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Land of the Tribal Area
So, a nice idea Suggestion besides the name being displayed on the screen that you guys kind of something more visible the marks of the picture below
http://farm3.static.flickr.com/2307/...cd3a8a1128.jpg
http://farm3.static.flickr.com/2307/...cd3a8a1128.jpg
*Sorry for poor english i confess use traslator
**Lol another img has del from server ....
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Re:Land of the Tribal Area
He is referring to boundary markers for tribal land. :D
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Re:Land of the Tribal Area
I actually agree, we should know where our land ends. It should be similar to Black & White 2, where a light green beam shows you how far it reaches.
http://static.computergames.ro/cg/as...white2-111.jpg
Also, like Black & White 2, depending on our alignment, the terrain of our tribal land should change. For example, bad alignment would make terrain blight. Good alignment would make the terrain bloom flowers and such while neutral alignment wont do anything.
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Re:Land of the Tribal Area
I had thought about this for a while and I was kinda on the fence with it. While it would help us see definitively how far your tribe's land reaches out, it would take away from the realism. However, this is in fact a video game, so I eventually fell on your side of the fence. I agree that we need some kind of in-game marker of sorts, but nothing too flashy or anything like that. Keep It Simple Stupid :)
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Re:Land of the Tribal Area
I personally like it how it is...no artificial barrier is visible, you're just informed when you cross it. I pretty much understand where my tribal area is just from crossing it so many times. Or we could build a wall/fence....that would be visible from a good distance. With all the Devs have on their plate at this time, I think it would be a waste of time with little benefit to actual game play. You can use a shovel to "Clear land" when you step into your area...do that around the entire perimitter and you'll see pretty much of your property.
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Re:Land of the Tribal Area
Deacon wrote:
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I personally like it how it is...no artificial barrier is visible, you're just informed when you cross it. I pretty much understand where my tribal area is just from crossing it so many times. Or we could build a wall/fence....that would be visible from a good distance. With all the Devs have on their plate at this time, I think it would be a waste of time with little benefit to actual game play. You can use a shovel to "Clear land" when you step into your area...do that around the entire perimitter and you'll see pretty much of your property.
I agree Deacon. The above posters are talking ideas from single player strategy games and trying to place them in a realistic MMO setting. It would be just terrible ! There are enough rules in this game already.
What the OP does not get is that this is a sandbox game.
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Re:Land of the Tribal Area
Saorlan wrote:
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I agree Deacon. The above posters are talking ideas from single player strategy games and trying to place them in a realistic MMO setting. It would be just terrible ! There are enough rules in this game already.
What the OP does not get is that this is a sandbox game.
So what you're trying to say, is that an indicator will make a MMO sandbox game into a single player strategy game? I don't quite understand you, the idea was to make it more user friendly.
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Re:Land of the Tribal Area
I agree with Deacon as well.
Furthermore I wouldn't like my tribe's area to be exposed that easily.
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Re:Land of the Tribal Area
theres no need for it we can find our barriers, in those games that system of borders is needed for smooth game play. we have a DIY method for finding the territories and marking it off which makes it part of the fun. keep it the way it is
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Re:Land of the Tribal Area
VeryWiiTee wrote:
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I agree with Deacon as well.
Furthermore I wouldn't like my tribe's area to be exposed that easily.
What if it's only visible to your tribe members?
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Re:Land of the Tribal Area
Still way too invasive for my part :).
Simplicity is nice :). User-friendly is relative taken they are going for mature audience. And it is actually part of the fun figuring out where your area has expanded to :).
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Re:Land of the Tribal Area
VeryWiiTee wrote:
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Simplicity is nice :). User-friendly is relative taken they are going for mature audience. And it is actually part of the fun figuring out where your area has expanded to :).
I'm assuming that you're argument is that, by not being user friendly, this is targeting the mature audience? Yeah, that's great, besides the fact that they'll have a lower player base because of the lack of user friendly features. Take Wurm Online's loss against Minecraft, by example.
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Re:Land of the Tribal Area
No I'm saying that if you are going for a mature audience. User-friendly is less important as the gamers should have enough brain to actually think for themselves without requiring a wooden pole up their behindness in order for them to act on issues they might encounter.
