New Server
issueid=2504 03-03-2017 07:51 AM
Alaya
New Server

I have seen a lot of post on the server situation and I have heard talk in game. But I couldn't find many suggestions on how to change it but maybe it was suggested some where and I just didn't see it. If I am repeating some one else's idea I apologize. With that being said, I would like to suggest a new server, because of low population of players. However, it wouldn't be fair to delete the PvP server or the PvE server without an option for the existing player who has worked on their character and has hundreds of hours of play time.
The new server would be PVE/PVP. Make zones that are PvP. Example High/Extreme are PvP areas. Low and medium areas are PVE. The new server would need to be a fresh server, meaning a clean slate. Not a copy of the PvP or PvE server as it is right now. Last time when the servers were divided, it was an copy of the PvE Server. (The divide also divided players) Make a new server but this time allow existing players to choose whether to carry over a character but this time it could be from either PvP server or PvE server but of course their tribe wouldn't exist. (My humble opinion- Its easier to build than to grind skills. )
The PvE Server and PvP Server that exist now could be locked (with notice given) and unplayable and new players couldn't start there. I know many have tons of resources stockpiled on the servers. Maybe allow for characters to have what they are caring in a bin on their back transfer too. I myself have items that I would hate to lose but I want to see this game progress. I know some will say it wouldn't be fair to have a fresh server and carrying items over could be disastrous but by allowing character transfers, the players who have years in this game wouldn't feel as if all those years were a total loss. I know that there are tribes on both servers that have members that no longer play or who were trial accounts. (They still count for tribe size) and that if a new server was created their tribes would be smaller to begin with and there would be no guarantee that the tribe could be in same location. But more players on one server the tribes could still grow. Even with those concerns, I believe it could be a solution to uniting the players. Its not perfect but its an idea. I look forward to see some feed back for this post.
Issue Details
Issue Number 2504
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority Unknown
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 2
Votes against this feature 2
Assigned Users (none)
Tags (none)




03-03-2017 09:19 AM
Xsyon Citizen
I clicked yes, but only if they close the other 2 servers down and made 1 PVP/PVE server. It would need to have PVP zones or areas.
It would also need to be a fresh start server.
Oddly enough, I would also want the totem system to be changed before starting to be a resource upkeep and resource to start a totem.
I also believe in order to do this, you would need to come out with a larger update of planned items that give a reason to step into a new server. Like content update with better PVE or siege system.

If ALL of these things were not done, I would say no to the new server.

03-03-2017 09:42 AM
Xsyon Citizen
Adding planned updates and totem resource upkeep is good idea.

03-03-2017 10:49 AM
Xsyon Citizen
Hell No, limp d*cked cyber bullies that have the cheek to call themselves gamers put this game on life support, and you not only want to give them a second chance to finish what they started, but have also suggested a server wipe.

If Jordi was dumb enough to even consider your suggestion then he might as well just pull the plug on this game right now.

03-03-2017 11:11 AM
Xsyon Citizen
I'm a little confused Bejaymac. What are you talking about? Please explain.

03-03-2017 04:42 PM
Xsyon Citizen
O.O

All good ideas with addition of roaming coyote paks and Revs able to roam and beat down walls. But like MrDDT said if you cant do it all then its not worth it.

BJ's position is as well warranted most due to where he likes to take up residence would turn to pvp. but I still look back at a statement I've made in the past...if this were an post apocalyptic time, there would be people that would kill for fud or clothes and the game is not complete without the fear factor.

I would vote yes but I'm not going to hold my breath.

Mookie

03-04-2017 02:55 AM
Xsyon Citizen
Actually Mookie going on Alaya's suggestions my location wouldn't be PVP, 904 and 864 are medium danger, it's the open world PVP for the other zones that bothers me.

As Jordi found to his cost and many other game developers have started to realise, open world PVP just invites a cancer into your game, players that just want to gank, grief and troll the other players.

They are the reason we have two servers, they are the reason SWTOR now only has PVE servers with a PVP instance, they are the reason PWI went from 8 servers to 4 PVE servers, and lets not forget what happened to Conan Exiles the other week, games hardly been out and it got hacked to oblivion, and what did the hackers do, ganked and griefed everyone they could find with their hacked admin powers.

I could go on but you get the point, open world PVP is bad for the health of PVE based games.

As for moving just our toons to a clean fresh new server, starting over doesn't bother me as I can be a bit of an alt-aholic and regularly start new toons in the games I play. The problem is that I believe many of the others are only still here down to the time and investment they have made, remove that and most wont come back.

03-09-2017 08:43 AM
Xsyon Citizen
Quote Originally Posted by Bejaymac
Hell No, limp d*cked cyber bullies that have the cheek to call themselves gamers put this game on life support, and you not only want to give them a second chance to finish what they started, but have also suggested a server wipe.

If Jordi was dumb enough to even consider your suggestion then he might as well just pull the plug on this game right now.
yeh id like a little clarification on that statement.

