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Bugs Tweaks and Suggestions List (My Feedback)
Ok, since I have been in Beta testing I have seen the following things that need Tweaking or that I have Suggestions for. This list is my opinion on things and please take it as that only.
I will Update this list as I come across more things in the game that I see or hear from others that may need Tweaking or just some really good suggestions that may be told to me but not actually posted.
I also know some of these things may have already been posted about or talked about among some of the Devs or Guides and I apologize for anything that may have been posted and I haven't seen. :P
1. Encombrance - Needs to be looked over in such a way as adding Carts/Wheelbarrows/Horses/Mules to increase the carrying capacity of the Player. Having Large Baskets or Packs with many slots but not being able to fill them makes the Packs also pretty pointless when you can only carry a few Items at one time.
2. More Tool tips and Detail - Inventory (Character Sheet) Items slots do not have tool tips to say what goes where. Also most of the Items have no description on what they are for. (Perhaps putting what Crafting Profession they are for).
3. Experience Bar - Perhaps putting some sort of Percent% or X / Y numbers. Sometimes it's nice to know exactly how much more you need or to determine what gives the most Exp for your character by testing your actions and looking at the numbers to compare them.
4. Bags / Windows - Being able to Open/Close Bags and Windows while performing actions like Fishing.
5. Trees - Perhaps possibly a Tool Tip on mouse over on what type of tree it is. I know it really doesn't matter at this point what type of tree it is besides how many logs they give when chopped, but perhaps there could be something like using a certain tree will have different properties on the Item made such as color or strength of a structure.
6. Character Name Tags - As of now they are Black in color and very very difficult to read. I have thought about the reasoning behind this and the only reason is PvP purposes. (Not being able to see the enemy coming or being able to sneak away from or around the enemy. But other than that I see no point to it. Half the time if it's not daylight out and they are not standing on a junk pile or branches I can't see who I'm talking to unless I click on them. Name Tags should be Green in color or Red if the other person is a Foe or your Tribe is at War with them.
7. Tribe Tags - This is a must..Yesterday I was Killed by another Tribe member because He had no Idea who I was or if I was in his Tribe. As of now there is no identification of who or what other players are to you.. Yes you can check your Tribe list to see if that person is in your tribe but think about it - You have to look at your tribe list - Try to actually see their black name to see who it is - if it's a new tribe member you have no Idea weather or not they are in your tribe or not. This could be fixed with Colored Name tags and Tribe Tags.
8. a.Log In Screen - When you log into the game you have to 1. Log in 2 times and 2. when you log in you see a blank character screen with just some stale background. When logged in you should be presented with your Character already selected and ready to log in, shouldn't have to select my one character that we all only have ONE of. So there is no point at all to even have the Characters name to be selected there. Just the Enter World/Delete/Create/Quit buttons.
9. Item Stacking/Separation - As it is now you are UNABLE to separate stacks of items. This can be very frustrating with items such as Flint. I have 2 flint but a Tribe member would like one but I can't give him just one, He has to be given the entire stack. Also with Items that are in storage, You have to take the entire stack out instead of just what you need. There should be a Shift+Right Click to bring up a window to separate item stacks.
10. Items of the same Kind Auto Stacking - When I have items in my Pack and I'm transferring then to a basket they do not auto stack with the corresponding item I must manually search for the correct stack and place the item on it. With the amount of Items and different names and icons that are so similar this makes it very difficult to do. I should be able to Right click an Item when I have my Pack open and a Container or basket and transfer the item to the correct stack and if that stack is full it should go directly into the basket into another open slot.
11. Crafting and Item Selection - Having to reselect the same tool over and over becomes very frustrating when crafting the same item multiple times. The tool should stay selected until the item being crafted is changed to a new item. The material selection should stay as is.
12. Crafting sounds / Game Sounds - There should be more of a variety of crafting sounds other than the standard (Pouring of Water??) that's what it sounds like to me. Like if I'm crafting with a saw shouldn't it make the sound of a saw cutting wood? Or if I'm making a campfire some Rocks clanking together? Or lighting a fire some Flint being struck? Not pouring water.. Some of the sounds are great like drinking and fishing and chopping a tree things like that. Also the (Drum??) sound when clicking a button is kind of annoying. It sounds more like an Error sound like I have done something wrong. There really is no need to make a Drum sound when you press a button unless it is a subtle clicking sound.
13. Rest/Recover Button - There should be a Rest/Recover Button for Energy that makes your Energy recover 2x faster. You run out of energy you become tired then after the tired animation you can press the Rest & Recover button and your character sits down and Recovers Energy 2x faster. As it is now it takes like 4-5 minutes to recover from being tired. That is kinda long. At this point I think the recovery of Energy is way too slow.
14. The movement of Sun/Moon - This is a very small thing but I figured I would mention it. The Sun/Moon almost stutters when moving kinda like a clock ticking, it's not smooth in it's movement. You can actually see it moving. That to me seems like a time issue, perhaps the day/night cycle is to short. Perhaps a 3hr day / 2 hour night cycle.
