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We've talked about trade routes... what if
What if, much like building roads, or trails from tribal area to tribal area. How cool would it be to build a rail system, you would not have to have steam engines you could have carts that are man powered to move goods from one area to another, you could even build a rail to the forest to move logs, or an area where there was a mine of ore. Once animals become tame, you could get a horse or cow to pull the cart along the rail.
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Re: We've talked about trade routes... what if
This would be a great idea for a year or two down the track, no pun intended ;)
I would like to see normal donkey and horse drawn carts in before putting them on rails.
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Re: We've talked about trade routes... what if
Kinslayer wrote:
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This would be a great idea for a year or two down the track, no pun intended ;)
I would like to see normal donkey and horse drawn carts in before putting them on rails.
agreed, just an idea. Thought it would be cool, perhaps even be able to tunnel through some mountains to lay a track, for a trade / transportation route or a mining camp, if the engine would allow for that in the future.
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Re:We've talked about trade routes... what if
As the world expands in size I can see this becoming more practical. Not sure if Xsyon will have mounts, but I'd love to see horse drawn wagons :D I suppose it will, but sometimes i feel like the current world space is too small and tribes will be shoulder to shoulder. Perhaps the distance is just right though.
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Re:We've talked about trade routes... what if
Talking about carts and such, and where this game is generally locate, i would think Oxen would be the choice animal for hauling.
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Re:We've talked about trade routes... what if
Wow we could also terraform mountains for rails... nice.
To make a steam engine, will need alot of work. lol
Lots of engineers...
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Re:We've talked about trade routes... what if
sweet i'd love this rail park anyone hehe rollercoaster
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Re:We've talked about trade routes... what if
why do you guys want to do trade routes so much? you'll lose alot of stuff it won't be worth your time
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Re:We've talked about trade routes... what if
If your tribe discovers a Copper deposit, and another discovers a Tin deposit, and you need Tin and Copper to make Bronze, and Bronze being stronger then both Tin or Copper alone, wouldn't you want to set up a trade so that you could trade some Copper for Tin and vis-versa in order to make some Bronze goods? This is of course just an example but you get my meaning.
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Re:We've talked about trade routes... what if
tredo wrote:
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If your tribe discovers an Iron Ore deposit, and another discovers a Tin deposit, and you need Tin and Iron to make Bronze, and Bronze being stronger then both Tin or Iron, wouldn't you want to set up a trade so that you could trade some Iron for Tin and vis-versa in order to make some Bronze goods? This is of course just an example but you get my meaning.
I guess but you would have to be really sneaky, if you use a path it would be easy to find you plus with so many members in your tribe I could setup deals with people to tell me where you guys are and you'll never know who told me :) but gl with the trade routes
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Re:We've talked about trade routes... what if
Good job Tredo for explaining the reason why we need trade routes :)
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Re:We've talked about trade routes... what if
Canadian wrote:
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tredo wrote:
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If your tribe discovers an Iron Ore deposit, and another discovers a Tin deposit, and you need Tin and Iron to make Bronze, and Bronze being stronger then both Tin or Iron, wouldn't you want to set up a trade so that you could trade some Iron for Tin and vis-versa in order to make some Bronze goods? This is of course just an example but you get my meaning.
I guess but you would have to be really sneaky, if you use a path it would be easy to find you plus with so many members in your tribe I could setup deals with people to tell me where you guys are and you'll never know who told me :) but gl with the trade routes
I think you just explain it very well why trade routes are very fun.
You will always be wondering if goods will make it or not. SO if it is something worth a lot you better work as a tribe/team to make sure it makes home etc.
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Re:We've talked about trade routes... what if
Exactly my point, there are so many ways to look at something in this game.
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Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth.
What truth?
There is no spoon.
There is no spoon?
Then you'll see, that it is not the spoon that bends, it is only yourself.
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Re:We've talked about trade routes... what if
tredo wrote:
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What if, much like building roads, or trails from tribal area to tribal area. How cool would it be to build a rail system, you would not have to have steam engines you could have carts that are man powered to move goods from one area to another, you could even build a rail to the forest to move logs, or an area where there was a mine of ore. Once animals become tame, you could get a horse or cow to pull the cart along the rail.
Canadian wrote:
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I guess but you would have to be really sneaky, if you use a path it would be easy to find you plus with so many members in your tribe I could setup deals with people to tell me where you guys are and you'll never know who told me :) but gl with the trade routes
Venciera wrote:
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As the world expands in size I can see this becoming more practical. Not sure if Xsyon will have mounts, but I'd love to see horse drawn wagons :D I suppose it will, but sometimes i feel like the current world space is too small and tribes will be shoulder to shoulder. Perhaps the distance is just right though.
tredo I hope in the years to come that this world would become some part steampunk where science and magic work together. I am hoping this game will be my MMOG home for a good many years. So I don't want to rush to much in to fast. I do love your idea and hope that we will at some point see something like this in-game.
