Dexterity Idea
issueid=1637 08-03-2012 04:00 PM
Xsyon Citizen
Dexterity Idea

Right now as I understand Dexterity does not effect anything. Per this post ...
http://www.xsyon.com/forum/showthrea...wbie-Guide-WIP

I suggest Dexterity affects HP, Damage and Speed. The definition of dexterity is
: readiness and grace in physical activity; especially : skill and ease in using the hands

This would allow the crafting skills such as tailoring have it own advantages...

Right now theres a major advantage in choosing to craft leather/bone and using picks and axes,..

There no balance between the STR / FORT skills and Crafting light cloth armor which should be weighted towards speed and damage...

The other skills make everything a high HP tank with big attacks... Armor and stats to be reassessed to:

Heavy Armor / Bone
Medium Armor / Leather
Light Armor / Cloth
Grass should be just secondary armor slots...

Should be a clear advantage and disadvantage to the thre major tiers
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Issue Details
Issue Number 1637
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority Unknown
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 1
Votes against this feature 0
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08-03-2012 09:44 PM
Xsyon Citizen
I dont know why you single out DEX here, when all the stats need more balancing.

STR/FOR/AGI overpower ALL other stats. They also are major combat stats. Thus forcing people to choose combat as a primary skill, along with the other skills that these crafts go with, which also happen to be heavy combat. (Bonecrafting, Leathercrafting)

My idea is to take a look at each stat and figure out what you want it to be, and then give a bonus that is equal to EVERYDAY life of other stats. IE, STR has major effects on everyday life with weight you can carry and its good in combat, and it has some crafting skills with it. So its clearly well off. While INT could effect things like action speed. Higher your INT will effect your crafting speed by 1% per 3 points of INT, at 100 INT you would have 33% faster crafting/action speed.
CHA could effect the base chance at a higher avg of actions. Like when you scav and your stats are say maxed out, and skill is maxed out right now you have an equal chance to get 85QL as you do 99QL, so each one is a 7% chance to get any point in there. Higher CHA could make it so lower QL is lower chance and higher QL is higher chance. So each CHA is worth .33% (or 3 to 1 ratio) of 1% better QL stuff. So at 100CHA you would have instead of a 7% chance to 85QL you would have a 2% chance. At the same token you would have a 21% chance to get 99QL item. Couple with this combat criticals or something. With a 5% base chance to do 2x damage, CHA could increase that chance by .33% per point, so at 100CHA you would have a chance to do 2x damage on your swings at 38%.


This is just a basic concept of how to balance the stats. I think they did a great job in balancing the stats with each resource/combat/crafting skill. However, I think they need to balance the stats to everyday play else people will all tend to have very close stats for the most part and little choice after that.

I'm very much of a fan of people building a toon to their playstyle not forcing themselves to play someone's playstyle because its so much better.


Just FYI there are advantages for each of those types (save grass armor which is bottom of the barrel on everything but defense).

Bone is heavy and costly.
Leather is light and slightly costly.
Cloth is very light and cheap.
Grass is very light and cheap.

In combat, I almost never wear bone, most people would class me as a top if not thee top end fighter. I dont wear bone because its weight is a cost that I dont like holding me back. I play to my strength of fast attacks, and manual dodge.
 

08-04-2012 09:30 AM
Xsyon Citizen
I singled out dexterity because its the only one that really doesnt do anything right now, but alot of crafts increase this skill... If you would have read the post I included up there...

I also singled it out be cause it made sense to give that particular stat bonus's to cloth wearers..

Dexterity Effects as primary stat:

Fishing: Dexterity Intelligence
Tailoring: Dexterity Agility
Wainwright Dexterity Strength
Bows: Dexterity Perception (Future Skill)
Spears: Dexterity Charm (Future Skill)

But it does not Directly effect HP or Attack damage like the following craft skills:

Bonecraft: Fortitude Charm
Leathercraft: Strength Perception
Logging: Strength Agility
Terraforming: Fortitude Strength
Weaponcraft: Perception Strength
Masonry: Fortitude Charm
Clubs: Strength Fortitude
Picks: Fortitude Strength
Poles: Fortitude Strength (Future Skill)

Its almost a must to craft half N half leather and bone and use picks to fight, Its also no wonder most of you the people like your self have tons o masonry and logging going on cause with those 5 skills maxing attack power and HP why do anything else...

There no reason Dexterity cloth Shouldnt be like DPS armor maybe offering a damage add ( primary ) and a HP ( secondary ).... Right now the game is extremely weighted towards Leather / logging / picks / bone ....
 

08-04-2012 11:29 AM
Xsyon Citizen
I dont see why HP and Dex link up in any way shape or form. I agree that dex should have more effect on other things, just like OTHER stats should have more effect.
HP and damage are not the only things that can effect things.

I dont know why you think that cloth armor isnt valued, when it IS of great value just not for combat. Why should it be of great value to combat?

You keep saying "skill" when talking about DEX you know its a stat right?
If you do know its a stat you would also know that like I said INT, SPI, CHA, PER, and other stats have very minor effects on things LIKE DEX.

I can think of a great reason why you shouldnt add 3 things to DEX. Because of balance.