15. Fishing - This needs more visual queue that you have caught a fish or cast the line. Yes there is an animation but it looks like I'm just swinging a stick with no fishing line on it. There should be something like a line with bobber on it being cast into the lake/river/water. Not a bobber that you can click just something more visual to make fishing a little more exciting. And when a fish is caught perhaps you lift the Rod and there is a small fish hanging from the line and you put it in a pale. Things like this make fishing more enjoyable and not so tedious.
16. Campfires - Campfires should not burn forever. They should burn out after a set amount of time. I have seen them used as Torches at Tribe locations and it seems funny. There should be some other sort of light source that can be more appropriate for lasting longer and using them in this fashion. Perhaps Torches. And even Torches that can be carried by the player for a light source while traveling at night.
17. Weather Effects - Right now the weather effects are great but they only last about 1-2 minutes each time they come around. Just seems more like a small spring shower than a heavy rain or storm, or a small snow cloud that just passes over in a minute or 2. Things such as this make the immersion of the game more intense.
18. Chopping Trees - At times when a Tree is chopped down the Tree falls into the terrain and only a small piece is showing to chop it up, but then you chop it up and the logs stack on each other possibly causing game crashes and other issues. There possibly could be some collision put in with the falling trees and the terrain. Not sure about it but it was a bug and happened to me.
19. Resetting Stat Points - Perhaps the ability to Reset a characters stat points to be able to change your characters path in life with restrictions such as only 3-5 resets per character.
That's all I have for now, I know it's a WALL 'O' Text but those are some of the Tweaks & Suggestions that I have come up with so far. I hope none of them seemed harsh or not productive for the games future but these are some of my opinions on how to improve the game as it stands at this point in time.
I will add more as I come across more things in the game.
Thank you for reading my suggestions if you made it this far in the post. :woohoo:
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Re:Bugs Tweaks and Suggestions List (My Feedback)
Thanks for taking your time and writing your suggestions. now here is my opinion to your suggestions.
1. I like how you said how to solve everyone encombrance they have been complaining about. And for the large baskets. I dont really think they were ment to be on backs.
2. I believe description on tools weapon armor ect. are coming in at some point.
3. ... dont really care
4. Opening a bag is an action in itself
5. Agree but you can kinda tell what trees are what.
6. Dont like it. I dont think names should be diplayed unless you put your mouse on them. And no colors. which goes along with 7
7. If you dont know who is in your tribe. Thats your fault. And to know who is say in an allied tribe. Well you got to take the time to meet them.
8. How bad does that really effect you.
9. Agreed. And will come in game in time.
10. You are lazy!
11. Agree kinda. But say item decriptions come in (your #2) and you have 2 of the same tool but 1 is bone is one is metal and say the metal one is better. OR! Say bear leather is tougher then coyote leather. Your gonna have to select them anyways.
12. would be cool.
13. Rest not implemented yet
14. ...
15. agree. Would be cool to have more options in fishing. Maybe its own mini game or something.
16.agree
17. agree
18. Never really got the bug you saying but i have seen it chopped and all in 1 little stack before
19.Dont like it.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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13. Rest/Recover Button - There should be a Rest/Recover Button for Energy that makes your Energy recover 2x faster. You run out of energy you become tired then after the tired animation you can press the Rest & Recover button and your character sits down and Recovers Energy 2x faster. As it is now it takes like 4-5 minutes to recover from being tired. That is kinda long. At this point I think the recovery of Energy is way too slow.
I think there should definitely be something that makes energy go up, but I don't think that it should be an ability. I was thinking that tent/huts should give you a button in the resource panel which would allow you to rest. This will give structures more meaning.
gegezerg wrote:
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19. Resetting Stat Points - Perhaps the ability to Reset a characters stat points to be able to change your characters path in life with restrictions such as only 3-5 resets per character.
Not so sure about that...
As for the rest... nice job.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
@Hyip
Most of my suggestions were to improve gameplay/graphics and such, not because I'm "Lazy".
I enjoy and welcome others suggestions on the topics and I do expect some flaming but it's not really called for.
And to #7 If you are offline and new members join your Tribe and you come back online and see them standing outside your Tribal area and just go attack them without asking questions, wouldn't it be easier to avoid this confusion if you could see their Tribe Tag to know that they are members of your Guild/Tribe? Isn't it kinda defeating the purpose to kill your own tribesmen?
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Re:Bugs Tweaks and Suggestions List (My Feedback)
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I think there should definitely be something that makes energy go up, but I don't think that it should be an ability. I was thinking that tent/huts should give you a button in the resource panel which would allow you to rest. This will give structures more meaning.
I think this is a very good idea also. Giving actual meaning to our structures is a great Idea.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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Most of my suggestions were to improve gameplay/graphics and such, not because I'm "Lazy".
Apparently some people don't realize that certain functions need to be more user friendly. They also find it to be "part of the game" as it was design intentionally for its purpose. Coming from Wurm Online, many "failures" in the game were accepted by the community as if it was an intended feature.
