Instead of PVE server make this current server Primarily PVE with one or 2 zones PVP
issueid=1898 01-19-2014 05:57 PM
ZaDocta2299
Instead of PVE server make this current server Primarily PVE with one or 2 zones PVP
Make this Server PVE with the exception of 2 zones so that the population is not split

Hey all,
I was talking with some people in TeamSpeak and most of them believe that making the one server PVE with the exception of acouple of zones that are PVP. This would be mean that the population would not be split and you could keep the server as PVE by name which will keep both parties happy.

In those PvP zones there should be more resources but extreme or high danger, and when you enter these zones there would be a clear PVP warning sign.

Also for steam extend the mist out so there are fresh zones for new players to settle in.

This idea isn't greatly constructed but I think you all can get the idea.

Any opinions are greatly appreciated :)

Kind Regards,
Doc.
Proud Leader of The Valorinak Republic
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1898
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 5
Votes against this feature 4
Assigned Users (none)
Tags (none)




02-03-2014 11:46 PM
Xsyon Citizen
Yes... I think that is the whole point..... a new server should ONLY be introduced if the current one is "TOO FULL" or "Overloaded". I am sure that everyone can agree that neither of those 2 conditions are currently present. I do think that a new server should be ready to go if that condition ever becomes true. I completely agree that PVP zones are a much better solution than a 2nd server given the current population. Also the ability to advertise the current server as a predominatly (70%) PVE server with a small number (30%) of PvP Zones may increase the number of people that download and try out the game.... I can only hope that at that point most of them stay. There does seem to already be a steady influx of new players trying out the game; however, the retention of those players seems fairly low. It could be that a tutorial will keep more people over a span of a day or two, and more content (Farming and Cooking) will keep them around longer than a few months. At that point if a steady stream of new content could gradually keep increasing the amount of things to do in game and keep stretching out the average play time, then it could result in some dramatic growth for the game..... at this point it almost seems like gain 10 and lose 9 with a net result of 1 new sub. If a tutorial could that to gain 13 and more content could lower the loss rate to 6 resulting in 7 new subs that is a 700% increase in growth rate. I do think that the community does a fairly good job at providing a in game "tutorial" to those that ask and in effect can make up for the lack of a tutorial; however, there seems to be little the community can do to provide more content to keep players interested for a longer period of time. Either way I dont see a new PvE server alleviating either of those issues. PvP zones could however create a Huge amount of content and a whole new way to play Xsyon without any drawbacks whatsoever to the PvE'r. In fact a Robust PvP community would create more demand for the PVE players....to make armor, create weapons, grow food. Another interesting concept would be to have tiers of PVP zones, but as for right now it would be improvement to just have two levels..... PVP and non PVP. In the future perhaps the PVP zones could be split into beginner a area and a advanced area so that players could compete with other players closer to their skill and stat ranges.
 

02-04-2014 01:04 AM
Xsyon Citizen
I Agree I am not much of a pvper however I do like sparring and trying to kill those that either A: mess up the terrain beyond repair, B: strip entire scav fields, C: act inappropriately or make inappropriately comments toward others, D: or just piss me off. Making a separate server will kill or at least drastically lessen the games community. I would be ok with PVE mostly server with designated pvp zones. And if a PVE server is added i think the first servers land and scav fields and such should be fixed first.
 

02-04-2014 06:17 AM
Xsyon Citizen
tinesionnach1.
You do realize you wont be able to kill anyone in pve zones? even if people do those things, that is the part where you have to learn how to live with a community without killing anyone.

MrDDT.
I have one more concern, I hope by equal resources you don't get six resources instead of one, that would be an eazy button win for pvpers.
 

02-04-2014 06:10 PM
Xsyon Citizen
Quote Originally Posted by znaiika
tinesionnach1.
You do realize you wont be able to kill anyone in pve zones? even if people do those things, that is the part where you have to learn how to live with a community without killing anyone.

MrDDT.
I have one more concern, I hope by equal resources you don't get six resources instead of one, that would be an eazy button win for pvpers.

Yes i know but that does not mean i wont happen to stumble upon then in a pvp zone. it will just make it harder, But i enjoy the hunt more.
 

02-05-2014 04:45 AM
Xsyon Citizen
Hello again Ok am not for the PVE server to start fresh The one that said that must have nothing lol Becose i being playing for over 1 year and what i have i like to keep And that mean the way you say that if i like to keep i got to stay on the PVP server The hell whit that i got to much to loose and i got 16 accounts that i paid 30$ so i got a lot to loose in that so NO for the fresh PVE server Bye
 

02-05-2014 05:56 AM
Xsyon Citizen
@Bekkeamour.
You do know this is still development? and when Xsyon launch fresh? you would have to start fresh anyway? You would loose all your stuf at launch, because if you keep all your stuf it would not be official game launch, so, what is the problem with fresh start? other then you want all your stuf copyed? you want to start on fresh server with tons of stuff? that would be same as cheating, that would break a game in so many ways.
 

