Blog Comments

  1. MrDDT's Avatar
    Wow well said Wilson423. Like Greenspade says, open up new areas, have some for PVP open/contested areas and have some PVE areas where there is no PVP. Poof everyone is happy.

    You could even do where you open up a new map area but far past the mist, allow new start points there and have it PVE only area. Maybe over time the mist will be removed and connect them.

    You promised we would get 2 servers only when the server population would support it. I don't believe this is even remotely true. This server has few people on it, and will die.
  2. GreenSpade's Avatar
    Wilson brings up alot of good points I have to agree with the large majority of what he said. I also think making a pvp zone would be way better then a whole new server.

    What ever happend to the ideas of expanding xsyon past lake tahoe? Not sure why we need a new server when we could just expand the already big map into a even larger one to add these new pvp, high risk, high reward zones.
  3. Wilson423's Avatar
    I too have concerns about splitting the server. I understand you are expecting a population bump from Greenlight, but dividing the base population doesn't seem to be a good idea . Designating areas on the current for PVP/PVE would seem the safer bet (if that can be implemented). I have played games that incorporate both by having PVP to secure and defend a contested area but only high skilled PVE resourcers could enter to gather the rare goods.
    There has been mention in this thread of PVP server being 'Nothing safe, Nothing Sacred' type of game play. I know this is an assumption, but I would not play on a server that has no safe -boundaries what-so-ever but I like a little PVP. Not die hard, but after 10 point stat grinding someone needs a pick to the head! Having Tribe lands unsafe to John Q public would be fruitless. Some Tribes have big areas but few players, to login and find the homes of players on hiatus looted would be discouraging to me as well as the players on leave from the game. That said, I am pretty confident I could find a way to glitch myself into any fortress built in game and I'm sure that tribe would be very dissatisfied that all their hard work building an epic keep didn't keep their tribe from being raided. But I'm digressing..
    The point at hand: I appreciate all your effort, hard work, and I love this game, but that is a very hard rope to walk keeping everyone happy. If I may suggest some ideas batted around by myself and others.
    A tutorial. So base players don't have to spend their time coaching all the new players (and I hope there is a shit ton of them!)
    Content. Contested area with rare resources (or something to distract MrDDT ;P )should keep PVP focused in one or two areas and far away from the noobies unless they go there intentionally. Safe areas for the PVE focused.
    Balanced economy. Please don't use the US govt. as an example!
    I could go on but I'll save it for the suggestion thread... lol.

    Thanks for the update and all your efforts!
  4. Eyesgood's Avatar
    A PVE server was and is inevitable. Just like with Wurm Online and other sandbox MMO's, the PVP-only crowd is not large enough to sustain the financial needs of the game. Opening up a "carebear" server will doubtless inject much-needed funds into the development coffers, allowing the game to survive much longer than without it. Let's not get into the PVP/PVE bashing game. Everyone has their own preference when it comes to PVP or PVE. In the end, play on the server you want to play on and be thankful the other exists to make both viable long-term.

    The only question I have is WHEN will the new server go online so I can budget for it :)

    Cheers!
    Eyesgood
  5. mmogaddict's Avatar
    Great News. If you have a PvE server I'll definitely resub up.
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