Statuses and skills to effect economy.
An Idea to make economy better by choosing statuses at creation and then not being able to level them in game, and craft items with Q/D based on statuses.
For example:
Dexterity and Intelligence at 100 and also tool-craft skill at 100, then one could make best Q/D on tools.
But if Dexterity and Intelligence at 50? then one could only make tools with moderate Q/D even if he has tool-craft skill at 100.
And H/Q items should really have better bonuses then moderate quality (M/Q) items.
I am not sure if bonuses work at this point, I made all these gear but don't really see an impact out of them, that should make a difference, we really need to have a difference between high Q/D and moderate Q/D in order for people to buy those gear/items.