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  1. Patch Notes 07.22.2012

    Creatures
    Reduced aggression for small creatures.
    Hamsters, Rabbits, Chickens and Squirrels should never attack if not attacked first.
    Rats, Marmots and Pine Martins have a small chance of aggressive attacks.
    Revenant loading optimized.
    Revenants should properly vary in height and weight.
    Revenants in groups should move less in unison (animations) when chasing you.

    Abandonment
    Bins in abandoned buildings can be taken.
    Bins taken from ...

    Updated 08-07-2013 at 06:20 AM by XsyonMaster

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    Patch Notes
  2. Patch Notes 07.18.2012

    Creatures
    Creature chasing revised, based on a chase timer and range from creature's home territory.
    Revenant aggression range reduced.
    Creature database saving greatly improved. This is not a visible change but a necessary server optimization.

    Interface
    Status bars for all nearby creatures display when in combat mode.
    Status bars for selected and highlighted creatures display when in normal mode.

    Updated 08-07-2013 at 06:20 AM by XsyonMaster

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    Patch Notes
  3. Patch Notes 07.13.2012 Undead Invade Xsyon!

    Undead Invade Xsyon!

    Revenants spawn at totems at or beyond the Deserted stage.
    Revenants haunt totems and may move on to haunt other isolated areas.
    Revenants can loot weapons and armor from players they kill.
    Revenants may have armor with bonuses. Bonuses increase as they gain power.

    Totems will go through the following stages if no tribe members are active subscribers:

    Neglected: This is a final warning stage and lets other players know ...

    Updated 08-07-2013 at 06:21 AM by XsyonMaster

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  4. Patch Notes 06.25.2012

    Preparation
    Totems set for the start of the abandoment. Abandoment stages ready.
    Assets for revenants patched out.

    Creatures
    Creature AI and movement revisions (in progress).
    Creature breeding rate increased.
    Creature mutation rate increased.
    Ramps and platforms block creature path finding (Creatures will not walk up ramps).
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  5. Patch Notes 06.20.2012

    Creatures
    Creatures stay within a territorial range of their home location.
    Creature AI synchronization improved.
    Creatures can cross steeper terrain slopes to prevent getting stuck conditions.
    Creatures will be blocked fully now only by buildings and walls and boulders. (edited to add boulders)
    Bugs with creature world collision allowing creatures to cross walls and get stuck in some zones and circumstances fixed.
    Bug causing creatures to act erratically when ...
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