The majority seems to favor the item wear which is what I also think would be best (and is quite standard). It would be similar to the UO system and accompanied by a repair system.
I will address a few questions and points brought up as I go through the thread again.
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MrDDT - My worry about this is that people will run around naked again.
I haven't seen players run around naked in other games with equipment duration loss on death. They did in the very early stages of Xsyon though. Why do you think it could happen again? If there is a core issue that I'm not thinking about that makes Xsyon much different than other games in this respect, I would like to address it.
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Whorlok - For this I would need to add cash as a dollar count attached to your person.
I'm planning to do this anyways as I think it will be better overall, especially with building uses for cash.
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MrDDT - Do you plan on adding in a Good/Evil system like talked about a while back?
I would love to, but right now it's not practical. A lot of the system is actually still in place (mostly the evil part, so many players have a very evil alignment right now in the database). The original planned system was planned on a lot more freedom and opportunities to make choices (for example - steal bins on tribe land or perform actions on another's tribe land that are current blocked). I learned early on that we weren't attracting enough mature players or the right balance of player types to make the system I intended work. I also got a lot of negative rants against penalizing evil players back when it was an issue for discussion.
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Alude - I prefer you loosing all skills, items and you have to start complete new.
This would make for an interesting version of Xsyon actually, but not with the current worlds. (It would require a new server with much faster paced skill gains).
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Pwnuts - 1st of all we would need a system to separate kinds of death.
I don't see any reason for this other than wanting to death port using the death type with the least negative impact.
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thurgond - return to the original resurrection code. For new players, you originally came back where you died or where you could run to before the "second chance" button came up and the rez timer ran out.
True. I agree that this would eliminate death porting and I'm not against returning to this for the Peace Server. The main reason for the current porting home was to prevent repeated PvP ganking in the same spot and people reviving surprising players and killing them. I'll think about this...
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MrDDT - It helped PVP because the other way made no sense, and how it wouldn't fix the system is death would have no punishment but 30 seconds missing out of your life.
With death penalties such as item duration loss though, then there is a punishment.
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Bejaymac - None of it is really going to "hurt" the vets, it's just going to give the Steam crowd more ammo in their efforts to make the game look bad.
I think it's all in the details. High end items could cost a lot more to repair. Low end items could be affected less. Newbies could be unaffected until they hit a set level (like with the current hunger / thirst death). Regarding the Steam crowd making the game look bad - it's mostly people complaining about charging subscriptions for early access. Unfortunately, it's hard to get people to read my posts about the current state of Xsyon and the reasons for the subscription.
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Kross - Has anyone thought about death by thirst or starvation?
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Do thirst and hunger deaths need to be the same severity? I admit I die all the time to these.
Death penalties might give that extra incentive to carry around some food or farm, cook or trade for better food to keep your food level up!
Thanks for all the feedback!