Architecture/Terraforming
I'm fully aware that some terraforming actions (level, raise, lower) shouldn't be funtioning near an object.
But could you allow the road action so that you don't have to move the buildings around to make enough room to build the road?
It would reduce the amount of time taken to establish a little village
Added to official list ~KiwiBird
Re:Architecture/Terraforming
I agree, like the road, it shouldnt matter if the object is there or not. You should be able to make road near the object. And another thing, when you put a ghost wall, it also does not allow u to terraform close to it.
Re:Architecture/Terraforming
Yeah, there are a few things that could be changed or eased up on :).
Re:Architecture/Terraforming
And make leveling terraformed area, less random.
It used to be if you had > .x5 it'd go to next higher tenth, and if < .x5 it'd drop to next lower tenth. But now it's almost impossible to do, as it's becomming more random on whether it raises or lowers.
Re:Architecture/Terraforming
Let me say it like this.
It is easier to level via filling up an area than emptying an area. Both in real life and in the game.
So always level upwards and stay within ,x7-9 :).
Re:Architecture/Terraforming
VeryWiiTee wrote:
Quote:
Let me say it like this.
It is easier to level via filling up an area than emptying an area. Both in real life and in the game.
So always level upwards and stay within ,x7-9 :).
I know how to level terrain in this game....been doing it for months....but it seems to have changed with their terrain changes...not sure...but it isnt consistant.
Before it could get, and was tedious...but now it's getting way more difficult.
Re:Architecture/Terraforming
I've not noticed any changes.
Re:Architecture/Terraforming
VeryWiiTee wrote:
Quote:
I've not noticed any changes.
I have.
Are you building on flat land? If so, there is a difference when building on uneven hillsides.
http://img413.imageshack.us/img413/5378/hole003.jpg
Re:Architecture/Terraforming
Pretty nice. And yes i think something changed too. Like when u make a simple lower terrain, it wont make a perfect square as it did before.
http://www.xsyon.com/images/fbfiles/images/terra.jpg
Re:Architecture/Terraforming
The target square meter is a square unit, but the adjoining sqaures are affected differently. I think it is then NE and SW corners of the adjacent tiles that have that cutoff. The always have since I have been terraforming, starting back in May.
Here is a pictorial of how it looks on a grid, the red square is the target tile. Digging or raising terrain work the same as far as affected neighboring tiles.
http://files1.guildlaunch.net/guild/...orming1436.png
If you are working on a slope, if the slope is steep, you may end up with a V ditch if you dig or terraform on one of the sides.
Re:Architecture/Terraforming
Been trying to tell you. It has not changed, I'm not levelling on a flat Islæand (Why the hell would I be levelling a flat land, it's already leveled.)
I'm simply saying that I've been doing nothing but terraforming in-game up to the construction patch that was almost 4-5 weeks of terraforming 12-16hrs a day (sometimes catching fishes for foodses)..
I got no idea what happens at you, it might be you that are bugged, it might be the ground at you that are bugged. But it is definately not something new. Weird non square corners have been here for as long as I have (at the very least).