Blog Comments

  1. RosenBlod's Avatar
    Do patches of grass/forestbed regrow from baren dirt with this implementation?
  2. Lisabet's Avatar
    I just started playing Xyson. And I must say, I will likely never go past 'free' player mode. I haven't seen enough to warrant paying $30 just to start being a premium player, let alone $9 to continue and especially not $15 after October. So I will enjoy playing until I cannot, and then I will go back to Wurm Online. Thanks for an interesting game.
  3. MrDDT's Avatar
    I've very happy about this patch. Survival part of the game was lacking, and this boosted it up a lot. Can't wait for more. Thanks for the updates!
  4. Gruu's Avatar
    O.O

    $14.99...hmm
    1) I remember a cple days after the cooking/farming patch and mind you i was visiting the PVE server and heard that starvation was the last straw for them.
    2) You have a major Game being released in a week...timing is bad.
    3) lets say you still increase subs. if you let a FTP try out the game in essence with no restrictions (for the said week), then you need to make it so that on the PVE/PVP server that there is no way they can build unless they pay...no more tribes holding hands to let a ftp have all for nothing.
    4) I only have 3 accounts but even at 9.99/mo it has been hard for me to re-sub with my current income. moving it up means i prolly will not be staying.
    5) But...gas prices rise, food prices rise...im sure costs for making and maintaining this game rise. so...Ill give you 4 against and 1 for.
  5. Tefached's Avatar
    From a marketing standpoint, increasing the "free trial" aspect of this game but also limiting it to a week of...... whatever it is you want to call the system you suggested, and then reverting the account back to ???? While increasing the cost of subscription is a horrible (at best) idea. This will lead to a lot of "new accounts" being made that are quite possibly alternate characters of an original F2P player.

    "a small percentage of players that pay high fees per month to account for those that pay nothing." So we are going to increase the costs? Don't get me wrong, this is a fairly decent game.... but it's not anywhere near ready for a steam release let alone any justification of a price rise. Farming and Cooking were a very nice implementation and have added some depth to the game, but it's far beyond constituting an form of subscription changes.

    In short, I think this particular aspect is a mistake and should have never even been contemplated at this stage of development. (It isn't the amount of the increase, it's the principle of the matter.)
Page 17 of 33 FirstFirst ... 7151617181927 ... LastLast