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  1. Patch Notes 09.17.2012

    Creatures migrate from crowded regions to underpopulated regions.
    Creatures take longer to reach maximum age.
    Creature breeding adjusted (more children will be appearing during the current Spring season).
    Creature regeneration rates adjusted.
    Power of revenant armor increased.

    Tree natural spawn distance increased.
    Bug fixes with newly spawned trees not blocking creatures or other tree spawns.
    Tree data gathering functions ...
    Patch Notes
  2. Patch Notes 09.05.2012

    Small creature aggression and pack behavior revised.
    Revenant count per zone display removed. (This was for testing purposes only).

    Minor server side optimizations.
    Patch Notes
  3. Patch Notes 08.30.2012

    World divided into smaller, similar sized natural territories.
    Territories assigned a 'danger level'. Low danger territories surround the lake. Medium danger territories exist in the foothills and some valley regions away from the lake. High danger territories occupy mountain zones. Extreme danger territories lie on the outskirts of the world along the green mist.
    Starting locations revised to exclude inactive tribes.

    Creatures migrate to territories ...

    Updated 08-07-2013 at 06:19 AM by XsyonMaster

    Patch Notes
  4. Patch Notes 07.22.2012

    Reduced aggression for small creatures.
    Hamsters, Rabbits, Chickens and Squirrels should never attack if not attacked first.
    Rats, Marmots and Pine Martins have a small chance of aggressive attacks.
    Revenant loading optimized.
    Revenants should properly vary in height and weight.
    Revenants in groups should move less in unison (animations) when chasing you.

    Bins in abandoned buildings can be taken.
    Bins taken from ...

    Updated 08-07-2013 at 06:20 AM by XsyonMaster

    Patch Notes
  5. Patch Notes 07.18.2012

    Creature chasing revised, based on a chase timer and range from creature's home territory.
    Revenant aggression range reduced.
    Creature database saving greatly improved. This is not a visible change but a necessary server optimization.

    Status bars for all nearby creatures display when in combat mode.
    Status bars for selected and highlighted creatures display when in normal mode.

    Updated 08-07-2013 at 06:20 AM by XsyonMaster

    Patch Notes
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