Questions For The Developers 05/14/2013 Through 06/01/2013
toolkit68 asks:
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First of all i'd like to point out that the FAQ link in the other sticky leads nowhere.Can you fix that please?
Thanks for pointing that out. It's been fixed.
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I do understand the goal to get paying customers and the general limitations of the free account to test out things. Would you consider a change regarding placement of a tent at least please?
I'm considering other options for free accounts but nothing will change with the current limitations and system for at least a few months.
The current system encourages new players to join existing tribes and seek help from other players, which in my opinion is a good thing.
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Regarding the use of one tool as a substitute for another. Could you make it easier to spot what is eligable substitution please? As a new player its impossible to see/know that a mallet can be used instead of a hammer i.e.
I believe the only such case is the use of mallets and hammers. I will check this.
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Could you introduce a beginner level of the tools shears and saw pls?.
I made a note to review the tools again when we are reworking weapon schemes within the next few months.
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Can you add tooltips to the buttons in the character creation pls?
This is on our task list and will be done eventually.
fatboy21007 asks:
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Any chance of us being able to move our totems( lift it out without loosing our entire tribe n being forced to reform).
This has been asked many times before. The answer is the same, currently no. The potential problems caused and time and testing involved is not worth the benefits.
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Any chances of the *radiation areas* being push back a zone to let us explore more?
Right now, no. There are two areas that are physically ready to be opened but as we are now working on a new resource distribution system, the data tables for these areas will need to be reworked. It's not a priority.
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Any chances of camp fires actually being brighter? I mean I light one and doesn't really feel like I have one going or heck im up for a new light source that is brighter.
I've added this the suggestions list.
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Do you still plan to do a pve server in the near future?
Only if the population grows to support this.
MrDDT asks:
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Any plans on having an in game tutorial?
Yes, and this is being worked on slowly right now.
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Can you give us some details on your opinion on what hunting should be like or PVE? Things like basic hunting, risky/dangerous things, rewards, what you expect the world PVE to be like, goals of players you expect them to do?
Creatures ranging from easy (can be handled by a starting player) to difficult (require a group of veteran players) with the material rewards increasing with the power of creatures and with the distribution of creatures ranging from easier along the shores of the lake and more difficult along the edges of the green mist.
That's how the system and we continue to strive for balance based on feedback.
Regarding player goals and my expectations: My goal is to provide an open world and system so that players can set their own goals and create their own gameplay experience.
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Very few items on the distribution table is rare. I know you plan on updating this table with the new recipes, my question is, What are your thoughts on how regional items and rarities of these items should work and how would they promote trading/economy?
The new distribution system will make items more region specific with more valuable items and in particular materials being found in more dangerous regions. This is intended to promote trade as nobody will be able to sit in one area and obtain everything they need, but will have to travel or trade.
We should be testing the new distribution in a week or two.
FrostyMug asks:
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Can we get a sorting system in the containers that allows for quick stacking like items?
Yes, auto stacking in containers been added and will be available for player testing this week.
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Can we get some Chat options to increase the font and change the colors for the chat?
This is in our suggestions list already in the 'fit in when there is time' category.
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Can we get a Social are sorting for online only to show in Friend and Tribe tabs?
This is in our suggestions list already in the 'fit in when there is time' category.
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Can we get a Idea when the Mackinaw fish will at least be stackable?
This will be fixed when cooking is added which is scheduled for this summer. The Mackinaw is a huge fish and was set up to be realistic where it would need to be cut up for cooking.
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Can Hunting be a more gradual skill instead of the almost imposible task as a noob even with focus on str and weapon?
Hunting should be easier now with the reduced hp and power of small creatures.
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Can we get a faster decay on the Hundreds of totems that are months old as still there?
No, I believe that the current tribe decay is fair.
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Can we get a cost for someone to plant a totem?
It's in the suggestion list, but I'm not convinced that it's a good idea to add more barriers for players to start a tribe and get to the features they primarily enjoy such as building.
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Can we get a climbing skill so we can chase the fuzzy bunnies up the cliffs?
The real solution is improving collision on the server to slow creatures running up hill. Currently animals were set to cross any slope to prevent problems we were having with creatures getting stuck too often.
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Can we make upkeep a requirement on the totems that protect land?
If you mean that tribe land would shrink if an amount of upkeep is not provided, no. It's not something that I agree with.
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Can we get the ability to add channels like Alliance chat Fishing Chat Mason chat Tailor Chat Wains Chat and a trade chat would be nice?
Yes, it's possible and it's on the suggestions list.
GreenSpade asks:
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Would be good to even have a tribe1 tribe2 tribe3 channels, have them edit able so we can just call them whatever we want.
As above. I currently can't estimate a date for chat improvements, but we'll see after the current In Development rounds.
Snakepit asks:
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Is it possible to change the information that a trade totem shows when i look at alley goods on my own trade totem. At the moment the lower window shows no detailed information of ally goods at a distance. I think its good to know this information before i start travel.
I will check. If this is a quick to add improvement, I will add it.
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Second question, is it possible to show not only direction and distance for alley goods but also the zone where the trade totem is located. Now i ask my self what will be more fun. Direction and distance so you have to search more or travel to coordinate exact position.
I will check this also. I may add the region but not zone number / position.
vaudevillian asks:
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Was wondering if you are going to optimize the game window for triple monitor setups? Right now in triple monitors the zoom function is very zoomed in and cant zoom out.
Sorry, right now, I have to say no. I don't even have a set up to test this.
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Another question is world size, I have seen the world map and it looks awesome and was wondering when the current borders are going to be expanded to mach the world map?
Possibly in a few months. As stated above, there are two large areas that are physically ready but would need new distribution data set up.
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Is it possible to see tunneling in the game as in mining tunnel?
I would very much like to add this, but it would require a complete revision of the ground system. It's not feasible in the near future.
Glorp asks:
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When will you up the loot tables for Saw blades and will you make them available in Most Scav Piles
This is being done right now with a completely revised scavenging distribution table.
Thanks for the all the questions!