Skills does not show correct uses anymore
issueid=2128 03-02-2015 08:18 PM
Xsyon Citizen
Skills does not show correct uses anymore

on the stats window is a reset for "recent uses" but on the skill window there was no decay till now. i lost just from one day to the other a whole lot of uses. my terraforming for example shows 65k instead of 137k. is it a bug or was there any reset? it happend to all skills.
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Issue Details
Issue Number 2128
Project Bugs Reports
Category Code - User Interface
Status Not a Bug
Priority 1 - Highest
Affected Version Unknown
Fixed Version (none)
Users able to reproduce bug 0
Users unable to reproduce bug 0
Assigned Users (none)
Tags (none)




03-02-2015 08:57 PM
Xsyon Citizen
 

03-02-2015 09:02 PM
Xsyon Citizen
if it helps somehow, my subscription is active, i also relogged.
 

03-03-2015 11:24 AM
Xsyon Citizen
my alt still have all uses. its just Pean who lost them on all skill. a few skills show no or almost no uses now and they are on 100.
 

03-03-2015 11:39 PM
The 'recent uses' tracks skill uses within the last 7 'active days'. Only days when you log in are counted as 'active days'.

The use count should update and change regularly, raising on days that you use a skill and lowering on days that a day with many uses drops out of the 'active day' list.

I checked your main character on the Test Server and the recent uses for Terraforming looked correct and are much lower than what you posted above. Since you logged in, they should have updated.

What you described is normal and I've checked the data for many players. It all looks correct.
 

03-04-2015 12:41 AM
Xsyon Citizen
Thats not correct. the post is now marked as "not a bug". well it is a bug since we do not talk about "recent uses" on stats which reset every 7 days. the "uses" on my "skills" are not correct anymore.

how can my uses on terraforming be correct and lower in the same time? i didnt edit the number which is showing up on the screen, this is the amount of uses i had ( on the back up which runds on the testserver ) and should be even a little bit higher on the mainserver now.

please check my charackter on the mainserver again. my wainwraight is maxed and show 800ish uses, my hiding is maxed and show 1 use, my architecture shows 89 uses, scavenging 97, have about 3k uses. all the uses on skills i raised up in the past are gone. just the uses i did since i returned sow up now.

for my other charackter everything is still fine. also asked 2 other players and they can not confirm the problem. it just happend yesterday and i dont know what caused the bug.
 

03-04-2015 12:46 AM
Xsyon Citizen
oh and the combat skills show it very well. i bet everyone would be happy to have the skills on these lvl with this uses.
 

03-04-2015 01:00 AM
I'll try to explain better.

The stats only shift 'active days' on days that you actually log in. Comparing what is on the Test Server and the Main Servers is not a valid check because the Test Server is a backup that's been restored several times. For example, if you played every day on the Peace Server, the 'recent uses' should show uses during the past week. The data on the Test Server has the 'recent uses' for the week prior to the Test Server data being restored, updating only if you log in to the Test Server.

The 'recent uses' on a skill are not the total number of uses. It's very possible to have a skill at 100 with 0 'recent uses' if you used only other skills during that week.

You stated 'just the uses I did since I returned show up now'. This is 100% correct and how it should be. Only the past 7 'active days' are tracked.

I hope that's clear now.
 

03-04-2015 02:59 AM
Xsyon Citizen
jordi, please consider about it one more time. the uses on skills do not reset, they will count further and further. my screenshot even explain that i'm talking about the uses on skills.

"recent" uses = stats ( reset after 7 days, right )
"uses" = skills ( do not reset )

i lost my skills uses, nobody else i asked did. MrDDT logged in and proved it. Sark proved it. my screen explain that it happend to me. so if it effect only one player it have to be a bug, am i wrong?
they havn't reseted in years why would they do now? and why just for my main char? my alt (Pwn) which is created a few weeks after my main (Pean) still have all uses he ever did showing up.

btw. nobody would do 138k uses terraforming in 7 days.

whenever i start grinding any skill which is not 100, i look at my uses and write down when i get the next 0,1. this way i know how much actions & materials i need to reach my daily goal. i'm looking at my uses every day this way and i have never lost any before.
i'm also aware of the decay on the "stats" every 7 days. but thats not what i was talking about.
 