This is not Wurm, there are multiple branches of fail if a game doesn't succeed. Not just one. I'm not saying user-friendly features should be kept out, but be kept at a very much minimum. You ought to think, is this a game for me, before you buy it.
I'd like to see this sandbox succeed, but not if it compromises what the game wants to be. This is a game where you have to think in order to play, more user-friendliness and a major part of the game stops working and bots are introduced to remove the even more tedious tasks.
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Re:Land of the Tribal Area
I wouldn't like to see a constantly glowing ring around our tribe area. But when the totem is actually placed, it would be a nice help to see the boundaries. A visual feedback of the tribe area would help to place the totem in the proper spot.( Like you could see if a riverside is inside or outside of the territory.)
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Re:Land of the Tribal Area
Jadzia wrote:
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I wouldn't like to see a constantly glowing ring around our tribe area. But when the totem is actually placed, it would be a nice help to see the boundaries. A visual feedback of the tribe area would help to place the totem in the proper spot.( Like you could see if a riverside is inside or outside of the territory.)
this would be be pretty nice. like a birds eye view when first placing
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Re:Land of the Tribal Area
After read subject , i find simple solution
Visible only for tribes members
In case place totem make weaving in red for person to make cool totem location
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Re:Land of the Tribal Area
VeryWiiTee wrote:
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I'm not saying user-friendly features should be kept out, but be kept at a very much minimum.
We should also remove the crafting system where we know exactly what materials we need in order to build a structure then, right? Heh, you're asking for a fail rather than a game. Wurm Online is failing mainly because it isn't user friendly. What do you expect will happen when a new players jumps in and has no idea what to do? Simple, they'll quit.
VeryWiiTee wrote:
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This is a game where you have to think in order to play, more user-friendliness and a major part of the game stops working and bots are introduced to remove the even more tedious tasks.
Wrong, this is a game where you discover the unknown, rather than figuring out how to play.
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Re:Land of the Tribal Area
I think its a good idea to have an indicator when placing the totem, as Jadzia suggests. A permanent indicator, even if its just for members is too much. Perhaps there could be an option on the totem, for the leader of the tribe, or perhaps a permission that can be set, to "view border", but it cant be left on constantly. Just like a check type of thing. If implemented in that sort of a way, I think its a good idea.
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Re:Land of the Tribal Area
VeryWiiTee wrote:
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No I'm saying that if you are going for a mature audience. User-friendly is less important as the gamers should have enough brain to actually think for themselves without requiring a wooden pole up their behindness in order for them to act on issues they might encounter.
I must disagree with this. Normally I'm a pretty humble person and don't think too highly of my intelligence, but I'm graduating in May with a Bachelors of Science in Secondary Education with Dual focuses in Chemistry and Biology. I consistently get A's and B's on writing assignments and research papers. My English professors have praised my ability to think outside of the box and defend my arguments and my chemistry professors urge me to become a chemist so I can be one of their graduate students instead of being a teacher.
Now that I have sufficently tooted my own horn to the extent that yall think I'm high on myself, I have to say that user-friendliness is a MUST and maturity has nothing to do with it. Final Fantasy XIV just released a few months ago and was, and probably still is, one of the most user-unfriendly games that have come out. Major gaming sites bashed it. Hardcore Final Fantasy fanbois bashed it.
User-friendliness is one of the most important things in a game to get correct. I would personally argue that it's the most important thing along with entertaining content, and for an MMO, a variety of entertaining content.
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Re:Land of the Tribal Area
It is not too hard to clear land in a path closest to the tribe's border. This would be one way using existing features to see the edge in an unobtrusive way. You could even make it a road to stand out better if you like.
If your tribe grows, do another path. Eventually the old one will be covered up with construction or by grass growing back on it.
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Re:Land of the Tribal Area
I don't think their should be any glow or anything to indicate tribal land, with a exception when the guild is placing their totem. Various fences should be craftable so the players can make the boundry visible themselves.
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Re:Land of the Tribal Area
I hate the fact that people dislike this idea just because it's user friendly. Makes me wonder why I paid for a game that's gonna be a fail clone of Wurm Online. I specifically bought this game because it was user friendly. Really hope Xyson knows better...
