Client Water (in containers) affects encumbrance. Maximum stack counts revised. This also automatically affects counts for sorted items found. Server Database set up for improved Forestry and Agriculture (for the future). IOCP revisions for lag reduction. Memory leaks fixed.
Client Animations patched out for creature combat in water and preparation for revenants. Server Revised creature calculations and position message broadcasting. Revised thread and CPU usage to prevent lag and desynchronization issues. Memory leaks found and fixed (In Progress).
Client Optimized client thread locking to prevent potential crashes. Bug Fixes Fixed issue with architecture projects becoming deselected on move. Fixed problems causing other players and creatures to not always load properly for players crossing zones. Fixed problems causing players to not load properly for each other when teleporting at the same time. Adjusted code to reduce desynch and lag caused by recent changes.
Client Client side thread locking improved to prevent potential crashes. Bug Fixes Main interface icons adjusted for 1024x768 resolution Issue causing carts to sometimes be lost when dropped at a zone border fixed.
IOCP IOCP implemented on client side. Stats Stat gain on crafts and construction increased. Stat gain on combat skills reduced. Stat gain overall balanced. Bugs with stat adjustment fixed. User Interface Keybinds set up for Scroll Keys for scrolling lists using keys (in progress). Minor interface art updates.