XsyonMaster

  1. Developer Update 2016.09.02

    Hello Xsyon Citizens!

    The website may be down for approximately 10 minutes to an hour later today as we upgrade the operating system and software.

    Also, I will continue to patch optimizations to the live servers during the regularly scheduled maintenance periods over the next two weeks. As before, these optimizations are in preparation for upcoming bigger changes.

    That's all for today!
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    Developer Updates
  2. Developer Update 2016.08.25

    Hello Xsyon Citizens!

    Another quick update: I've been patching minor updates to both servers over the past two weeks.

    These updates consist of ongoing server and client side optimizations. Over the course of this year I have optimized text functions, arrays and network packets for the entire game project. I am releasing these optimizations in steps in case there are any issues with a particular group of changes.

    Although the individual optimizations may not ...
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    Developer Updates
  3. Patch Notes 08.25.2016

    Optimization Updates

    - Ongoing streamlining of text inputs and displays.
    - Ongoing array optimization.
    - Ongoing network packet optimizations.

    These optimizations were released in a series of minor updates and will continue!
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    Patch Notes
  4. Developer Update 2016.08.15

    Hello Xsyon Citizens!

    Just a quick update today.

    I'm planning to clean up data on both the War and Peace servers this week now that many minor issues have been fixed with last week's big optimization patch. In order to clean up data I will need to restart the servers and I will announce the server restarts an hour in advance (and again 15 minutes before the shutdown).

    I will run tests on the cleaned up data on the Test Server first and I will post when these ...
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    Developer Updates
  5. Patch Notes 08.08.2016

    Optimization and Bug Fix Patch

    Optimizations

    1) Corrected and improved occlusion system. This should improve frame rate.

    2) Revised text / string uses. This affects all text in game (chat, any displays with text).

    3) Optimized array systems. This affects anything that is stored in arrays (inventory, meshes, textures).

    4) Optimized networking packets. This slightly reduces the amount of data sent and received and primarily affects inventory ...
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    Patch Notes
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