Originally Posted by
Xsyon
To clarify: When you mean 'resources' do you mean resources gained by dismantling buildings? Or abandoned carts? Or baskets stored in buildings? All of these or some of these specifically?
"resources" could be anything from a building (teepee or chief tent for example) that you could open the locked bins of and take whatever was inside, this could be everything from armor, weapons, tools, money, even materials for grinding.
Quite often abandond tribes will have alot of materials for grinding, they could be in carts, they could be locked in buildings, but almost always there is a large amount of materials for grinding. Other things are a bonus, but half the game is finding materials, so naturally people horde them.
Like for example the tribe me and sark where fighting over had at least 6 bins full of bones and thats after I organized them by type and auto stacked them... so that was "alot" of grind in "just" the bones I raided from that tribe alone.
That same tribe had a large amount of clothe as well that I used to grind my dex up, a fair amount of stat gain that was technically "free" cuz I didn't have to go out and spend the time to gain the resources, I just needed to organize them and get it back to my tribe.
The point I'm making is that this is a fair amount of "free" stats in materials, there honestly should have been a battle over this instead of someone being able to drop a totem to take it all. If someone takes the physical time to look through the bins/buildings ect to look for things useful or sit there and grind materials, they should NOT be protected under a totem. They should be "at risk" to having someone else, who equally wants those resources, coming up and killing them to take them OR lets people use hide to get around someone stronger than you to give you multiple options to get the resources. You could even gang up on someone by having numbers in a tribe. Theres options, gameplay, people thinking or how to get the things they want, raiding, organized pvp, this is all good things.
If someone wants to spend hours somewhere grinding materials, they should do so in the understanding that anyone could come along at any time. Free stats (the core of any pvp game) with the risk if someone shows up while your raiding.
If someone wants to spend the hours loading a cart up with stuff and than running the cart back to their tribe, they should do so in the understanding that anyone could come along at any time while they where loading the materials, or anytime while they are running home, opening up the option for bandits to stalk someone with a heavy cart, since their energy would be low often and thus, giving you an advantage if you attacked them with low energy while your high.
The point here is you should have a risk to reward ratio. Right now theres no risk, just all rewards go to the first person to show up... this isn't very fun for people who show up after, is unbalanced since one person is getting the biggest boost without any way of contesting it and shuts down all player interactions and gameplay that could be created around these situations.
With the risk to reward ratio being there, this would encourage player interactions that are sorely missing atm, encourage players to find ways to get as much resources as they can instead of "Easy button" grabbing it all than afking it would have to be done asap, create fun gameplay possibilities that are not possible atm cuz you could only get as much materials or resources as you would put time into.
Thats the main core of what the issues are;
the first is; a totem takes 2 secs to drop and not everyone has a alt to do it. Where as if you can't drop a totem for 30 days, its instead forcing the players to get as much resources/materials as they can before someone else does. This puts a level of urgency in players to play more to get more resources, the more effort and time they put in, the more they are rewarded with more resources/materials from the raid.
the second is; players on pvp want to be able to raid. By letting someone drop a totem down and take everything removes the ability to raid from the game. Pvp players want to be able to use their strength, or numbers, or stealth, or wits, or smooth talking to be able to get the resources they want, by letting someone drop a totem drop it removes any of these types of game play from happening, cuz theres no reason for them to use any of them for gaining materials/resources in any other way outside of raiding abandoned tribes... so this one situation with the highest rewards should be a time+effort=reward to feel fair... but beyond that is also forcing players to interact with each other in half dozen or more ways to get what they can out of it before its gone.
For example if industreal strength or elite ever goes abandoned it would be a huge shame to watch someone with 5 alts totem drop all the key spots.... cuz the amount of resources those two tribes would have would be "insane" enough to easily 5-100 skills or/and large stat gains. To give this kind of a player boost without any fight or any battle or any way of contesting it, is extremely unbalanced and feels bad on a pvp server where you can't really use pvp to do anything... This would open up pvp "hotspots" since now everybody who is paying attention to that spot can try their tactics to get the resources/materials they want, instead of being locked out by the first person.