This are any ideas
Link warmap:
https://docs.google.com/presentation...s=1&slide=id.p
Here are some ideas for a Conquest scenario
What we would need :
1. in each zone a kind of STONEHENGE where players can set up the powerful WAR TOTEM. (can be crafted from Players)
2. WAR TOTEM Settings and Displays :
Fraction: example IMPERIUM (Entries may be can eventually from Players to have many variable Fractions)
Tribe Name: example OLD HEROES (Entries may be can eventually from Players/TRIBES )
ZONE COORDINATES: example 1200/3400 or so
LIVE of Totem : example 1000000 (to take a long time to destroy such a War Totem
INVENTAR: War Totem also loses alive over time! You pay maintence with food or other pieces .
War demands its tribute! This prevents a city from taking too many zones.
Money: With each passing day this was totem money or other things as a reward for taking this zone. This money can only be taken from the city that the war totem has set up!
3. A conquest map in game where the following is displayed:
-If a war totem was set on a Stonehenge. This indicates the faction (color/name), city name, life of war Totem and MAINTENCE and ZONE COORDINATES
-If a war totem is attacked or loses life because no food is in the inventory, a small fire also appears in the map
The same we can do with TRIBE TOTEM and TRADE TOTEM and we can see where in the world are citys and trade center