I agree with you, you're not lazy, people just need to stop making this game frustrating like Wurm Online. It's the reason Wurm Online has never been successful and a low quality copy of it, Minecraft, has got more success that Wurm Online dreamed of having. It's all about being more user friendly and not wasting more time than is necessary.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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I think there should definitely be something that makes energy go up, but I don't think that it should be an ability. I was thinking that tent/huts should give you a button in the resource panel which would allow you to rest. This will give structures more meaning.
I think this is a very good idea also. Giving actual meaning to our structures is a great Idea.
I know of berries plants that make your health go up. There might be some that make energy go up as well. I just havent tried to find them
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Re:Bugs Tweaks and Suggestions List (My Feedback)
Hyip wrote:
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gegezerg wrote:
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I think there should definitely be something that makes energy go up, but I don't think that it should be an ability. I was thinking that tent/huts should give you a button in the resource panel which would allow you to rest. This will give structures more meaning.
I think this is a very good idea also. Giving actual meaning to our structures is a great Idea.
I know of berries plants that make your health go up. There might be some that make energy go up as well. I just havent tried to find them
That's cool, foods have different purposes other than just replenishing hunger? Didn't know that...
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Re:Bugs Tweaks and Suggestions List (My Feedback)
trenixdecease wrote:
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Hyip wrote:
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gegezerg wrote:
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I think there should definitely be something that makes energy go up, but I don't think that it should be an ability. I was thinking that tent/huts should give you a button in the resource panel which would allow you to rest. This will give structures more meaning.
I think this is a very good idea also. Giving actual meaning to our structures is a great Idea.
I know of berries plants that make your health go up. There might be some that make energy go up as well. I just havent tried to find them
That's cool, foods have different purposes other than just replenishing hunger? Didn't know that...
Well actually cooking has not been implemented yet so there could be recipes that could solve this issue very nicely.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
trenixdecease wrote:
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gegezerg wrote:
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Most of my suggestions were to improve gameplay/graphics and such, not because I'm "Lazy".
Apparently some people don't realize that certain functions need to be more user friendly. They also find it to be "part of the game" as it was design intentionally for its purpose. Coming from Wurm Online, many "failures" in the game were accepted by the community as if it was an intended feature.
I agree with you, you're not lazy, people just need to stop making this game frustrating like Wurm Online. It's the reason Wurm Online has never been successful and a low quality copy of it, Minecraft, has got more success that Wurm Online dreamed of having. It's all about being more user friendly and not wasting more time than is necessary.
Yes, I too played Wurm Online and in fact that is how I heard of Xsyon from the Wurm Online community. I too had the same feeling of that game as you, and feel that they just don't fix the things that should be fixed such as the combat system the animations of animals and you character. The fact you can't see your gear on your character or others. The way your character kinda stands on top of mounts or the way the mounts and carts dont angle with the ground and you just fall inside the ground while walking up a hill. The way boats and mounts steer around all jerky like.
But that is getting off topic so lets get back to Xsyon :)
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Re:Bugs Tweaks and Suggestions List (My Feedback)
trenixdecease wrote:
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Apparently some people don't realize that certain functions need to be more user friendly.......I agree with you, you're not lazy, people just need to stop making this game frustrating like Wurm Online. It's the reason Wurm Online has never been successful and a low quality copy of it, Minecraft, has got more success that Wurm Online dreamed of having. It's all about being more user friendly and not wasting more time than is necessary.
TOTALLY RIGHT. I stopped play SWG because it wasnt user friendly.
The mind need to focus on the game play itself, rather then on little details like clicking alot and stuff like that.
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Re: Bugs Tweaks and Suggestions List (My Feedback)
Read through your list. Most of the items you listed are already in-process. Only seen perhaps 3 relevant points, and will comment on #19.
#19: I agree with being able to change your stats in all eventuality, but disagree with the ability to completely reset. I feel that players should be able to relocate 50 or so points every X amount of character years. Perhaps completely changing your characters stat focus at a ripe age.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
Love the idea of giving building more reasons to be other than to hold things. And I could see that this would be great for people working with-in ther tribal camps. But just in case you did not know, There is already a rest built into the game. "V" I think it is, Check out your bind keys to see. I don't think it's turned on yet.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
Comfort levels havn't been implemented into game yet, and am guessing that housing will help restore it.
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Re: Bugs Tweaks and Suggestions List (My Feedback)
Foreseer wrote:
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Read through your list. Most of the items you listed are already in-process. Only seen perhaps 3 relevant points, and will comment on #19.
#19: I agree with being able to change your stats in all eventuality, but disagree with the ability to completely reset. I feel that players should be able to relocate 50 or so points every X amount of character years. Perhaps completely changing your characters stat focus at a ripe age.
I understand that most of the things I posted are in process because I put it at the top of my thread :)
I just posted these things because I just came to Xsyon and I wanted to voice how My first impressions were as far as the game has developed so far and to just voice some of my suggestions.
The reasoning behind the complete reset is due to the fact that sometimes people make wrong choices and to put such a burden on someone right at the start of the game seems harsh. Most newer players wont find out that there is not any way to add to their str or agil except at the start of the game until later in game, and it would seem frustrating to have to re-roll trying to see what is right for you as a player.
The ability to sculpt your character over time is a great mechanic that many games have when it comes to playing an MMO.