There is hardly any pvp on the pvp server, if you are referring to pvp gankers, by your statement you are referring to the current crop
of players and not players of old that may have done the things you mention.

03-11-2017 02:02 AM
Before I launched the War and Peace Servers I proposed a solution with PvE and PvP zones. It didn't generate enough interest.

Most players were against the idea.

Some were concerned with their zones becoming PvP zones.

Some players wanted PvE and PvP zones but with advantages to PvP zones. Taking into consideration that 75% to 80% of our players don't want PvP at all this was not a viable solution.

My biggest regret with Xsyon is launching with one server and not having the War and Peace servers from the start!

03-11-2017 12:48 PM
Xsyon Citizen
Before I launched the War and Peace Servers I proposed a solution with PvE and PvP zones. It didn't generate enough interest.
When you launched Peace server (war was already started) the solution with a PVE and PVE zones didn't get interest mostly because most people already left and signed out of the forums. Also the way it was suggested is that PVP areas would be equal to PVE areas with no reason to be in a PVP area.

Some players wanted PvE and PvP zones but with advantages to PvP zones. Taking into consideration that 75% to 80% of our players don't want PvP at all this was not a viable solution.

These 2 quotes go very hand in and on HOW to do it, and not just what you are doing it. Making a PVP area the only place to get xyz resources sounds good to a few PVP styles, but most players would hate this, being forced to trade with the PVPers.
What needs to be done for this to work, is a mix. 1)You have PVP areas that offers advantages for being in that area, because of the great risk. Key is that this advantage must not come at the cost of something you simply can not do in the PVE areas. Like special resource (mounts, or item style resources). Then ALSO MUST go with it is a PVE area which is harsh and hard to do with advantages to that area also. So both sides have bonus and negative. So in this special PVE area you have a very very hard lifestyle but gain maybe 2x resources or 2x skill gain. Apply same logic to the PVP areas. This way no one is left out and there gives a reason for people to have added risk.
You must look at risk vs reward.

Next you must take with a grain of salt when people say they don't want something because it would be harder. You have to look at if you give someone everything, there is nothing to do. Let them play the game for something. You need to progress and build up to being strong enough to do harder and more teamwork focused things. When people are giving others free carts, food, tools, weapons armor etc etc. You have a short burst of "This is awesome I got everything" but they strive for nothing and quit the game.

I promise you based on the people that first started this game you would have had more people on War server than you would have had on Peace but only at the start. You have the old forums you remember how people were asking for more war type stuff? The issue was and is, you lack anything for war players to do. You are promoting gank style PVP. What else is there on PVP? You can't claim contested areas, you can't siege bases, you can't have tribe wars, you can't even have a group vs group because there are NO GROUPS!
You made the PVP server a gankfest because you offer nothing for people that are warriors to do.
Next is you have PVE, even warriors who are split for PVP and PVE, you offer very little in the way of PVE. The PVE in this game is limited and uneventful. Mobs/Animals are highly predictable and easy to defeat solo or with 1 other player. Nothing for warriors to really sink into and do.


Most issues you look at are multi level, if you don't have all the parts in place even good parts of a good plan fail. Having a great crafting system as you do, without a reason to use the crafted items makes the whole system fail.

03-12-2017 01:53 AM
Xsyon Citizen
PvE and PvP can co-exist on the same server. Arche Age is a good example. Outside the safe areas it's a gankfest, but it's very lucrative to run the gauntlet and trade at the freeport in the opposing safe zone which is the only source of certain important mats. It's lucrative enough that players actively group together for both mutual protection and piracy. Inside the safe areas you can PvE til you're bored to tears and if you need the mats that can only be created at the enemy free port, you can buy them on the open market or join a guild that makes frequent runs across the water. There's a Guild vs Guild area as well where a limited number of regions are available to be controlled via construction and an investment of high end resources which are only found in the GvG regions. While control of an unclaimed region can be established any time the control conditions are met, control can only be contested during weekly siege events. I'm not necessarily suggesting these mechanics for Xsyon, only referencing them for perspective.

As for being "forced" to trade with the PvPers for certain items, that would seem to fall under the heading of "promoting the economy" and I'm all for it.

I am somewhat ambivalent about one server or two. However, I feel very strongly that there needs to be an imperative for conflict to necessitate cooperation and drive social evolution. Currently there is no significant need for cooperation that can not be satisfied by buying more accounts, which almost turns into Pay2Win, except there's nothing to win. While that may be good for Xsyon's coffers short term, I think it's bad for the game as a whole. (Arche Age is full-on P2W, which is why I don't play it despite all its great features.)

03-14-2017 12:19 PM
Xsyon Citizen
It looks as if there will never be an option for a server to have both pve and pvp elements. So disappointed to see the idea was totally rejected.

