it seems that the terrain info is getting corrupted. Every now and then I will notice random holes in my walls/roads. Yesterday there was a big spike in a hole I had dug which was sharp at the top, so not so likely to be playermade.
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it seems that the terrain info is getting corrupted. Every now and then I will notice random holes in my walls/roads. Yesterday there was a big spike in a hole I had dug which was sharp at the top, so not so likely to be playermade.
One of our programmers is working on this right now.
Are you able to smooth over or fill these random holes / spikes?
Although the programmer has a decent grasp of what's causing this, any additional information helps.
Thanks!
yes they do smooth out, so far they have been a matter of 1-3 loads of dirt
Here are some characteristics
They fill in like any other hole
They mostly appear in terraforming
A hole is not always visible to everyone
A hole is normally visible to many others
Holes will appear and disappear without being fixed over something like a day
In the Shinra city perimeter we normally have 2 – 4 holes at any time
A hole can be up to 5 meters deep
They are not holes in the ‘world’, you can see the bottom
They are V shaped that seem to form a point at the bottom