When I first started and was creating my character I just put my points evenly throughout all the attributes thinking, hey.. this is kinda like Diablo where when you level you can add to your str agil and such.. well much to my dismay I was playing for a couple days exploring and looking around and then finding out that you are not able to do so. So I know this is Beta so it didn't bother me much that I wasted 2 days not knowing something like this because I can just re-roll and redo the points but new players at release might not be so forgiving with a system like this.
I understand we all want a game that has a hardcore style to it and all that is great I enjoy that style of game play but my suggestions are made in a game industry business point of view also.
Games that are not user friendly or super hardcore usually have a small player base and tend not to make it very far. I'm just voicing what I have seen over the years in MMO's and games in general.
Those are just my thoughts on the stat allocation part of the game.
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Re: Bugs Tweaks and Suggestions List (My Feedback)
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gegezerg wrote:
When I first started and was creating my character I just put my points evenly throughout all the attributes thinking, hey.. this is kinda like Diablo where when you level you can add to your str agil and such.. well much to my dismay I was playing for a couple days exploring and looking around and then finding out that you are not able to do so. So I know this is Beta so it didn't bother me much that I wasted 2 days not knowing something like this because I can just re-roll and redo the points but new players at release might not be so forgiving with a system like this.
So true... a stat development mechanic would make the game much more appealing to the younger generations (myself included).
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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Ok, since I have been in Beta testing I have seen the following things that need Tweaking or that I have Suggestions for. This list is my opinion on things and please take it as that only.
I will Update this list as I come across more things in the game that I see or hear from others that may need Tweaking or just some really good suggestions that may be told to me but not actually posted.
I also know some of these things may have already been posted about or talked about among some of the Devs or Guides and I apologize for anything that may have been posted and I haven't seen. :P
1. Encombrance - Needs to be looked over in such a way as adding Carts/Wheelbarrows/Horses/Mules to increase the carrying capacity of the Player. Having Large Baskets or Packs with many slots but not being able to fill them makes the Packs also pretty pointless when you can only carry a few Items at one time.
3. Experience Bar - Perhaps putting some sort of Percent% or X / Y numbers. Sometimes it's nice to know exactly how much more you need or to determine what gives the most Exp for your character by testing your actions and looking at the numbers to compare them.
4. Bags / Windows - Being able to Open/Close Bags and Windows while performing actions like Fishing.
5. Trees - Perhaps possibly a Tool Tip on mouse over on what type of tree it is. I know it really doesn't matter at this point what type of tree it is besides how many logs they give when chopped, but perhaps there could be something like using a certain tree will have different properties on the Item made such as color or strength of a structure.
6. Character Name Tags - As of now they are Black in color and very very difficult to read. I have thought about the reasoning behind this and the only reason is PvP purposes. (Not being able to see the enemy coming or being able to sneak away from or around the enemy. But other than that I see no point to it. Half the time if it's not daylight out and they are not standing on a junk pile or branches I can't see who I'm talking to unless I click on them. Name Tags should be Green in color or Red if the other person is a Foe or your Tribe is at War with them.
7. Tribe Tags - This is a must..Yesterday I was Killed by another Tribe member because He had no Idea who I was or if I was in his Tribe. As of now there is no identification of who or what other players are to you.. Yes you can check your Tribe list to see if that person is in your tribe but think about it - You have to look at your tribe list - Try to actually see their black name to see who it is - if it's a new tribe member you have no Idea weather or not they are in your tribe or not. This could be fixed with Colored Name tags and Tribe Tags.
8. a.Log In Screen - When you log into the game you have to 1. Log in 2 times and 2. when you log in you see a blank character screen with just some stale background. When logged in you should be presented with your Character already selected and ready to log in, shouldn't have to select my one character that we all only have ONE of. So there is no point at all to even have the Characters name to be selected there. Just the Enter World/Delete/Create/Quit buttons.
9. Item Stacking/Separation - As it is now you are UNABLE to separate stacks of items. This can be very frustrating with items such as Flint. I have 2 flint but a Tribe member would like one but I can't give him just one, He has to be given the entire stack. Also with Items that are in storage, You have to take the entire stack out instead of just what you need. There should be a Shift+Right Click to bring up a window to separate item stacks.
10. Items of the same Kind Auto Stacking - When I have items in my Pack and I'm transferring then to a basket they do not auto stack with the corresponding item I must manually search for the correct stack and place the item on it. With the amount of Items and different names and icons that are so similar this makes it very difficult to do. I should be able to Right click an Item when I have my Pack open and a Container or basket and transfer the item to the correct stack and if that stack is full it should go directly into the basket into another open slot.
11. Crafting and Item Selection - Having to reselect the same tool over and over becomes very frustrating when crafting the same item multiple times. The tool should stay selected until the item being crafted is changed to a new item. The material selection should stay as is.
13. Rest/Recover Button - There should be a Rest/Recover Button for Energy that makes your Energy recover 2x faster. You run out of energy you become tired then after the tired animation you can press the Rest & Recover button and your character sits down and Recovers Energy 2x faster. As it is now it takes like 4-5 minutes to recover from being tired. That is kinda long. At this point I think the recovery of Energy is way too slow.
