Re: Some ideas for combat
This doesn't seem accurate to me. I distinctly recall beating up animals without having them highlighted (fairly recently, like in the past week or two). I can remember this because I was frustrated that I didn't have them highlighted and I couldn't see their health. But I was hearing hits and eventually the animal fled.
I'll try to confirm this later if I can find something to kill.
Re: Some ideas for combat
Cunk wrote:
Quote:
This doesn't seem accurate to me. I distinctly recall beating up animals without having them highlighted (fairly recently, like in the past week or two). I can remember this because I was frustrated that I didn't have them highlighted and I couldn't see their health. But I was hearing hits and eventually the animal fled.
I'll try to confirm this later if I can find something to kill.
Good point Cunk. I have recently killed animals without having them selected.
I think maybe we really needs some more feed back when we hit something. Like a scream or ouch sound when someone or something is hit. Also give use a window that shows some type of combat information, i.e. You hit X for X amount of damage and vise-versa.
Re: Some ideas for combat
Well you already do hear a sound and sometimes a growl or yelp of pain (from animals anyway). At the very least having the last animal/person you hit get automatically highlighted so you can see their health and stamina stats at the top of the screen would help.
Re: Some ideas for combat
Cunk wrote:
Quote:
This doesn't seem accurate to me. I distinctly recall beating up animals without having them highlighted (fairly recently, like in the past week or two). I can remember this because I was frustrated that I didn't have them highlighted and I couldn't see their health. But I was hearing hits and eventually the animal fled.
I'll try to confirm this later if I can find something to kill.
I should of said highlighted. I was playing around with this today.
In other words if I swing it does some sort of check to see if anything is there, if it is it does damage to it. It would be like having the weapon doing the job of the reticule (detecting who is there etc)
Re: Some ideas for combat
An M&B style combat would be very nice and suit this game to a T imo.
Friendly fire is a must also, as it creates that extra need for teamplay so everyone doesent slice each other up as well as the opponent.
I've not come across anything to fight as yet however, so my views are redundant really, but the first thing that hits me is the strafing, if that could look more fluid it would make combat sexier to watch! :)
Re: Some ideas for combat
I'm DLing both darkfall and M&B and going to try them both out.
Re: Some ideas for combat
Virtus which server are you downloading for Darkfall. I'm playing on a trial and have one of the wolf things on the NA server.