I am considering this as a temporary solution before launching a second server.
My final decision will be influenced by additional data, advice and constraints:
- More than 1 server will be necessary before launching on Steam. One massive world running on several servers is not an option with our limited resources.
- A second PvE only server would be a duplicate of the current server. No characters, tribes or constructions would be lost. Players could maintain a character on both servers. Further servers, if needed, would be clean slate servers.
- Expanding the mist to include more than 6 to 8 new physical zones is not a current option. While nearly 100 new zones are physically prepared for expansion, because of changes made over the past year to named territories, scavenged resource distribution and creature migration, these zones are not ready to be released. The additional work required to open these zones only to increase the burden on a single server at a time when we need to optimize and decrease that burden is not feasible.
- I estimate that over 75% of all players interested in Xsyon desire PvE only without any PvP or the conflicts associated with it. This estimate is based on feedback from players and is reflected by a
poll conducted my Massively.
- I've been talking to several industry veterans who confirm that these estimates are in line with the overall audience for sandbox MMOs.
Given the constraints I could implement the following:
- Single server, predominately PvE areas, with no PvP combat and no looting.
- PvP regions (named regions, not physical numbered zones) consisting of either 4 territories (one north, one south, one east and one west of the lake)
or
- a new PvP area at the northwest end of the existing map.
- These areas would not provide any additional benefit or resources. They would not impede traffic around the lake and should be easily avoidable. They would simply be areas where PvP players can go to or reside if they wish to engage in PvP.
This would be a temporary system until the need for a second server becomes imminent.
Feedback on the system under consideration as outlined above is welcome.