14. The movement of Sun/Moon - This is a very small thing but I figured I would mention it. The Sun/Moon almost stutters when moving kinda like a clock ticking, it's not smooth in it's movement. You can actually see it moving. That to me seems like a time issue, perhaps the day/night cycle is to short. Perhaps a 3hr day / 2 hour night cycle.
16. Campfires - Campfires should not burn forever. They should burn out after a set amount of time. I have seen them used as Torches at Tribe locations and it seems funny. There should be some other sort of light source that can be more appropriate for lasting longer and using them in this fashion. Perhaps Torches. And even Torches that can be carried by the player for a light source while traveling at night.
18. Chopping Trees - At times when a Tree is chopped down the Tree falls into the terrain and only a small piece is showing to chop it up, but then you chop it up and the logs stack on each other possibly causing game crashes and other issues. There possibly could be some collision put in with the falling trees and the terrain. Not sure about it but it was a bug and happened to me.
19. Resetting Stat Points - Perhaps the ability to Reset a characters stat points to be able to change your characters path in life with restrictions such as only 3-5 resets per character.
That's all I have for now, I know it's a WALL 'O' Text but those are some of the Tweaks & Suggestions that I have come up with so far. I hope none of them seemed harsh or not productive for the games future but these are some of my opinions on how to improve the game as it stands at this point in time.
I will add more as I come across more things in the game.
Thank you for reading my suggestions if you made it this far in the post. :woohoo:
Those that I have not answered and deleted from the quote is teaks I completely agree with, the rest is either half-agreeing/half-disagreeing or completely disagreeing.
1) Obviously you have never scrapped neither cloth or leather to your full encumbrance. As that will defo fill up an 80slot bag in no time (just going half encumbrance and I was out of bags and pouches to put the rest of the cloth in)
3) I don't agree with that. There are no levels in this game, just an easy way of gaining skill points or keeping those skill points you have up high on the scale. You character never 'levels' as in other games so it is rather irrelevant if you ask me.
4) Opening a bag is an action and you can't do multiple actions at once. You wouldn't open your bag while cutting a tree either, would you ;)?
5) Keep the toolstips as much as possible -OUT- of the game. I don't want all the information thrown in my head, I want to learn by doing.
6-7) Nope, again more nasty filling stuff on my screen telling me who is what and where. It is not the point of the game as I see it. You are supposed to figure it out by yourself, learn who your foes are and who your friends are.
8) Does it really matter? I can tell you that people hate the auto-select just as much with multiple toons games.. And who knows, maybe toons becomes a reality then?
9-10) I agree with splitting that some sort of action should be made for that, but auto-stacking.. Damn you are lazy if you can't stack it yourself and actually I think it is auto-stacked most of the time. Can't say as I don't care and don't pay attention, it auto-stacks when I sort Metal, Cloth, Leather and Plastic scraps and when I craft that much I've seen.
11) Nah, can't say I like that either and I've never seen a game that requires you to select the appropriate tools to craft with ever had a permanent tool selected as long as you didn't change recipe.
13) Since when did you start to rest faster, just because you went into a rest-mode? You could do a sleep-mode that would let you rest faster, but unable to get out of again (as a penalty for resting that way) the penalty would make up for the faster energy recovery as you can't defend yourself from attacks (you're sleeping to regain energy faster). But honestly, you don't regain energy faster from standing up, than sitting down..
14) The game runs with a day/night, weather etc. system that imitates earth, you can't all of the sudden have a longer day, than you can night unless you are on the northern/southern hemisphere in which you have changing seasons with changing daytime hours.
16) Already been stated it is just for the prelude and that they will be requiring fuel.
19) Cool down, it's just prelude.. We have a wipe every 2. week to 1½ month. No reason to even begin discussing such a system yet ;). Once the game goes live and magic or other things that requires rerolls enter the game, we should also be presented with an ability (perhaps it could be a future jobs for magicians) to change people's stats (with a cooldown or some sort)
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Re:Bugs Tweaks and Suggestions List (My Feedback)
joexxxz wrote:
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trenixdecease wrote:
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Apparently some people don't realize that certain functions need to be more user friendly.......I agree with you, you're not lazy, people just need to stop making this game frustrating like Wurm Online. It's the reason Wurm Online has never been successful and a low quality copy of it, Minecraft, has got more success that Wurm Online dreamed of having. It's all about being more user friendly and not wasting more time than is necessary.
TOTALLY RIGHT. I stopped play SWG because it wasnt user friendly.
The mind need to focus on the game play itself, rather then on little details like clicking alot and stuff like that.
IT IS ALL ABOUT READING A GAMES 'ABOUT' or 'FEATURES' etc. before buying a game or getting your hopes up ;).
I think a lot of people have turned this way because this game allows them to think more for themselves than a lot of other games.
I don't want annoying tooltips plastered all over my screen, when it takes so little time remembering which kind of tree that is or.. Is there anything else in the game that needs tooltips besides armor, weapon etc..
