A few thoughts for the game improvement
issueid=1929 03-26-2014 08:12 AM
azure
A few thoughts for the game improvement
What could make the game better?

Last Update: 4/3/2014

• Suggestions •

I found the "In Development" section where there are already plans on the future development. But, here I am want to point out some request for a better gaming experience. So if you guys could consider this helpful, feel free to add this to your references.

First things first, is to point out some made plans and few suggestions to it.

1. Agriculture
  • It would be better if we can use a "HOE" to flat grounds and make a more cool planting area. So we can sort things out.
  • "Grass" can be planted so that we can have good source of it.
  • Flowers can be planted, can either be used as decoration or for something.
  • Not like trees, plants need to be watered in case it is far from a water source.
  • Wild animals eat your plants if not protected by wall (inside your tribe/home) or fences as well as can be stolen by other people.
  • Animal husbandry can be done by catching wild animals like cows, chicken, sheep, and more.
  • Fish pond is a great and fun idea (I would love to use my time in here).


2. Cooking Skill
  • First we need utensils for cooking like pot, knife, bowl and more.
  • Campfire can be used for cooking, and we can make a cooking pot above it.
  • People should be able to make their kitchens, and food storage.
  • More source of ingredients from wild animals and plants.


3. Pets
  • Able to protect territory from wild animals and bandits (if this will come in the future)
  • Able to reproduce.
  • Able to follow you adventuring.
  • It's good if it can be hungry and die, but not if there is no auto feeding system inside tribe (where you leave certain amount of food).


Now let me point some of my own main suggestion. (I'll edit this from time to time)


1. Map System
  • You can make an item "MAP" to show the whole Xsyon map and where you are.
  • In mini-map you can see ally, foes, and wild animals. How far will be depending on your skills.
  • See tribes in the map if visited.


2. Furniture
  • This is one feature that should be covered and prioritize more, because this is where your friends and family can gather and relax inside your house. Like bed, and sofas. (It can either boost stat for a certain amount of time when used).
  • This is also were you can showcase your skills and brag about to people visiting your place. Having tables and stuff to hold and show your rare items, blueprints, weapons and rare foods.
  • Benches where people can sit and talk around or idle... and more.
  • Lamps that gives light when dark/night.


3. More Weapons (Specifically the Ranged One)
  • There is no survival if there is no Bow, we want to build walls and tower archers and put the Bow on use. Kill wild animals nearby or bandit thieves attacking the tribe (If having on the future).
  • Torch, this is one of the most important part in a wilderness, It can attract revs but make animals away from you, and it can also bring light into darkness.
  • Spear, A weapon that can be thrown and pierce through a wild animal.


4. More thrills
  • Such as bandits and thieves attacking our tribe. Wild animals to destroy things if not protected by walls or not hidden. This is where the fun begins, of course people encounter danger, tragedy, calamity, and battles. Having this will be more realistic.
  • Predators in water (What?), what I mean are mostly SHARKS! that can bite you and ripe you to pieces if your too slow swimming. Or even add pirates. Awesome!
  • TREASURES! what is an adventure without treasures? Even I would love if Atlantis exist, but of course not. But having collections of jewels, gold, treasure chest, and other things that only one person can have? It can even give stats if within your territory and people would start want buying it from you! Isn't it awesome?


5. Boats
  • One of the people looking forward to, so I wouldn't talk much about this.


6. Tax
  • transaction bought on what tribe give tax, this will help one tribe to upgrade better and this will encourage people to recruit more, then the competition begins.
  • Even a tribe can have an entrance fee for their territory.


7. Capture Territory
  • Your tribe found a very good fishing spot, or a good scavenging spot. So why not take it or buy it? So you can limit people. That's what tribes are for.


8. Swimming Underwater
  • Swim under the water, gather shells and rocks. Even die drowning.


9. Resource sprite/model depends on Amount
  • This is where you gather resources, like grass. Its length should determine on how many times you have pulled it. So we can determine if its near to depletion.


10. Tribe can sell land rights to others
  • You want to solo the game? No tribes? But need protection? Then tribe must have a system where they can sell a piece of lot for other people, having tax and stuff. This will make the population more. If the bandits/thieves and wild animal attacks will be implemented, then people will likely need this.


11. Coins become the trade medium
  • Exchange dollar with coins, since it look more better and appropriate.
  • Coins can buy some of what premium members can (but premium always got advantages), because out of 10 people that would see this game, 1 to 3 people will only like to pay for the game and others quit. That 7 people can be such a waste that might also become a premium member one day. Isn't it better to have massive population and make the people who pay have better game play? Since the more people, the more reason staying and the more variety of choices could be made in the game. And since this is why it's online at the first place. So we can interact with other people. The more the merrier.


12. Portable Tent
  • Tent should give comfort, then you can create a tent that you can dismantle and put elsewhere within your journey.
  • It may or may not have a storage.
  • It can even be place on the 10th slot in Packs.


13. Fire burns Fire Hurt
  • Placing a Campfire inside a House can burn the house.
  • Stepping on a Fire can hurt you.


14. Animal Trap
  • Place a trap for wild animals
  • You can place a food to attract animals
  • Animals trapped inside will stop from growing


15. Letter, Mail, and Mailbox
  • A letter/mail (item) that stores message/paragraph/text and has a recipient to whom it is addressed.
  • A Mailbox Where you can put the letter/mail.


16. Slide when falling on a cliff/mountain
  • To prevent from being stuck.
  • More appropriate to see/more realistic.


Mini Suggestions

  • Climb Trees
  • More Fishes
  • More Animals
  • More Weapons
  • More Food source
  • Marriage/Relationship System
  • Use stalls/shop for selling/buying
  • Mounts for faster travel and carrying
  • Storage (Baskets, Carts) have log to see who take an item
  • Campfire, Tents, House, and etc. boost stamina regeneration.
  • Insects such as butterfly and bees. With different use and help.
  • Animals are afraid of campfire (fire)
  • Tree House
  • Fishing Bait


Last Update: 4/3/2014
Issue Details
Issue Number 1929
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 1
Assigned Users (none)
Tags (none)




04-21-2014 06:26 PM
Issue Changed by Xsyon
  • Status changed from Suggested to Acknowledged