Hello Xsyon Citizens! I’ve been making steady progress with the DirectX graphics update. As I’ve mentioned before this is a massive update to the game engine. The code for most rendering functions had to be completely rewritten. This is a necessary step though so it will continue to be my focus until it’s done. We’re getting there! Since my last major report I’ve completed the following: - Improved lighting functions (torches, though not yet implemented will be ...
Hello Xsyon Citizens! I’ve patched the latest build with minor changes not including the upcoming graphics update. This build features the architecture snap feature that makes aligning similar construction parts to each other much easier. In addition this patch is a preparation for the upcoming graphics update and War System. A lot of the code has been cleaned up with many functions prepared to be compatible with the DirectX 11 changes. These changes should not have any ...
Hello everyone! Our server host company will be moving the Xsyon servers tomorrow. To accommodate this move, the servers will be shut down at 1 PM PST and will be back up as soon as the move is complete. The current time estimate is that the servers should be back up by 8 PM PST. I will post a revised estimate if I receive one. Thanks!
Hello Xsyon Citizens! It's been a few months since my last update and I've been very busy working on the DirectX graphics update. As noted before, this is a full revision of the graphic engine and is the largest single task I've undertaken to the game. It's been a lot of work but I can see the light at the end of the tunnel! Here's what's been updated since my last announcement: - Water rendering (expect for the waves caused by a player in water) - Shadow ...
Hello Xsyon Citizens! I've been quiet lately as I've been absorbed in coding and there's nothing new quite ready for public testing. My focus is still upgrading the graphics engine from DirectX 9 to DirectX 11 and then DirectX 12. The update from 9 to 11 has been complex and time consuming while updating from 11 to 12 appears to be more straightforward. So far the following graphic elements have been updated: - Interface functions (panels, inventory, ...