And I'm quite sure the devs have said that we are to figure out the things ourselves not have everything handed. Which also includes figuring out what armor does what (if they actually do have a difference at the moment :P)
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Re:Bugs Tweaks and Suggestions List (My Feedback)
I really don't see the point of calling me lazy really.
I would rather be able to quickly stack my items instead of having to search through 50 different types of differently named items that look the same by the way with icons (Cloth) to find the correct stack.. I don't know about you but I like to play the game not sit there looking for a needle in a hay stack.
And I don't know where you are from but it doesn't rain here for 1 minute then stop. Nor snow. The timing is off. I merely suggested slowing down the time of the clock so the animations of the moon/sun were not jerking or clicking across the sky and being more of a smooth animation. Looks funny when you look down at the shadows and see them ticking across the ground. As far as the rain and snow times they need to be increased.
No need to tell me to "Calm Down" I'm merely stating some things I noticed I'm not being excited in any way.. :/
Rest is an option in many MMO's it will say let you gain your health back faster.. I was using Energy as an example being I have to stand there for 5 minutes to recover to full from Tired.. seems like a waste of time when I could be playing instead of standing around because I can't move or do anything. I understand the mechanic and why it's there, it just needs tweaking to recover faster but that was discussed as in cooking isn't implemented yet and may have recipes that you will be able to make food that helps with faster recovery of Energy.
And actually why do I even need to select my character when I log in when I am only able to have one toon anyway? There is no point to it at all, it should just show my character at login, I only have one so why is there even an option to select the Only one I have? Makes No sense.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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I really don't see the point of calling me lazy really.
I would rather be able to quickly stack my items instead of having to search through 50 different types of differently named items that look the same by the way with icons (Cloth) to find the correct stack.. I don't know about you but I like to play the game not sit there looking for a needle in a hay stack.
And I don't know where you are from but it doesn't rain here for 1 minute then stop. Nor snow. The timing is off. I merely suggested slowing down the time of the clock so the animations of the moon/sun were not jerking or clicking across the sky and being more of a smooth animation. Looks funny when you look down at the shadows and see them ticking across the ground. As far as the rain and snow times they need to be increased.
No need to tell me to "Calm Down" I'm merely stating some things I noticed I'm not being excited in any way.. :/
Rest is an option in many MMO's it will say let you gain your health back faster.. I was using Energy as an example being I have to stand there for 5 minutes to recover to full from Tired.. seems like a waste of time when I could be playing instead of standing around because I can't move or do anything. I understand the mechanic and why it's there, it just needs tweaking to recover faster but that was discussed as in cooking isn't implemented yet and may have recipes that you will be able to make food that helps with faster recovery of Energy.
And actually why do I even need to select my character when I log in when I am only able to have one toon anyway? There is no point to it at all, it should just show my character at login, I only have one so why is there even an option to select the Only one I have? Makes No sense.
And I'd like my stack of paper on my desk, magically arrange itself in alphabetic order, but it doesn't.. Neither should it in a game like this and if you are wise, your tribe have it arranged alphabetically that way it doesn't take that long and the more your brain has to remember the better it gets at it, so actually it is just a real life improvement for you. I really understand why you are saying it, but this isn't your carebear game World of Warcraft, DF etc.
I never even mentioned rain, snow etc. I just said, you can't have a longer day than night, when that is against the most adhered time cycle - 24hrs, 12hrs day, 12hrs night .. I completely agree with the parts I -didn't- mention.
Eating food actually should have the opposite effect as it draws away blood from your brain and into your stomach in order to digest more effeciently. So, that would be a very bad idea. I said a sleep-mode you can't wake up from could be an idea. But any energy gain like World of Warcraft and the likes should be out of the question. This is NOT a clone of them on any areas. If you want faster regain, you need better fortitude or skills to recover better, not have an action. (Some food could apply aswell - thinking in the terms of coffee etc.)
I can tell you to cool down.. You want resetting of stat points.. When the game is still being wiped so freaking often. When would you ever get that far that you wouldn't have a wiped incoming soon in which you can change stat points, skills etc.
- It should be on the table, once it becomes relevant. It isn't relevant..
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Re: Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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Foreseer wrote:
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Read through your list. Most of the items you listed are already in-process. Only seen perhaps 3 relevant points, and will comment on #19.
#19: I agree with being able to change your stats in all eventuality, but disagree with the ability to completely reset. I feel that players should be able to relocate 50 or so points every X amount of character years. Perhaps completely changing your characters stat focus at a ripe age.
I understand that most of the things I posted are in process because I put it at the top of my thread :)
I just posted these things because I just came to Xsyon and I wanted to voice how My first impressions were as far as the game has developed so far and to just voice some of my suggestions.
The reasoning behind the complete reset is due to the fact that sometimes people make wrong choices and to put such a burden on someone right at the start of the game seems harsh. Most newer players wont find out that there is not any way to add to their str or agil except at the start of the game until later in game, and it would seem frustrating to have to re-roll trying to see what is right for you as a player.
The ability to sculpt your character over time is a great mechanic that many games have when it comes to playing an MMO.
