Quote:
Who is happy with the direction Xsyon is going with being safe totems
everywhere, and no fighting for any resources?
As I've stated a few times recently, we're working towards expansion totems that will claim resources to be fought over. The agriculture system is intended to provide these resources, but as being discussed in another thread, I can adjust the distribution and availability of scavenged, and other current resources to provide contestable resources.
Quote:
Jordi, speak up please. Make it clear what you want and what you will do.
Don't leave it to the players, it doesn't work. Let us know finally, and let us
know clearly.
I've stated it before, I want a balanced world. These arguments tend to polarize players as if the only choices are either a carebear's or griefer's paradise with nothing in between. What is my vision, carebear PvE or full or griefer PvP? Neither, I want a balanced world that will appeal to both sides. I think this can be achieved step by step and it needs to happen over time (hence the Prelude). If I could set in stone how to achieve the right balance, I would, but if it was that easy it'd be done already by a larger developer and none of you would be here in the first place!
My vision has never changed. What is required to bring about the vision is what changes because if things don't work out as intended, they must be rethought and reworked. That's how the game evolves.
The first step is the combat revisions. If combat is more fun and tactical, it should appeal to more players. The next step is finishing architecture so that towns can be protected and we can have contested expansion totems. From the other discussion I see that adding more meaningful rare resources and redistribution of these resources will go further than adding agriculture to provide a reason for contested expansions. All of this is being worked on right now.
The other thread (
http://www.xsyon.com/forum/showthrea...or-the-players) started off providing good feedback that is easy for me to sort through and get some ideas of what the community needs. If I can get more civil feedback like that, without veering into these carebear vs pvp debates, I highly appreciate it.
We do also plan to send out email polls, but the combat and architecture revisions come first right now.