02-05-2014 06:06 AM
Xsyon Citizen
Quote Originally Posted by znaiika
@Bekkeamour.
You do know this is still development? and when Xsyon launch fresh? you would have to start fresh anyway? You would loose all your stuf at launch, because if you keep all your stuf it would not be official game launch, so, what is the problem with fresh start? other then you want all your stuf copyed? you want to start on fresh server with tons of stuff? that would be same as cheating, that would break a game in so many ways.
What are you talking about?
Xsyon has been released for over 2 years, it is NOT going to be "launch fresh".

It's people like you that try to give advise on what the devs should do, and you don't even have a clue about what is going on, likely played but 5mins of the game and have no idea what people really want.

Plus read up and learn about the game before trying to give advise or direction. At the very least make sure your information is correct.

Let me just be clean. XSYON HAS BEEN RELEASED, IS NOT IN BETA, WILL NOT BE WIPED (or launch fresh)
 

02-05-2014 06:13 AM
Xsyon Citizen
@znaiika
Well i guest i have nothing to reply on that lol DDT did the reply
 

02-05-2014 06:47 AM
Xsyon Citizen
I would have to agree that the game has been up for too long now to wipe. There are tribes that have invested probably thousands of hours into their tribal areas. I think it's unfair to wipe that. Usually, if a pre-release game has the risk of wipes it will happen on a regular basis. Therefore people haven't invested too much time into the game and then when the player is aware of the fact that the game has regular wipes they will invest their game hours more wisely. Xsyon hasn't had a wipe for so long so I would doubt a fresh wipe would happen.
 

02-05-2014 08:19 AM
Xsyon Citizen
Then what is "prelude" for? why is it still there? is Xsyon a full game? when did Xsyon announced hat it is not in "prelude anymore?
New server mean new game and is needed to be a clean install.
You are the one who want easy win button.
 

02-05-2014 08:55 AM
Xsyon Citizen
Quote Originally Posted by znaiika
Then what is "prelude" for? why is it still there? is Xsyon a full game? when did Xsyon announced hat it is not in "prelude anymore?
New server mean new game and is needed to be a clean install.
You are the one who want easy win button.
MMORPG | Genre:Sci-Fi | Status:Final (release 03/01/11) | Pub:Notorious Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$9.99


You have the wrong guy if you think I want an easy win button. I've worked harder than anyone on my tribe and toons.


Having said that, if I thought wipe was the best answer for Xsyon, I would say wipe it. I know I could rebuild faster and better than anyone else. I just don't think it would do much for the game other than lose the people that are currently playing.
 

02-05-2014 10:18 AM
Xsyon Citizen
If you are not going to be sorry later for not starting over clean? then we will see how it work out, if you start with everything maxed and tons of stuff? you won't have anything left to do other then complain, whatever Xsyon do I am OK with it, but before Xsyon copy this server, please think about it, so you don't regret it.
 

02-06-2014 07:07 AM
Xsyon Citizen
His it becose you have nothing that we got to loose years of hard work to please you lol If they start new i will have to stay on PVP server and am a PVEer player so am not for it Better have 1 server then 2 in that case And am for it 1 server like DDT said If 2 then copy this server
 

02-07-2014 10:26 AM
I am considering this as a temporary solution before launching a second server.

My final decision will be influenced by additional data, advice and constraints:

- More than 1 server will be necessary before launching on Steam. One massive world running on several servers is not an option with our limited resources.

- A second PvE only server would be a duplicate of the current server. No characters, tribes or constructions would be lost. Players could maintain a character on both servers. Further servers, if needed, would be clean slate servers.

- Expanding the mist to include more than 6 to 8 new physical zones is not a current option. While nearly 100 new zones are physically prepared for expansion, because of changes made over the past year to named territories, scavenged resource distribution and creature migration, these zones are not ready to be released. The additional work required to open these zones only to increase the burden on a single server at a time when we need to optimize and decrease that burden is not feasible.

- I estimate that over 75% of all players interested in Xsyon desire PvE only without any PvP or the conflicts associated with it. This estimate is based on feedback from players and is reflected by a poll conducted my Massively.

- I've been talking to several industry veterans who confirm that these estimates are in line with the overall audience for sandbox MMOs.

Given the constraints I could implement the following:

- Single server, predominately PvE areas, with no PvP combat and no looting.

- PvP regions (named regions, not physical numbered zones) consisting of either 4 territories (one north, one south, one east and one west of the lake)
or
- a new PvP area at the northwest end of the existing map.