When I first started and was creating my character I just put my points evenly throughout all the attributes thinking, hey.. this is kinda like Diablo where when you level you can add to your str agil and such.. well much to my dismay I was playing for a couple days exploring and looking around and then finding out that you are not able to do so. So I know this is Beta so it didn't bother me much that I wasted 2 days not knowing something like this because I can just re-roll and redo the points but new players at release might not be so forgiving with a system like this.
I understand we all want a game that has a hardcore style to it and all that is great I enjoy that style of game play but my suggestions are made in a game industry business point of view also.
Games that are not user friendly or super hardcore usually have a small player base and tend not to make it very far. I'm just voicing what I have seen over the years in MMO's and games in general.
Those are just my thoughts on the stat allocation part of the game.
I see. I'll make a suggestion to elaborate on stats for "User Manual", but personally feel that absolute skill resets are a bit lame from a role-playing standpoint. Adding an age define adjustment would suit any need to change stats and continue with your character.
I agree that the current stat system is bad, but hate tools that don't encourage role-playing.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
@VeryWiiTee
Was this game labeled a simulation somewhere? Because it's funny how everyone wants real life to be in a game. It's not real life it's a game and if you want to make any money making a game you would understand that making the game completely not user friendly that you will not have any users putting money in your wallet. I have seen it 1,000 times over with people that want this Hardcore type Real Life game. It doesn't last. Games are meant to stimulate and give gratification in a timely manner.
Standing there having to afk for 5 minutes then run back get 1 log then afk again for 5 minutes to recover then carry the log to where I need it then afk again for 5 minutes to recover.. isn't fun, games are not meant to be real life nor be a job, I have enough of that in real life and I'm sure many others do also.
And about the stats I'm talking of it being implemented not because It's beta and I think that there are no wipes, but for release.
And your WoW comment has no merit at all, I have come from UO, EQ, Vanguard, Darkfall and yes I play and have played WoW, EVE, Fallen Earth, and many many others including Wurm Online which is exactly this game just not as polished.. and if you know Wurm Online it is exactly where Xsyon may head if this Hardcore type of gameply continues to not be user friendly. Because with no money there is no Development.
Please don't get me wrong I love the Hardcore gameplay, I just believe that there can be small Tweaks to it to make it somewhat user friendly to get some money in to improve it even more.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
VeryWiiTee wrote:
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IT IS ALL ABOUT READING A GAMES 'ABOUT' or 'FEATURES' etc. before buying a game or getting your hopes up ;).
I think a lot of people have turned this way because this game allows them to think more for themselves than a lot of other games.
I don't want annoying tooltips plastered all over my screen, when it takes so little time remembering which kind of tree that is or.. Is there anything else in the game that needs tooltips besides armor, weapon etc..
And I'm quite sure the devs have said that we are to figure out the things ourselves not have everything handed. Which also includes figuring out what armor does what (if they actually do have a difference at the moment :P)
Do us a favor and just go play Wurm Online. There is a reason that game is dying and everyone is switching over to Minecraft. What Xsyon actually said was, "New features, skills, objects and creatures will typically be discovered in game before they are officially announced".
So eventually they will announce them, and this nothing to do with "tooltips". It has to do with "discovering". It's not about figuring out, it's more about finding it out. If this game wants to honestly survive, it needs to be user friendly. I thank god that it is, way more than Wurm Online where the players have to actually find out what EVERYTHING does and Rolf does nothing but sit on his ass all day. Xsyon at least made a guide for us.
By the way, tooltips are being added soon..
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Re:Bugs Tweaks and Suggestions List (My Feedback)
gegezerg wrote:
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@VeryWiiTee
Was this game labeled a simulation somewhere? Because it's funny how everyone wants real life to be in a game. It's not real life it's a game and if you want to make any money making a game you would understand that making the game completely not user friendly that you will not have any users putting money in your wallet. I have seen it 1,000 times over with people that want this Hardcore type Real Life game. It doesn't last. Games are meant to stimulate and give gratification in a timely manner.
Standing there having to afk for 5 minutes then run back get 1 log then afk again for 5 minutes to recover then carry the log to where I need it then afk again for 5 minutes to recover.. isn't fun, games are not meant to be real life nor be a job, I have enough of that in real life and I'm sure many others do also.
And about the stats I'm talking of it being implemented not because It's beta and I think that there are no wipes, but for release.
And your WoW comment has no merit at all, I have come from UO, EQ, Vanguard, Darkfall and yes I play and have played WoW, EVE, Fallen Earth, and many many others including Wurm Online which is exactly this game just not as polished.. and if you know Wurm Online it is exactly where Xsyon may head if this Hardcore type will end up. Because with no money there is no Development.
Please don't get me wrong I love the Hardcore gameplay, I just believe that there can me small Tweaks to it to make it somewhat user friendly to get some money in to improve it even more.
This goes for the first one and somewhat the encumbrance problem as well.
The 'ABOUT':
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Xsyon is Educational:
Xsyon is a fantasy world, but is heavily based on reality."
Do we need to discuss it more then? This game is heavily based on reality. ie. it is a lot of simulation.
As I said, I totally agree with stat resetting, when it gets relevant until then keep it on the sketch table and I'm quite sure they have it on the board ;). Btw, It isn't beta, but you might as well consider it as a paid beta. It is a pre-release to be true to what they say.