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Re:Land of the Tribal Area
trenixdecease wrote:
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I specifically bought this game because it was user friendly.
Source?
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Re:Land of the Tribal Area
mrcalhou wrote:
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trenixdecease wrote:
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I specifically bought this game because it was user friendly.
Source?
From people who have already played this game. Also with the crafting setup and everything, the game is pretty user friendly. What it seems like is that everyone is coming from Wurm Online and other user unfriendly games and they're trying to make this game exactly like them. I don't get it, if you want a game like that, then go back to your original game.
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The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced.
Nothing in the feature list states that we must learn how to play the game. Instead, we must discover the unknown. How much longer am I gonna have to wait until we must figure out what materials go in each plan. Great way to kill this game...
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Re:Land of the Tribal Area
trenixdecease wrote:
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I hate the fact that people dislike this idea just because it's user friendly. Makes me wonder why I paid for a game that's gonna be a fail clone of Wurm Online. I specifically bought this game because it was user friendly. Really hope Xyson knows better...
My problem with this idea wasn't its user-friendliness ( a game should be user-friendly IMO), but that it kills immersion big time. Isn't it better if we build something (fence, road, whatever) as a visual sign of the border ?
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Re:Land of the Tribal Area
User friendly is not the contents of the game, but how u use the program itself to play the game ;)
Again, why would u wanna constantly see the artificial boundary line?
Whats the point?
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Re:Land of the Tribal Area
prokop15 wrote:
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Jadzia wrote:
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trenixdecease wrote:
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I hate the fact that people dislike this idea just because it's user friendly. Makes me wonder why I paid for a game that's gonna be a fail clone of Wurm Online. I specifically bought this game because it was user friendly. Really hope Xyson knows better...
My problem with this idea wasn't its user-friendliness ( a game should be user-friendly IMO), but that it kills immersion big time. Isn't it better if we build something (fence, road, whatever) as a visual sign of the border ?
No, those are things that would define a border. Our border is already defined for us.
Hmm I can build a road in the middle of my garden and it won't define its border, will it?
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Re:Land of the Tribal Area
Jadzia wrote:
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trenixdecease wrote:
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I hate the fact that people dislike this idea just because it's user friendly. Makes me wonder why I paid for a game that's gonna be a fail clone of Wurm Online. I specifically bought this game because it was user friendly. Really hope Xyson knows better...
My problem with this idea wasn't its user-friendliness ( a game should be user-friendly IMO), but that it kills immersion big time. Isn't it better if we build something (fence, road, whatever) as a visual sign of the border ?
Not so much, players should know what is their land. I don't mind if people dislike this idea, but to say that you don't like it because it's too much, you're just asking for a difficult game. If a player chooses to have an indicator in order to see what he owns, he should be able to. No reason to frustrate someone and tell them to "go figure it out yourself". It's a game, you're supposed to have fun, rather than be annoyed.
Edit: Lets not forget that the border changes when more members join your tribe.
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Re:Land of the Tribal Area
prokop15 wrote:
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joexxxz wrote:
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User friendly is not the contents of the game, but how u use the program itself to play the game ;)
Again, why would u wanna constantly see the artificial boundary line?
Whats the point?
To see where you can build things without having to run around like a retard trying to get the system message (if there is one)
Well, maybe when u about to place a house, then maybe u should see the borders???
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Re:Land of the Tribal Area
To be perfectly honest, I don't like the idea that we can't build anywhere. I think the only thing that should limit a tribes land area is their ability to hold it; however that's not the issue of this thread. With that being said though, there is already in-game ways to show where your tribal area ends. Putting up a wall and then fences when those are in game.
I can understand why people would want it though. I play a lot of RTS games and hate getting the "you cannot build here." message. It's annoying.
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Re:Land of the Tribal Area
joexxxz wrote:
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prokop15 wrote:
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joexxxz wrote:
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User friendly is not the contents of the game, but how u use the program itself to play the game ;)
Again, why would u wanna constantly see the artificial boundary line?
Whats the point?
To see where you can build things without having to run around like a retard trying to get the system message (if there is one)
Well, maybe when u about to place a house, then maybe u should see the borders???
Why not just have an option in the settings menu so you could choose to show the indicator or not. Therefore, you hardcore gamers could have fun being frustrated while I sit back and chill.
