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questions:
1. Is there any reason to swing hi/low/middle (ie. one over the other)
2. Is there any reason to hold your position and dodge/parry (assuming they even worked) as opposed to just feignting in and out of range with movement?
3. Is there any reason to actively dodge/parry vs. just swinging?
4. How do stats play (or plan to play) into combat skills.
5. How does the defensive skill (ie. dodge parry) level affect the ability in game (i have 100 dodge, so what?)
it's all great to have a mechanics revision...but the answer to 'so what?' needs to be had.
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Question: OK so you can swing a blade in 8 different directions...does it matter? does a player model now have multiple hit boxes? Does it matter if I swing low (sweeeeet chariotttt) and hit you in the leg? Does it matter if I swing overhead and come crashing down on your noggin? does it matter if i swing from the side and clip your arm?