Minimap breaks with UI scaling
When using UI scaling, the minimap scales but player position is not modified on the scaled minimap
I can gather more information if needed, but it looks like when you use UI scaling, the minimap scales, but the player position on the map doesn't take into consideration the scaling. This leaves me with a nicer looking UI (at 150%) on a resolution of 3440x1440, but with a minimap that doesn't show me the correct location for where I am at.