Re:PvP and food for thought
You're missing the point. In Darkfall, there are no safe zones for clans that just got torn apart by better players. There are safe cities but no safe zones to farm mobs, craft, etc...
Games like Darkfall really don't have varying degress of risk that you as a player can choose to take on besides what you wear to fight in.
Re:PvP and food for thought
In general I agree. Small, fixed safe zones for new players and tribes that need to reorganize is a must and these zone cannot have access to anything valuable.
After that I favor tribal territories as safe zones as long as the tribe members have to work to keep that territory in existence. Becoming safe is a good motivator for game play. If a tribe is able to extend their territory against other tribes to cover valuable resources then they should be able to do so.
So I favor a flexible "empire space" instead of the fixed model as it exists in Eve.
Re:PvP and food for thought
Oakstead wrote:
Quote:
In general I agree. Small, fixed safe zones for new players and tribes that need to reorganize is a must and these zone cannot have access to anything valuable.
After that I favor tribal territories as safe zones as long as the tribe members have to work to keep that territory in existence. Becoming safe is a good motivator for game play. If a tribe is able to extend their territory against other tribes to cover valuable resources then they should be able to do so.
So I favor a flexible "empire space" instead of the fixed model as it exists in Eve.
/signed
I pretty much feel same way.
Re:PvP and food for thought
zephar123 wrote:
Quote:
Oakstead wrote:
Quote:
In general I agree. Small, fixed safe zones for new players and tribes that need to reorganize is a must and these zone cannot have access to anything valuable.
After that I favor tribal territories as safe zones as long as the tribe members have to work to keep that territory in existence. Becoming safe is a good motivator for game play. If a tribe is able to extend their territory against other tribes to cover valuable resources then they should be able to do so.
So I favor a flexible "empire space" instead of the fixed model as it exists in Eve.
/signed
I pretty much feel same way.
Agreed
Re:PvP and food for thought
Make sure a game exists before asking for extras like PvP ;)
I'm logging on again today. Hopefully I'll see more than the five people I saw yesterday.
Re:PvP and food for thought
i fell like there sud be a small to medium non terraform/ no pvp area around spesefic starter location
Re:PvP and food for thought
Agreed.
I enjoy my PvP, but sometimes I just want relax while doing something other than killing. If I wanted to fight everytime I logged on, i'd just play call of duty :woohoo:
Re:PvP and food for thought
Blue Pig wrote:
Quote:
Make sure a game exists before asking for extras like PvP ;)
I'm logging on again today. Hopefully I'll see more than the five people I saw yesterday.
Five people? Whoa, that's a lot =D
Max people I have seen so far together are 2 (+ me makes 3 on-screen).
We should try a kind of stress-test. Gather all in one place to see how the graphics engine deals with large numbers of players in the same spot.
Re:PvP and food for thought