to reactivate.
- If the tribe's infirmary use is revoked by a Guide, the tribe member with access to the infirmaries function will see a button on the infirmary panel linking to the help desk to easily put in a request for reinstated privileges.
- Infirmaries are set to inactive if a tribe is inactive for 7 real days. Tribes now have a second 'activity' timer based entirely on players being actually active in game. Keeping an active sub paid but not logging in does not keep this second timer active.
- Rank permissions (Manage Infirmary) are now required to set and collect fees. Tribe leader has this by default.
- Infirmaries without a Use Fee set are likewise set to inactive.
- Use Fee limit increased to 1000.
- To sum up, infirmaries have three states: active, inactive (no use fee or no activity) and disabled (requires Guide to reinstate).
- Possible change: Require tribe to exist for 1 or 2 real weeks before allowing infirmary to be set.
Update July 5 2015:
- Issue with falling through floors when porting to infirmaries on an upper floor fixed.
- Infirmary panel patient list position corrected.
- Infirmary distances corrected.
- Home location now displays distance in the Revive Panel.
Update July 10 2015:
Infirmaries are now live on the Main Servers. I will keep this thread open for additional feedback or issues reported.
Please provide any feedback or issues found with this system.
Thanks!
The Infirmary building use is ready for testing. Here are the specifics:
Infirmary:
- Infirmary has been added to the list of potential building uses.
- The infirmary provides a location where players can revive for a price.
- Any stand-alone ‘room’ building or ‘roof’ part can be set as an infirmary.
- Can be placed by any tribe or homestead.
- One infirmary can be placed per tribe.
- The tribe leader can set a price and collect funds gathered from patients.
- Infirmaries without a price set do not function.
- Infirmary prices can be set between 0 and 100 dollars per revival.
- Infirmaries list recent patients who revived there.
- Reviving players spawn at the center of the assigned building.
Revival:
- Peace Server players get a new Revival Panel immediately on death.
- War Server players must wait for the looting timer to get the Revival Panel popup.
- The Revival Panel displays a list of nearby infirmaries with their prices.
- The Revival Panel lists your home location if you wish to revive at home without a fee.
Possible Improvements:
- Listing the cause of death for recent patients on the infirmary list.
- Infirmaries reduce or remove death penalties (when death penalties are implemented).
Questions:
- Infirmaries within 1000 meters are available. Is this a reasonable distance?
Update July 1 2015:
- On assigning an infirmary, a tool tip panel pops up with the following message:
Set the Use Fee to activate your Infirmary.
Make sure there is a clear path from your Infirmary to public land.
Blocked Infirmaries will be deactivated and require Guide approval to reactivate.
- If the tribe's infirmary use is revoked by a Guide, the tribe member with access to the infirmaries function will see a button on the infirmary panel linking to the help desk to easily put in a request for reinstated privileges.
- Infirmaries are set to inactive if a tribe is inactive for 7 real days. Tribes now have a second 'activity' timer based entirely on players being actually active in game. Keeping an active sub paid but not logging in does not keep this second timer active.
- Rank permissions (Manage Infirmary) are now required to set and collect fees. Tribe leader has this by default.
- Infirmaries without a Use Fee set are likewise set to inactive.
- Use Fee limit increased to 1000.
- To sum up, infirmaries have three states: active, inactive (no use fee or no activity) and disabled (requires Guide to reinstate).
- Possible change: Require tribe to exist for 1 or 2 real weeks before allowing infirmary to be set.
Update July 5 2015:
- Issue with falling through floors when porting to infirmaries on an upper floor fixed.
- Infirmary panel patient list position corrected.
- Infirmary distances corrected.
- Home location now displays distance in the Revive Panel.
Update July 10 2015:
Infirmaries are now live on the Main Servers. I will keep this thread open for additional feedback or issues reported.
Please provide any feedback or issues found with this system.
Thanks!