Canadian I'm sure that most every tribe has some idea's about needing guards, Are something like guards to be running around the transporter(s) as they are in route. So unless you are talking a tribal size hit, I'm sure most will make there destination with out losing any cargo.
Venciera Jordi has all ready said that we will start getting more land added after we start Prelude. And yea right now it does feel cramped but this is more for testing I think than any thing. If you have not, Take a run into the green fog, and after you die, Keep running into it. You will see that there is already a ton of land out there that we just never see.
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Re:We've talked about trade routes... what if
This game won't have an economy. You guys are getting carried away. Play Wurm if you want to see what kind of economy exists in a game with a tiny population.
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Re:We've talked about trade routes... what if
Cunk wrote:
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This game won't have an economy. You guys are getting carried away. Play Wurm if you want to see what kind of economy exists in a game with a tiny population.
I don't think it will have an economy. But I do think it will have barter system of trade.
Unless every tribe is self efficient in every aspect then maybe there will not even be trading. \\o/
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Re:We've talked about trade routes... what if
gremrod wrote:
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Cunk wrote:
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This game won't have an economy. You guys are getting carried away. Play Wurm if you want to see what kind of economy exists in a game with a tiny population.
I don't think it will have an economy. But I do think it will have barter system of trade.
Unless every tribe is self efficient in every aspect then maybe there will not even be trading. \\o/
Well, that's what I mean. Every tribe will probably be self sufficient. Unless they implement localized resources but even then they have to make sure those resources are actually coveted by those that don't have control over them.
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Re:We've talked about trade routes... what if
I agree with this trade route idea.
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Re:We've talked about trade routes... what if
what about this resource totems... a second or third totem covers a very small area witch allows you to secure 1-2 resource fields, say there are 10-12 different kinds resource fields...farming fields, copper mine, gold mine, silver mine, tin mine, iron mine ect.
this would help make a trade system and routes possible getting the raw resource back to the village and sending some to other villages to help out or trade with.
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Re:We've talked about trade routes... what if
aliksteel wrote:
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Jordi has all ready said that we will start getting more land added after we start Prelude. And yea right now it does feel cramped but this is more for testing I think than any thing. If you have not, Take a run into the green fog, and after you die, Keep running into it. You will see that there is already a ton of land out there that we just never see.
Yeah I recently walked to the top of a high mountain and saw a lot of rugged terrain off into the distance. Seeing that makes the world feel enormous. One of the chief complaints I had about Mortal Online was how small the world felt. Which was in part due to how they designed it. Everything was very open, and you almost always had some land mark to guide you back, but also because the world is too small (technical limitation I believe). So its very encouraging to see that.
So i can totally see where a train might be really cool.
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Re:We've talked about trade routes... what if
I like the idea of resource totems, but they need to be attackable and/or sieged.
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Re:We've talked about trade routes... what if
tredo wrote:
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If your tribe discovers a Copper deposit, and another discovers a Tin deposit, and you need Tin and Copper to make Bronze, and Bronze being stronger then both Tin or Copper alone, wouldn't you want to set up a trade so that you could trade some Copper for Tin and vis-versa in order to make some Bronze goods? This is of course just an example but you get my meaning.
I am hoping the game turns out this way. Currently I do see some "rarer" resources (tar fields, others???), but there doesn't seem to be a reason to trade right now. Like Cunk said, each tribe can be self-sufficient atm.
I would think that most basic recipes would only require generic materials. However, I would like for the game to develop into something like you describe. Not to the point where one tribe can monopolize a specific resource, but definitely make some resources much rarer than others...
This would have to happen after the prelude period once these new resources are discovered. It'll be an interesting time to see it develop.
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Re:We've talked about trade routes... what if
Kinslayer wrote:
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I like the idea of resource totems, but they need to be attackable and/or sieged.
sieging is over done now. I think the devs could come up with a fresh idea for this type of mechanic.
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Re:We've talked about trade routes... what if
Make the resource a limited supply... so the copper mine goes dry. You then have to find another one, so no one tribe would corner the market so to speak. You could raid the copper mine, take right from the mine, and that would in turn take away the X number of copper nuggets the mine was suppose to provide. So tribe A, find the mine, begins mining it, gets 127 copper bits, scouts from tribe B come in, take 52 bits, and the mine goes dry. The mine had a random number of copper bits, this time it was only 179. So you would want to protect your mine in order to get the most of it. Others will want to find the mine in order to get in on the ore.
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Re:We've talked about trade routes... what if
tredo wrote:
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Make the resource a limited supply... so the copper mine goes dry. You then have to find another one, so no one tribe would corner the market so to speak. You could raid the copper mine, take right from the mine, and that would in turn take away the X number of copper nuggets the mine was suppose to provide. So tribe A, find the mine, begins mining it, gets 127 copper bits, scouts from tribe B come in, take 52 bits, and the mine goes dry. The mine had a random number of copper bits, this time it was only 179. So you would want to protect your mine in order to get the most of it. Others will want to find the mine in order to get in on the ore.
