All Blog Entries

  1. Patch Notes 06.18.2012

    Client
    Forestry, Foraging and Resources are available as selectable starting skills for new characters.
    Bug with old animal resources not blending bonus power correctly fixed.

    Server

    Creature AI revisions and server side optimizations (in progress)
    Categories
    Patch Notes
  2. Patch Notes 06.15.2012

    Client
    Friend and Foes display in blue color if online in the Social Panel.
    Bug with crafting materials sometimes having to be clicked twice to put them into the craft panel fixed. This was happening while an icon is highlighted while the last craft ended and the craft panel updates.
    Craft panel keeps same selection, sorting and scroll position after crafting an item.
    Craft panel resets if you switch crafts or close and reopen the panel.
    Display of water barrel durability ...
    Categories
    Patch Notes
  3. Patch Notes 06.04.2012

    Client
    Barrels show current durability stage when selected.
    Barrels update amount full and durability stage while selected.

    Server
    Creature AI processing improved to support many more creatures in game.
    Creature responsiveness improved.
    Creature breeding turned back on.
    All items used in actions should now decay. This includes: axes (logging actions), knives (hunting actions), fishing poles (fishing), shovels (terraforming), waterskins and barrels ...
    Categories
    Patch Notes
  4. Patch Notes 06.01.2012

    Client
    Water (in containers) affects encumbrance.
    Maximum stack counts revised. This also automatically affects counts for sorted items found.

    Server
    Database set up for improved Forestry and Agriculture (for the future).
    IOCP revisions for lag reduction.
    Memory leaks fixed.
    Categories
    Patch Notes
  5. Patch Notes 05.16.2012

    Client
    Animations patched out for creature combat in water and preparation for revenants.

    Server
    Revised creature calculations and position message broadcasting.
    Revised thread and CPU usage to prevent lag and desynchronization issues.
    Memory leaks found and fixed (In Progress).
    Categories
    Patch Notes
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