All Blog Entries

  1. Patch Notes 06.01.2012

    Client
    Water (in containers) affects encumbrance.
    Maximum stack counts revised. This also automatically affects counts for sorted items found.

    Server
    Database set up for improved Forestry and Agriculture (for the future).
    IOCP revisions for lag reduction.
    Memory leaks fixed.
    Categories
    Patch Notes
  2. Patch Notes 05.16.2012

    Client
    Animations patched out for creature combat in water and preparation for revenants.

    Server
    Revised creature calculations and position message broadcasting.
    Revised thread and CPU usage to prevent lag and desynchronization issues.
    Memory leaks found and fixed (In Progress).
    Categories
    Patch Notes
  3. Patch Notes 05.11.2012

    Client
    Optimized client thread locking to prevent potential crashes.

    Bug Fixes
    Fixed issue with architecture projects becoming deselected on move.
    Fixed problems causing other players and creatures to not always load properly for players crossing zones.
    Fixed problems causing players to not load properly for each other when teleporting at the same time.
    Adjusted code to reduce desynch and lag caused by recent changes.
    Categories
    Patch Notes
  4. Patch Notes 05.09.2012

    Client
    Client side thread locking improved to prevent potential crashes.

    Bug Fixes
    Main interface icons adjusted for 1024x768 resolution
    Issue causing carts to sometimes be lost when dropped at a zone border fixed.
    Categories
    Patch Notes
  5. Patch Notes 05.07.2012

    IOCP
    IOCP implemented on client side.

    Stats
    Stat gain on crafts and construction increased.
    Stat gain on combat skills reduced.
    Stat gain overall balanced.
    Bugs with stat adjustment fixed.

    User Interface
    Keybinds set up for Scroll Keys for scrolling lists using keys (in progress).
    Minor interface art updates.
    Categories
    Patch Notes
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