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Re:Land of the Tribal Area
Illmaculate wrote:
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Just make it toggle so when you're in the process of placing a structure it shows the border.
/thread
/signed
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Re:Land of the Tribal Area
Illmaculate wrote:
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Just make it toggle so when you're in the process of placing a structure it shows the border.
/thread
Cause then people would just be planning structures only to see the indicator. It will obviously be abused, so why not just let it be toggled through settings.
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Re:Land of the Tribal Area
Illmaculate wrote:
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trenixdecease wrote:
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Illmaculate wrote:
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Just make it toggle so when you're in the process of placing a structure it shows the border.
/thread
Cause then people would just be planning structures only to see the indicator. It will obviously be abused, so why not just let it be toggled through settings.
How would it be abused? What type of advantage is seeing the indicator going to give you other than the ability to know where you can place structures...
It would be abused in the sense that people would using plans as a way to check the indicator rather than actually planning the structure. Improper usage of a feature is considered abusive...
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Re:Land of the Tribal Area
trenixdecease wrote:
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Illmaculate wrote:
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Just make it toggle so when you're in the process of placing a structure it shows the border.
/thread
Cause then people would just be planning structures only to see the indicator. It will obviously be abused, so why not just let it be toggled through settings.
...And? So what if people "abuse" it. It does NOTHING to affect gameplay other than knowing where you can safely place items (for now) and you will probably already have a good estimate to where that is.
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Re:Land of the Tribal Area
Illmaculate wrote:
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lol OK... Hey guys, I'm just gonna chill here and pretend to place structures just so I can look at this ugly-ass green border around our territory... wow, just wow.
Uhh yeah, borders will not only be used for structures, I also need to know it for terraforming. A green border wouldn't really mind me, which is why I suggested for a way to toggle it through settings.
mrcalhou wrote:
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...And? So what if people "abuse" it. It does NOTHING to affect gameplay other than knowing where you can safely place items (for now) and you will probably already have a good estimate to where that is.
Sure, it does nothing to affect the gameplay, but it's a feature that will be misused, thus meaning that it can be abused. Why not just have a way to toggle the indicator through setting so you wouldn't have to frustrate those players who would most likely be abusing the feature (like me for example). You've already mentioned that it wouldn't harm our gameplay anyway.
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Re:Land of the Tribal Area
trenixdecease wrote:
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Illmaculate wrote:
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lol OK... Hey guys, I'm just gonna chill here and pretend to place structures just so I can look at this ugly-ass green border around our territory... wow, just wow.
Uhh yeah, borders will not only be used for structures, I also need to know it for terraforming. A green border wouldn't really mind me, which is why I suggested for a way to toggle it through settings.
mrcalhou wrote:
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...And? So what if people "abuse" it. It does NOTHING to affect gameplay other than knowing where you can safely place items (for now) and you will probably already have a good estimate to where that is.
Sure, it does nothing to affect the gameplay, but it's a feature that will be misused, thus meaning that it can be abused. Why not just have a way to toggle the indicator through setting so you wouldn't have to frustrate those players who would most likely be abusing the feature (like me for example).
I'm at a loss for words right now.
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Re:Land of the Tribal Area
mrcalhou wrote:
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I'm at a loss for words right now.
I'm under the assumption that you're taking the word "abuse" the wrong way. The proper definition that I'm using is "to use wrongly or improperly; misuse". It's like, why have a feature that won't be used for its purpose. Doesn't matter if it's good for bad, it's still not being used as its original intention.
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Re:Land of the Tribal Area
Yeah. Your use of the word is technically correct in the context that you presented it, but it doesn't really reflect the way abuse is used in the gamer's lexicon.
Anyway... Whatever.
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Re:Land of the Tribal Area
Illmaculate wrote:
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trenixdecease wrote:
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Illmaculate wrote:
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Just make it toggle so when you're in the process of placing a structure it shows the border.
/thread
Cause then people would just be planning structures only to see the indicator. It will obviously be abused, so why not just let it be toggled through settings.
How would it be abused? What type of advantage is seeing the indicator going to give you other than the ability to know where you can place structures...
hahaha loving it. illmaculate has the right idea here actually