Animation / Sound Overlap When Holding Attacks And Moving
issueid=2814 06-30-2021 03:10 PM
Animation / Sound Overlap When Holding Attacks And Moving

Copied from another post:

"You can enter combat mode with a bow, draw back the string and stay in that position with no stamina drain, while in this position sounds effects from say swimming, stay with your character as long as you keep the bow ready to shoot, and cease after you release the shot."

I looked into this and this looks like a general issue with holding any attack and moving. It's especially noticeable when moving in and out of water while holding an attack.

I've fixed this with some revisions to the animation application functions on the Test Server but now all animations and motions need to be tested to make sure that there are no issues.

For all players who read this, if you can check this on the Test Server and let me know if it's working ok now, I'd apprectiate it.
Issue Details
Issue Number 2814
Project Bugs Reports
Category Code - Character & Actions
Status Awaiting Feedback
Priority 5 - Medium
Affected Version Unknown
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




06-30-2021 03:47 PM
Xsyon Citizen
Yes i just tested it, it works in water, over scav piles and for footsteps now, but, if you are running after say a bunny to tame him, and u click the tame button, which stops you from running, the footstep sounds of running play until after the tame chance is completed

06-30-2021 04:31 PM
I'm trying but I can't reproduce this. Are you running (normal movement) or sprinting?

Also, taming should actually not work unless you stop, similar to other actions like scavenging, foraging etc. so I will look into this further.

Thanks!

06-30-2021 04:43 PM
Xsyon Citizen
Quote Originally Posted by Xsyon
I'm trying but I can't reproduce this. Are you running (normal movement) or sprinting?

Also, taming should actually not work unless you stop, similar to other actions like scavenging, foraging etc. so I will look into this further.

Thanks!
I am running to tame the bunny because he is running from me, and i do not release the run button until after i have clicked tame, it stops me in my tracks and attempts to tame

06-30-2021 07:02 PM
Ok, I was just asking whether you were running (W) or sprinting (W + X) but that's ok. I see the issue.

The main problem is that taming should not start while you are running but the current code has some mistakes that I need to go over and correct.

The same code errors actually affect all actions (scavenging etc.) but most actions have a secondary check that is preventing the action to run while you are moving. Basically the order of how input commands are processed should be revised as some of the input functions make assumptions that would require a different order of processing than what is in place.

It's a real can of worms opened up with this bug report lol.

06-30-2021 07:45 PM
Xsyon Citizen
Quote Originally Posted by Xsyon
Ok, I was just asking whether you were running (W) or sprinting (W + X) but that's ok. I see the issue.

The main problem is that taming should not start while you are running but the current code has some mistakes that I need to go over and correct.

The same code errors actually affect all actions (scavenging etc.) but most actions have a secondary check that is preventing the action to run while you are moving. Basically the order of how input commands are processed should be revised as some of the input functions make assumptions that would require a different order of processing than what is in place.

It's a real can of worms opened up with this bug report lol.

Yeah, i figured it would be deep in the code, i have tried writing an animation engine, and there are an awful lot of variables to consider, you need to be able to stop the current animation and the sound effect with it, and then start another at the press of a button, sounds simple, but it is anything but, wish i knew c better, then i could offer more help