The whole WoW comment is more a hate to take an easy way out, like a mana potion or a mana/hp drink. It just doesn't make sense in a heavily reality based game, and should they be introduced I'd like to see some heavy penalty for using them or introduce a faster regain action (like sleeping) but with a penalty of not being able to wake up for at least a minute or a minute and a half. You need to make use of your energy wisely it isn't about being able to do everything everytime you log in.
And this pretty much goes for the hardcore comment about money.
Taken from the FAQ:
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7.) What is the content rating for Xsyon?
Xsyon does not have an official rating, however it is designed for a mature audience.
- With a design for a mature audience I doubt they think money will come easily. If you can't figure out the interface now or how the game works. You simply just aren't old enough to play, is it so bad that everything isn't made into something a three-year old let alone a 14 year-old can play?
Imo grinding for something, and grinding a long time for something is part of the fun. I remember the freaking grind for an earring in EQ, just because it gave a buff that wasn't really useful in anyway except it reduced the change that a useful buff was dispelled, when I finally got it after camping for several days I was THRILLED with joy. That is what makes a game exciting. When you make it -tough- when it is a challenge.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
Challenge is good yes.. Having to Afk because I can't move for the next 5 minutes isn't a challenge it's a waste of time. See the difference?
Anyway You have done your job to hijack this topic into a war over what should and shouldn't be implemented into the game yet I was just making suggestions.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
@Gegezerg
I don't get it, you are allowed to express your opinions on tweaks, but I can't disagree with you and advocate against it.
I said nothing about encumbrance being a challenge. I said it was more real and in line with official statements that you needed a break of some sort when carrying heavier loads than lighter loads.
- I stated that you could increase running, which decreases your use of energy carrying and you could increase agility to raise running speed and increase fortitude to increase max energy.
When you say hardcore, do you mean grind-wise? Because that is how I see hardcore or how I've most read it used. And at yes, I think a game should be grind-minded. Instant gratification ruins any kind of working towards a big gratification, that requires grinding and a lot of it.
I'm sorry if you got anything I said wrong, but this game is very much built around working together and working towards bigger goals than instant goals.
You need to built a town, a society, rules and laws*, find materials to further these things. It takes time, because it is geared towards reality as stated. It is a complex game, which is why it is geared towards a mature audience.
*Quite sure it was stated we'd have the possibility in the future to create laws within a tribe :).
@trenixdecease
Actually you got me thinking of a cool way to make tooltips.
I agree that tooltips on stats, skills, inventory slots and the likes should be in there from the beginning.
I don't see the necessity on harvested objects, such as trees and rocks (for rocks there should be different texture). For trees it should already be available in the top of the screen (I think the objects are bugged from targetting - dunno)
However, armor, weapons and possibly (if we get mapmaking in the future) also tooltips for mapmaking. It could be made through a passive skill gained from 'reading' (when in-game) reach a certain skill point (20 fx?).
This passive skill, would allow the character to reveal more information about a given item after using it. It should be limitted so that revealing the full extend of a tooltip wouldn't take an age.
For a weapon, it's damage, swing time, special attributes etc.
The same with armor, just with how long you have worned it which would reveal how it affected your character attribute wise (if any), how much protection it gives etc.
Crafting tool, materials, food etc should be gained through use (but it should be fairly easy to discover their properties).
At a certain point revealing information would allow you to note your work to fellow tribe members or for trading purposes. It would be a little mini-game in the game more or less add to the economy, stick with reality concept and not ruin it for those that doesn't want a hardcore game.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
@Verywii: I disagree with your advocate not to allow a restbutton. I don't mind things that take time but I just don't like timesinks that make it appear harder but that are in fact annoying after a while. I'm still playing a game as all of you are. If I would want real life then I would do it in real life. Btw there is already a key for it in the manual. The V
The first time I logged in Xsyon. I was completely lost. Not knowing where to go or what to do. It gave me the "hey something is different" feeling that I was looking for. Some other guildmembers gave the same comments abouth that.
I would verry mutch like to see the developers improuving the environmental sounds. That's something I'm missing right now. Trees, birds, animals, falling rocks, wind and so on. I did not see many games that had this right.
The weather-system is indeed switch on switch off, I rather would like to see building up and fading away. Sounds of snow are horrible
Encumbrance: well I think that it will be solved with other features. Chriots, horses and mules with packs to carry and so on.
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Re:Bugs Tweaks and Suggestions List (My Feedback)
I don't think that rest action is active at the moment. At least I'm not seeing any sped up energy gain.
Well resting should be possible. I just don't want to see a WoW scenario of 30s-1min rest time when out of mana/hp (energy) if you even need a rest. Resting is a nice way of gaining energy, but you gotta make some sort of downside to it so that you can't exploit it in PvP/PvE - e.g sleeping could be a way, like when you run out of energy, incapacitated for the full amount of rest needed.
A better wind system for trees, their branches and leafs. At the moment they are just sort of shaking. They should be swaying gently -> very much depending on the strenght of the wind.
I want a bear as mount :D.