I voted no because that just does not make sense.
Fishing, Hunting, and Foraging are resource skills. You have to go out for to search for resources. It would make zero sense that out of all things, foraging would be a trade skill. Foraging is literally searching the grass for stuff. That's not quite a trade skill. Fishing is literally fishing in the water. Fishing is a resource of food. Not really a trade skill if you can't craft anything with it. The same goes for Hunting. You're exploring to kill for your food, as well as resources like Leather and Bones.
While it does make some sense that Woodcraft and Masonry would go in the Construction tab, it just shouldn't. It's a trade skill for other things, a prime example is that Woodcraft is used for other trades, like making handles for Weapons and Tools. Masonry, while sure it's bricks and lime and such are obviously for Construction, and this goes for Woodcraft too, you're not actually building something with it. Construction and Wainwright actually build physical objects that interact with the world in some way, whether it be walls, a floor, railing, or the carts. Masonry creates objects used to build for that. Also the Stone Beads are used in other trades that use like Necklaces in higher tier crafting.
I understand you want it to be more organized for the sense of where they go, but it just wouldn't fit. Sorry, and I hope this explanation helps you and any other readers out there understand my stance on me voting No.