03-15-2017 09:44 PM
Xsyon Citizen
One Server...High Population and more new Player come back...ist so simpel!
PVE Player Play in PVE Zones the same as it is on her PVE Server!!!..and PVP Player have PVP in PVP Zones! BUT...more Player!

so...1 Server is not bad

03-17-2017 01:04 PM
Xsyon Citizen
Quote Originally Posted by PanStargazer
PvE and PvP can co-exist on the same server. Arche Age is a good example. Outside the safe areas it's a gankfest, but it's very lucrative to run the gauntlet and trade at the freeport in the opposing safe zone which is the only source of certain important mats. It's lucrative enough that players actively group together for both mutual protection and piracy. Inside the safe areas you can PvE til you're bored to tears and if you need the mats that can only be created at the enemy free port, you can buy them on the open market or join a guild that makes frequent runs across the water. There's a Guild vs Guild area as well where a limited number of regions are available to be controlled via construction and an investment of high end resources which are only found in the GvG regions. While control of an unclaimed region can be established any time the control conditions are met, control can only be contested during weekly siege events. I'm not necessarily suggesting these mechanics for Xsyon, only referencing them for perspective.

As for being "forced" to trade with the PvPers for certain items, that would seem to fall under the heading of "promoting the economy" and I'm all for it.

I am somewhat ambivalent about one server or two. However, I feel very strongly that there needs to be an imperative for conflict to necessitate cooperation and drive social evolution. Currently there is no significant need for cooperation that can not be satisfied by buying more accounts, which almost turns into Pay2Win, except there's nothing to win. While that may be good for Xsyon's coffers short term, I think it's bad for the game as a whole. (Arche Age is full-on P2W, which is why I don't play it despite all its great features.)
Uhmm.. the safe zones in archeage are full of griefing as well.. same faction griefing.. people blocking trade routes til you pay them to move, people with fast ships push your ship to shore and beach you and prevent you from moving till you pay them to move.. ALL games with PvP involved are not worth messing with.. there are too many a$$holes out there who get their rocks off ruining other peoples game play.. The only way Ive seen that PvE and PvP work well on the same server, is via Flagging.. if you want to pvp, you type /pvp on, if you dont you type /pvp off.. and once you turn pvp on, you cannot turn it off for a set amount of time, ive seen a few hours, and up to a week.. other than that, a system like Ultima Online had.. Faction system, if you want to PvP you join a guild and goto war with another guild.. if you dont want to PvP you make a PvE guild and you dont goto war.. any other system is just a waste of time..

And yes, if a PvE/PvP server was introduced.. and the other 2 shut down, I would uninstall and never come back. The whole selling point of this game to me was the ability to play on a PvE server.. take that away, and you take my interest with it..

03-17-2017 05:31 PM
Xsyon Citizen
I didn't say the safe zones were free of griefing. You can't be ganked and lose your loot unless you drop it or leave the safe zone. Some of the actions you mention are direct and blatant violations of the ToS and people get banned. (AA brings in enough money that they don't mind banning people.) But that's beside the point.

Flagging does nothing to stop non-combat griefing which does exist on the Xsyon PvE server. The problem is not the games, but as you so colorfully phrased it, there is an anti-social segment of the human population which is attracted to MMOGs. Currently the only way to discourage PvE griefing in Xyson is counter-griefing, or reporting.

My main point is that there is not much advantage to organizing groups of players in here, and things lke PvP zones and especially GvG challenges can change that.

03-18-2017 10:56 AM
Xsyon Citizen
Quote Originally Posted by doug111973
Uhmm.. the safe zones in archeage are full of griefing as well.. same faction griefing.. people blocking trade routes til you pay them to move, people with fast ships push your ship to shore and beach you and prevent you from moving till you pay them to move.. ALL games with PvP involved are not worth messing with.. there are too many a$$holes out there who get their rocks off ruining other peoples game play.. The only way Ive seen that PvE and PvP work well on the same server, is via Flagging.. if you want to pvp, you type /pvp on, if you dont you type /pvp off.. and once you turn pvp on, you cannot turn it off for a set amount of time, ive seen a few hours, and up to a week.. other than that, a system like Ultima Online had.. Faction system, if you want to PvP you join a guild and goto war with another guild.. if you dont want to PvP you make a PvE guild and you dont goto war.. any other system is just a waste of time..

And yes, if a PvE/PvP server was introduced.. and the other 2 shut down, I would uninstall and never come back. The whole selling point of this game to me was the ability to play on a PvE server.. take that away, and you take my interest with it..

All games have griefing. Even no PVP games. To me the worst griefing goes on in PVE games because you can't do anything to stop anything. But I know how PVP games are with bringing in some bad griefers.

You list UO as a "Faction System" yes it has a faction system, but really the core is a zone PVP and safe zone system with factions also. Even in the PVP zone it has flagging. So UO is a massive mix of system with the core being PVP zones.

Please tell me why zone system doesnt work? If you don't want PVP you stay in PVE area. Why doesn't that work?

If your reason is "because people can grief you in PVE areas" then no system works.