Resource requirement, skill requirement, and recipe requirement for quality and durability on all finished products.
issueid=2064 12-22-2014 02:51 PM
Xsyon Citizen
Resource requirement, skill requirement, and recipe requirement for quality and durability on all finished products.

Let's take weapon crafting: in order to craft a knife you would need recipe which require skill level 5 to use, which then require some materials and tools, (note) if you have a knife recipe at level 5 and you have supreme level materials, you should still be able to craft knife but at level 5 only, to craft high level knife you would need to level-up your weapon-crafting skill, in order to level-up your skill, you would need higher level materials and higher level tools, let's say the next level is 15, so you could only level up to level 15 with low level materials and low level tools, to level-up pest level 15 you would need level 15 recipe, level 15 and up materials and level 15 and up tools, this system prevents form spamming low level materials to level-up skills to 100% and promotes trading, and with each level-up, increase material requirements, and remove knife blade as requirement, or, make knife blade recipe in tools skill, there are tons of metal laying around, also, durability should be based on metal type as well, for example: compare stainless steel and gold, stainless steel has good durability but gold don't have good durability instead it has value based on it's rarity.
Same way is for all other skills, wainwright should have different tiers of carts, like lower level forage carts use of forage materials and highest level carts using bone crafting and highest level materials and everything in between.
Issue Details
Issue Number 2064
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 1
Assigned Users (none)
Tags (none)




12-22-2014 03:44 PM
Xsyon Citizen
Crafting low level recipe should result in low quality and low durability.
Between low level carts an high level carts weight reduction should be as an advantage.

12-22-2014 03:52 PM
Xsyon Citizen
It's alreadly like this for many skills, all the armors, wainwright, and tools currently sorta.
Weapon crafting is on the list to do this with and likely other crafts.

Like take wainwright. The 5 slot cart QL doesnt matter. You need 90+ QL mats to make a 20 slot cart.

12-22-2014 04:12 PM
Xsyon Citizen
I would suggest making foragers cart as low level quality, weather it is 5 slot or 20 slot but with much less weight reduction compare to trappers cart, this way you would allow low level players to make low level carts and if they want better cart they would trade.

Too bad I cant fix my typo in this section, I need to repeat again, "Crafting low level recipe should result in low quality and low durability" even if you use highest level materials and tools.

12-22-2014 04:15 PM
Xsyon Citizen
And move some skills to architecture, bone-craft is a must, plus wood working and masonry.

12-24-2014 11:25 AM
Xsyon Citizen
mhh
you need prem ql for 20 slot , no ?
and why should a trapper cart be better , because you are into hunting ?
well , as long you have some blades :p
and what has bonecraft todo with architecture ?
anyway , merry Xmas :)

12-25-2014 04:19 AM
Xsyon Citizen
yes, in the past any quality was fine for 20 slot, not all needs to be at least 90q. thats fine, its a master recipe. a bone cart is maybe heavy couz you use bones. but grass/leather are not light in rl. its fine as it is.

12-25-2014 05:16 AM
Xsyon Citizen
I would like to see carts do different things, but that is for another topic.

I think weight reduction should be based on the # of slots. However, I think it should be backwards compared to how others view it.

5 slot carts should offer the BEST reduction in weight. Because you are trading off # of slots vs reduction.

12-25-2014 06:25 AM
Xsyon Citizen
Because bonecraft directly involved with making carts.

12-25-2014 07:18 AM
Xsyon Citizen
I think foragers carts should be 5 slots only then add tailor carts and make them 10 slots leather 15 slots and bonecraft 20 slots.

12-25-2014 07:22 AM
Xsyon Citizen
Then make foragers carts as low level recipe, tailor carts high level recipe, leather carts very high level recipe and bonecraft carts supreme level recipe.

12-25-2014 08:28 AM
Xsyon Citizen
and again i wonder , why just bonecraft ?
is it because you do hunting and nothing else ?
whats wrong with a 20 slot pioneer cart or forager cart ?

12-25-2014 08:54 AM
Xsyon Citizen
Bonecrafting must go to Architecture pool.
1: architecture has no balance/fluctuation and is use as an exploit, it needs balance.
2: bonecrafting is costly so it is a good option to balance architecture and wainwright, plus woodcrafting and masonry.
If Xsyon want to make specializations then this is a good start.
Hunting has nothing to do with bonecrafting in the way it would effect if bonecrafting is moved to architecture, but bonecrafting will effect architecture pool.

12-25-2014 08:59 AM
Xsyon Citizen
I think all forage recipes should be considered as low level recipes either it's a tool crafting basketry, carts, etc, then tailoring as a high level, leather as a very high level and bonecrafting supreme level.
This will create balance.

12-25-2014 09:24 AM
Xsyon Citizen
It would also be a good idea to move foraging, forestry and fire building to farming and food pool, for balance/fluctuation.

12-25-2014 10:00 AM
Xsyon Citizen
it would also be a good idea if you'd try to play solitare, since xsyon seems to not satisfy you in any point.

12-25-2014 10:29 AM
Xsyon Citizen
well , lets take that idea a step up
lvl 20 trapper cart needs sup bones , available only from creatures 800hp +
it needs master trapper Tools to build and ofcourse lvl 100 Wainwright
here we have a masterpiece that will need some skill to build , eventually some trading ( socialize with others ) and eventually Group hunting for the bones
mmo at its finest , but as of now everyone ( almost ) hide and dont even answers to a " hello world " on global
so conclusion is ? yes grind up Wainwright , hunting , toolmaking to 100 and build your cart by yourself :p
or whine because MrDDT can build it , and hey , thats nothing personal , just checking in a Little facts

12-25-2014 10:53 AM
Xsyon Citizen
Dorsie, you can get supreme bones from a 30HP bear. The HP of an animal doesnt make it have higher QL, it only effects the bonus and the amount of bones.

Having said that I see no reason why bonecrafted carts would be better than any other cart. I like that different carts are options for looks and choice in mats for your mat choice. However, I do think that there should be differences in carts, QL could effect the weight reduction, or maybe some carts are better in water (16m or less) or over roads and others are better over non roads etc.

Bonecrafting for sure does not need to move anywhere what so ever.

12-25-2014 12:05 PM
Xsyon Citizen
Because you want to use architecture and wainwright as an exploit I get that, but if it come to something else considered as an exploit? you approve that, so, basically anything you say is right anything I say is wrong, right?.

12-25-2014 12:06 PM
Xsyon Citizen
i know about the bones , just wanted to make it a Little more challange to get them , those i suggested Hp 800 +
no sup under that amount
beside of that i still don't get it why a trapper cart should be superior to other carts

12-25-2014 12:11 PM
Xsyon Citizen
dunno if that exploit thing was adressed to me , but even if not
where is the exploit ?

+ Reply