Originally Posted by
znaiika
That is why pvp server should be for pvpers, and pve server for pveers, two different servers everyone happy.
There are many ways to have chalenge in a game aside pvp.
Like making items hard to find. (Like the old saw blades you quit over?)
I'm saying this, and I've yet to see you say otherwise.
PVE areas in game would be 70% of the server. You and other PVE players could play there, build there, craft there etc without fear of PVP. If you wanted PVP you would have the choice to go to the PVP areas (20% of the server). No one would force you to go there, there would be no reason for you to go there unless you wanted to PVP.
Why would this be bad?
In the PVP area, PVP players would have no tribe protection from being attacked. They would need to build walls and gates to protect themselves and use combat force. Sieging is not in game yet, but maybe one day it will be and these areas could be contested tribe lands.
These PVP areas are set off the current map set, away from the main population/starting areas. Give a warning to players going into these areas that is is a PVP area.
Pros:
Single server so you can play with all types of players and your friends/guild/clan.
PVP hotzones for PVP players to find pvp, more likely than PVPers spread over a 120 zones.
PVE players could have the option to PVP if they wanted (by choice only).
PVP areas on a PVE server would promote trade for crafters.
Cons:
Possible issues with crafters supplying PVPers in safety areas. (Will happen on the PVP server also under the current rule set)
PVPs unhappy being limited to small area of the map for PVP only.
Can you add reasons to this list?