Client Forestry, Foraging and Resources are available as selectable starting skills for new characters. Bug with old animal resources not blending bonus power correctly fixed. Server Creature AI revisions and server side optimizations (in progress)
Client Friend and Foes display in blue color if online in the Social Panel. Bug with crafting materials sometimes having to be clicked twice to put them into the craft panel fixed. This was happening while an icon is highlighted while the last craft ended and the craft panel updates. Craft panel keeps same selection, sorting and scroll position after crafting an item. Craft panel resets if you switch crafts or close and reopen the panel. Display of water barrel durability ...
Client Barrels show current durability stage when selected. Barrels update amount full and durability stage while selected. Server Creature AI processing improved to support many more creatures in game. Creature responsiveness improved. Creature breeding turned back on. All items used in actions should now decay. This includes: axes (logging actions), knives (hunting actions), fishing poles (fishing), shovels (terraforming), waterskins and barrels ...
Client Water (in containers) affects encumbrance. Maximum stack counts revised. This also automatically affects counts for sorted items found. Server Database set up for improved Forestry and Agriculture (for the future). IOCP revisions for lag reduction. Memory leaks fixed.
Client Animations patched out for creature combat in water and preparation for revenants. Server Revised creature calculations and position message broadcasting. Revised thread and CPU usage to prevent lag and desynchronization issues. Memory leaks found and fixed (In Progress).