Skill balance.
issueid=2572 01-14-2018 07:58 AM
Xsyon Citizen
Skill balance.
Need to re-arrange skills.

Skills like:
Fishing, Hunting, Foraging to trade skill pool.
And:
Woodcraft, masonry, to Construction Skills pool.
This shouldn't take to long to do it.
Issue Details
Issue Number 2572
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 4
Assigned Users (none)
Tags (none)




01-14-2018 06:08 PM
Xsyon Citizen
If you vote against than please explain why! Other wise your vote has no value.
Or you think that adding counter skills to Trade Skills "pool" and Construction Skill "pool" is a bad suggestion?

01-21-2018 05:16 AM
Xsyon Citizen
Your idea would totally mess up the way I play so i have to vote NO

You would also be making Newb players lives harder. - Why ?

Ill explain.

The way that skill levelling works is based on processing a number of Uses in that craft/skill to get a skill raise.
As the skill gets higher, it takes more uses to get a further raise.

This is further multiplied by the number of Skills in that group, if you have lots of skills in one group like Crafts
The more skills you have levelled IE the more total points you have in that group means it takes even more uses to get a raise.

In a nut shell you will make levelling Arch take more uses and therefore longer to raise

The first thing New players want to do is Arch. You want to turn them off by making harder for them then it already is.

Further....

By your own definition your suggestion is not even valid because unlike me you have not even explained your reasons for this change.
I have explained my reasons of not changing it.

What are your reasons.. Just Neatness ??

01-21-2018 09:03 AM
Xsyon Citizen
I voted no because that just does not make sense.

Fishing, Hunting, and Foraging are resource skills. You have to go out for to search for resources. It would make zero sense that out of all things, foraging would be a trade skill. Foraging is literally searching the grass for stuff. That's not quite a trade skill. Fishing is literally fishing in the water. Fishing is a resource of food. Not really a trade skill if you can't craft anything with it. The same goes for Hunting. You're exploring to kill for your food, as well as resources like Leather and Bones.

While it does make some sense that Woodcraft and Masonry would go in the Construction tab, it just shouldn't. It's a trade skill for other things, a prime example is that Woodcraft is used for other trades, like making handles for Weapons and Tools. Masonry, while sure it's bricks and lime and such are obviously for Construction, and this goes for Woodcraft too, you're not actually building something with it. Construction and Wainwright actually build physical objects that interact with the world in some way, whether it be walls, a floor, railing, or the carts. Masonry creates objects used to build for that. Also the Stone Beads are used in other trades that use like Necklaces in higher tier crafting.

I understand you want it to be more organized for the sense of where they go, but it just wouldn't fit. Sorry, and I hope this explanation helps you and any other readers out there understand my stance on me voting No.

01-22-2018 09:03 AM
Xsyon Citizen
You are saying that hunting is a resource skill, what? https://en.wikipedia.org/wiki/Hunting, Maybe terraforming is a resource as well? logging or forestry? Fishing? you could also place farming in a same place as a resource because you gather vegetables, I suggest that you take time and research first.
And lets not talk about woodcraft and masonry.
You can find all your answers on wikipedia if you think I am wrong.

01-22-2018 09:16 AM
Xsyon Citizen
Fishing, Hunting, Foraging are more trade skills than resource skills.

01-26-2018 11:08 PM
I do plan to make revisions to the skill system (later this year) but that will be discussed in the Feedback threads when I'm ready.

This particular change doesn't really fit with what I have planned.

Thanks!

10-18-2018 05:05 PM
Xsyon Citizen
Quote Originally Posted by chojinuk
Your idea would totally mess up the way I play so i have to vote NO

You would also be making Newb players lives harder. - Why ?

Ill explain.

The way that skill levelling works is based on processing a number of Uses in that craft/skill to get a skill raise.
As the skill gets higher, it takes more uses to get a further raise.

This is further multiplied by the number of Skills in that group, if you have lots of skills in one group like Crafts
The more skills you have levelled IE the more total points you have in that group means it takes even more uses to get a raise.

In a nut shell you will make levelling Arch take more uses and therefore longer to raise

The first thing New players want to do is Arch. You want to turn them off by making harder for them then it already is.

Further....

By your own definition your suggestion is not even valid because unlike me you have not even explained your reasons for this change.
I have explained my reasons of not changing it.

What are your reasons.. Just Neatness ??

Really according to this, if the first thing a player does is Arch, it would not be affected by these changes, as you would still have no skills in the pool. It's when you start training the skills in the pool where it would be harder. However, I agree with you in practice as even if the first thing a new player does is Arch, they must to other skills (thus leveling them up) to get the materials to grind or level up Arch.

The reason why one would want to do this, would be for better use of lock skill and slow the effect of skill decay.

You can safely have 3 skills to 100 in a poll with zero effect of skill decay. (Lock, Lock, Skilling)
So really it would make it much easier on new players as construction would have more skills than 2, making you have more control over decay. Also Trade Skills would have more than 2 skills making it easier to control decay.


Having said that, I do think that cooking should be a "craft" and masonry, and woodcraft should be a "construction" skills. Farming should be a "Resource skill".


I would like to hear the feedback on what Xsyon's plans are before really going into how I believe it should be changed. Also we have some new skills coming into the game soon which could force balancing issues.

10-25-2018 08:36 AM
Xsyon Citizen
All of the skills in the Resources group are all Gathering skills.

IMO the resources group of skills should be renamed to Gathering.
(Hunting skill should be renamed to skinning)

Foraging, Fishing and Hunting are not Trade skills, they are gathering skills.

You may wish to trade the materials you have Gathered but this does not make
the act of gathering a trade skill


As for the Construction group I belive the reason why Arch and Wainwright
are in that group alone is because these are the 2 skills that place actual Objects into the game world like carts and buildings, so fits the term Construction. Other craft items like bricks and wood handles do not fit into
this description.

10-25-2018 08:42 AM
Xsyon Citizen
as for Farming and Cooking that group should not be called Trade skills, I actually cant think of a term for them collectively that fits both.

10-25-2018 10:48 AM
Xsyon Citizen
Quote Originally Posted by MrDDT
Really according to this, if the first thing a player does is Arch, it would not be affected by these changes, as you would still have no skills in the pool. It's when you start training the skills in the pool where it would be harder. However, I agree with you in practice as even if the first thing a new player does is Arch, they must to other skills (thus leveling them up) to get the materials to grind or level up Arch.

The reason why one would want to do this, would be for better use of lock skill and slow the effect of skill decay.

You can safely have 3 skills to 100 in a poll with zero effect of skill decay. (Lock, Lock, Skilling)
So really it would make it much easier on new players as construction would have more skills than 2, making you have more control over decay. Also Trade Skills would have more than 2 skills making it easier to control decay.


Having said that, I do think that cooking should be a "craft" and masonry, and woodcraft should be a "construction" skills. Farming should be a "Resource skill".


I would like to hear the feedback on what Xsyon's plans are before really going into how I believe it should be changed. Also we have some new skills coming into the game soon which could force balancing issues.
That is what I meant, Thank You.