03-04-2015 03:06 AM
Xsyon Citizen
Xsyon, you are wrong.

Skill recent uses never reset.
 

03-04-2015 07:46 PM
After further inspection of the code and the data, I see there is a problem. The problem is with the skill tracker update.

Here is how both the skill and stat trackers are implemented:

The trackers keep track of uses per day for the past 7 'active days'. An 'active day' is a real life day during which the player has logged on. If a player logs on every day during the week, the tracker should be showing the recent uses for that week only. If a player logs on once per month, the recent uses would encompass 7 months of that player's time.

When the trackers began, the numbers were all set to 0. At the end of the first active day, the numbers for a particular skill would look something like this:

day 1 day 2 day 3 day 4 day 5 day 6 day 7 total
87 0 0 0 0 0 0 87

At the beginning of the second active day the numbers would look like this:

day 1 day 2 day 3 day 4 day 5 day 6 day 7 total
0 87 0 0 0 0 0 87

At the end of the second active day the numbers would look something like this:

day 1 day 2 day 3 day 4 day 5 day 6 day 7 total
63 87 0 0 0 0 0 150

And so on....

As players only see the total recent uses, these uses can only increase until 7 active days have passed. After 7 active days, the numbers can go up or down and even end up back at 0 if the player is not using that particular skill.

For example, at the end of the first active week, the numbers could be something like this:
day 1 day 2 day 3 day 4 day 5 day 6 day 7 total
58 17 68 53 22 63 87 368

At the beginning of the next active day they would be like this, with the total dropping:

day 1 day 2 day 3 day 4 day 5 day 6 day 7 total
0 58 17 68 53 22 63 281

That's how the system is intended to work and is actually working.

There is one major problem though. The 'active day' is not being updated as often as it should. It currently requires the player to be online during the day change (and it may have other problems causing it to not update even at that moment). If the player is not online at the right time, he can be stuck piling up thousands of uses in one active day.

Looking at the data I see that:

Some players have had their active day updated many times with total skill uses going up and down (which is how it should be).
Some players have had their active day updated but only a few times since the launch of the trackers, so their uses are piled up on several 'active days' and their total has never decreased.
Some have the full week with numbers, so the next time they are updated (happen to be on at the right time), they will lose uses (as they should).

Players that played when the trackers were launched are more likely to have thousands of uses piled up on one active day as we used to restart the server every day which was also preventing the trackers to update properly.

What happened with your character is that your tracker finally updated an seventh time, correctly setting day 1 to 0 and removing the use counts that were piled up on day 7.

So the real issue here is that the tracker update needs to be revised to make sure it updates daily on days when a player has logged in and not just if the player happens to be logged in at the exact moment that the date changes.

I will create a new bug report for this issue.

Thanks for pointing this out. I was unaware that players thought that the uses on skills should be the total uses. They are set up to be the recent uses like stats. The stat tracker has a slightly different update timer which is why it's been updating more correctly. I'm not sure that it's 100% correct either though and both trackers will be checked and made sure to be correct.
 

03-04-2015 09:11 PM
Xsyon Citizen
hang on, for stats i can see a reason why the recent uses will go down, its even helpful if you want to make sure non of the stats you want to keep decay
for skills it makes no sense couz a player can decide the decay with locks.
i'd rather see the total uses of a skill, even if a player just use it like a own archivment system which shows the effort he put into his charackter ( since there is nothing a player can do wich would not add a use in the game ), than a recent use system. or at least both if you see a recent use sytsem neccesairy. i'm pretty sure most players would appreciate it pretty much!