I like this.
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Re:We've talked about trade routes... what if
I would sooner have it a little different, after thinking on it some...
Prospecting skill allows a person to find ore deposits in the ground. It could be done in a way that you sort of track the ore. You may find small deposits, but not enough worth mining, so you continue to track the ore vein until you find the main deposit.
Once you find the main deposit, the Engineers move in and they have to actually build the mine, or mine shaft of some description. This would fall under Construction, and once built, you would see a physical mine there, which gives tribe access automatically.
Once the mine is built, and the tribe has access, the miners then come in, with the mining skill to extract the ore from the ground. Down the track as technology advances, we may see machinery to extract the ores, particularly for larger deposits.
Following that its all pretty obvious, you then need smelters to turn it into metal, etc.
But if other tribes spot your mine, or find the deposit around the same time, they can build a mine there too. So allow multiple mines to be built on the one ore deposit.
Of course we would like to see the ore deposits shifting (dynamic).
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Re:We've talked about trade routes... what if
tredo wrote:
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Make the resource a limited supply... so the copper mine goes dry. You then have to find another one, so no one tribe would corner the market so to speak. You could raid the copper mine, take right from the mine, and that would in turn take away the X number of copper nuggets the mine was suppose to provide. So tribe A, find the mine, begins mining it, gets 127 copper bits, scouts from tribe B come in, take 52 bits, and the mine goes dry. The mine had a random number of copper bits, this time it was only 179. So you would want to protect your mine in order to get the most of it. Others will want to find the mine in order to get in on the ore.
I would like this as well. Overall I'd like to see resources both more regional, and limited. This would help foster trade between tribes, and keep their villages in constant flux as they struggle to survive. In this way every resource collected will be valuable.
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Prospecting skill allows a person to find ore deposits in the ground. It could be done in a way that you sort of track the ore. You may find small deposits, but not enough worth mining, so you continue to track the ore vein until you find the main deposit.
I love this idea because it creates a nice little mini-game without producing a lot of resources. Also it might be macro/bot proof (i could be wrong there).
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Re:We've talked about trade routes... what if
well www.perpetuum-online.com has this down to a T surveying land is so cool, xsyon would benefit a lot from a system like this, say you head out to survey some land you find ore you mark down the pos get your tribe ready to setup quickly once you all get back to the pos earlier, setup the mine (should last about 1-2 weeks to make it work fortifying)start terraforming the fort for defense and your done BUT! wait what about solo players there can be small deposits that can be mini-mined i.e pickaxe.
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Re:We've talked about trade routes... what if
Yeh, that sounds good too, Ill have to take a look at your link.
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Re:We've talked about trade routes... what if
Wurm does good with this to, But I think if something like this was to be put in, It would have to be more like what Kinslayer said
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Engineers move in and they have to actually build the mine, or mine shaft of some description. This would fall under Construction,
But this may have to be done like building a building, You have a blueprint of some type and you add wood beams, and in this case remove so much rock. without really diging down. Once you have done everything that the blueprint want. Your mine shaft appears.
I'm all for tribal stuff, As I always plan to be in a tribe, But I think that any solo player with the skills to do all that needs to be done should not only be able to do it, But also have a resource totem pole. This would at lest cut down on how many people that could take from there resource claim. Keeps all good tribes out and maybe even most of the neutral tribes.
I also was thinking that with this line of thinking, Maybe after the lands are expanded we may at some point need to look at trading post. This to could be a totem pole that could be set outside of the tribal lands. And this could also be something that could be added for the solo players as well.
With my imagination I could see this being something that the tribes that are friends are at lest neutral with each othere could do once a month or so. I'm sure it would have to be a big deal, As it would attract robbers and evil tribes wanting to score some fast loot, So it would need to be guarded heavily. Not only at the trade post but also on the trade route to the post.
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Re:We've talked about trade routes... what if
trade post hmm now theres an idea
more a focus on solo players setup somewhere he deems important more like his little home with a shop, house, fresh water ect, carts will travel by it just to drink water maybe buy some food and browse the shop also once horses are in water from trade posts should be important for horses no water means horses walk very slow leaving them open to bandits making the trade posts even more important.
plus there is a bunch of ways to use this and it'll help the solo guys.
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Re:We've talked about trade routes... what if
Which brings up a good question, can you enter into any of these structures? Are the tents going to have an inside, are the buildings? Can you sit down at a table at one of these trading posts and have a beer, play some cards, pass the time. Sit out front and peddle your bones and pelts from your most recent hunt? Can a trading post spring up a small settlement? I can see some potential here.