- These areas would not provide any additional benefit or resources. They would not impede traffic around the lake and should be easily avoidable. They would simply be areas where PvP players can go to or reside if they wish to engage in PvP.

This would be a temporary system until the need for a second server becomes imminent.

Feedback on the system under consideration as outlined above is welcome.
 

02-07-2014 12:33 PM
Xsyon Citizen
pew, ty for the reply, XM!

have you considered that the poll could be manipulated/botted?
i would recomment the extreme- and wastelandareas to be pvp-zones. they are already not impeded around the lake.

i know .... most "western world"-society-players dont like the idea of PvP and full loot. if you would open a chineese/korean/vietnamees-located pvp-server noone would complain about that. they only would complain about balance in (combat-)skills, hehe :D

One massive world running on several servers is not an option with our limited resources.
maybe time changes that?!
 

02-07-2014 01:01 PM
Xsyon Citizen
Quote Originally Posted by Xsyon
I am considering this as a temporary solution before launching a second server.

My final decision will be influenced by additional data, advice and constraints:

- More than 1 server will be necessary before launching on Steam. One massive world running on several servers is not an option with our limited resources.

- A second PvE only server would be a duplicate of the current server. No characters, tribes or constructions would be lost. Players could maintain a character on both servers. Further servers, if needed, would be clean slate servers.

- Expanding the mist to include more than 6 to 8 new physical zones is not a current option. While nearly 100 new zones are physically prepared for expansion, because of changes made over the past year to named territories, scavenged resource distribution and creature migration, these zones are not ready to be released. The additional work required to open these zones only to increase the burden on a single server at a time when we need to optimize and decrease that burden is not feasible.

- I estimate that over 75% of all players interested in Xsyon desire PvE only without any PvP or the conflicts associated with it. This estimate is based on feedback from players and is reflected by a poll conducted my Massively.

- I've been talking to several industry veterans who confirm that these estimates are in line with the overall audience for sandbox MMOs.

Given the constraints I could implement the following:

- Single server, predominately PvE areas, with no PvP combat and no looting.

- PvP regions (named regions, not physical numbered zones) consisting of either 4 territories (one north, one south, one east and one west of the lake)
or
- a new PvP area at the northwest end of the existing map.

- These areas would not provide any additional benefit or resources. They would not impede traffic around the lake and should be easily avoidable. They would simply be areas where PvP players can go to or reside if they wish to engage in PvP.

This would be a temporary system until the need for a second server becomes imminent.

Feedback on the system under consideration as outlined above is welcome.

Thanks for the reply on this important topic.

I wish you well in your choice of a PVE server.
 

02-07-2014 02:50 PM
Xsyon Citizen
Thank you Xsyon, you made a wise choice, I do think if you would have to implement more then two servers, people would move to clean servers from mixed, but not all.
I am happy that many more people would be able to join the community, because of their play style.

At MMORPG polls more then 75% players choose over pve server option not pvp server.
 

02-10-2014 12:51 PM
Xsyon Citizen
I think it's for best if you make new pvp area to keep all pvp together not all over the map, this is a whole point to find pvp without traveling from one content to the other to pvp. This would be pvp community, and if pvp community grow and needed to be expended? then it should be in such area so when expend it would not effect pve community.
 

02-20-2014 02:18 PM
Banned
I think it would be great to have zones, I personally don't think its a good idea at all to split the server between two when we already have a close to zero population.

I honestly feel you should be focusing on finishing the game before adding a 2nd in-complete server.

Two incomplete servers don't make one finished server, finish the game first, then expand.
 

02-22-2014 11:40 AM
Visitor
Quote Originally Posted by Xsyon
Given the constraints I could implement the following:

- Single server, predominately PvE areas, with no PvP combat and no looting.

- PvP regions (named regions, not physical numbered zones) consisting of either 4 territories (one north, one south, one east and one west of the lake)
or
- a new PvP area at the northwest end of the existing map.

- These areas would not provide any additional benefit or resources. They would not impede traffic around the lake and should be easily avoidable. They would simply be areas where PvP players can go to or reside if they wish to engage in PvP.

This would be a temporary system until the need for a second server becomes imminent.

Feedback on the system under consideration as outlined above is welcome.
Hi all. I haven't posted for a long time, but I kept reading the forum daily. I'm glad to see these options.
Separated PvE-PvP zones can work very well, if done correctly. It worked like that in RuneScape in its prime time, and both type of players, PvPers and PvEers loved it. Wilderness was a full loot PvP zone, and PvP players went there to fight each other, they didn't need any further incentive. If Xsyon choose this option over the PvE only server, than I think he should communicate it very clearly, that the PvP is not forced in any way, and that the PvP zones don't contain any special resources so the PvE players can play the full game without the need of visiting the PvP zones. This message has to get through clearly for the game to be able to attract that 75% who voted for the PvE server on massively.
 

Closed