Now you are also talking about DEX cloth (which I'm not sure why this matters) however, what it sounds like if you want to be a dex using player, have overpowering cloth armor, and make your own gear all rolled into 1 stat.

Just for your info, I'm a Tailor. Which means I have very high DEX. (higher than yours) I dont do masonry AT ALL, because it increases CHA, and I dont do bonecrafting AT ALL because it increases CHA.

Just FYI also FOR has NO EFFECT on damage or DPS.
The only stat that effects damage is STR.
AGI effects attack speed which effects DPS.

Dex is also one of the more important crafting skills due to tailoring.
There are 3 crafting skills that are effected greatly by stats.
Tailoring, Bonecrafting, and Leathercrafting. This is because of how bonuses work.

Now if you were to have said PER, or SPI, I could have agreed a little more with you. But DEX is the strongest crafting stat outside of STR and FOR.
 

08-06-2012 03:57 PM
Xsyon Citizen
I should be used to you not understanding what is said, and I find myself debating on reiterating it again...

Its like you read 1 paragraph and think you understand the post in its entirety...

What I said was if you would have tried to understand is every skill that has to do with why the majority of people craft certain things is because It Raises HP and damage with ease..

Out of the 37ish current and future skills only one skill crosses over with STR and Zero with FORT. SO Why would be make sense to have light armor with lower defense cross over with HP...

Why wouldnt it makes sense to make cloth armor a DPS armor, low defense having more offense is very common in the MMO world..
i.e.

Heavy armor = High defense / Low offense ( bone )
Medium armor = Medium Defense / Medium offense ( leather )
Light Armor = Low Defense / High offense ( cloth )

Keep in mind Being a better crafter with better parts could mod end results... This is common in nearly every MMO, It also give reason to use certain armors for certain adds actually driving people for full customizations... And more trade...

Dex may be the 3 strongest stat but it does not effect have nearly the effect the other stats have....

I dont know how you can say roll it all into one stat whens its already done for other stats... Highlighted for you below as listed buy Dev's
//////////////////////////////////////////////////


Strength (affects encumbrance/weight capacity, increases damage in combat, increases hp.)
Fortitude (reduces energy drain whilst moving, increases hp)
Agility (affects movement speed and combat speed)
Dexterity (?)
Charm (affects hidden ‘Luck’ value, i.e more chance of finding rare items)
Perception (affects ‘detection’, i.e easier to see players in hide mode)
Intelligence (affects learn/skill gain rate?)
Spirit (affects xp rate, increases hp)

All Im saying is offer some advantages to Dexterity and Dexterity Crafters that level the playing field with STR/FORT/Spirit Crafters.... Why wouldnt you just craft or whatever just only for these gains...

Try to fully read and understand me as your half-cocked shit storm posts are defeating the purpose pretty often
 

08-06-2012 09:45 PM
Xsyon Citizen
Dex has the most skills as the primary stat. I'm not sure why you think its underpowered but its a very strong stat.
A lot of the secondary things like "luck" are not really working or not very strong in game. Like saying SPI effects HP, sure it does very very minor. PER effecting hiding? Yeah right try it, its not working at all.

I'm not saying that cloth cant be a high offense / low defense armor. Which it can be, I'm saying I dont see why DEX has to do all those things you say. Its a strong CRAFTING stat why would you make it the best crafting stat AND best combat stat? Makes no sense.

I also wouldnt say most people craft to bring damage and HP. I would say most people do it for a mix of reasons. Defense, the use of the item (like toolcrafting), for looks, everyday ease of use (like waterskins).

It sounds to me like you want everything and you like DEX because you want to use it with a few of your skills and cant fit other stats into your build. Dont get me wrong, some stats are way to strong. Ive said this many times. DEX is one that is in the middle IMO. PER, INT, SPI, CHA are the ones needing the most buffing, then DEX. If I had to rank them.


My understanding of the game is pretty good I would say. Your post makes some valid points but just into some of the wrong parts. Like saying DEX instead of saying something like PER. Either way, all those stats that have no major effect on EVERYDAY play should be buffed. Because like you say just effecting crafting isnt enough.

I posted some ideas how to do this. But remember you have to keep a balance. All the things you are asking for in DEX would make it the strongest stat in the game by far. Which makes no sense as its also one of the strongest crafting stats also.

TL:DR

Yes DEX needs a buff, but so do other stats. Dont overbuff.
Yes Cloth needs to be more effective for what its doing.
 

08-07-2012 08:28 AM
Xsyon Citizen
Lordadamar, I really don't buy the idea of

Heavy armor = High defense / Low offense ( bone )
Medium armor = Medium Defense / Medium offense ( leather )
Light Armor = Low Defense / High offense ( cloth )


The above is true for most MMO's with magic users being in one end and the warrior (tank) being in the other. The rest of the "classes" make up utility-classes in between. It would be pretty nice with a game that turned the tables a bit and went away from that thinking altogether.

Armor type should directly affect energy drain, mobility and damage reduction. That is pretty logical. It could also affect other things like resistances and comfort of course, but they are harder to generalise. That removing my leather hat should make me swing harder is just ... sillly though. Almost as silly as that a higher strength make me have more health points... :p
 

08-07-2012 12:26 PM
Xsyon Citizen
@azzymor

The only reason I brought the armor categories up is because It make all armor types have a general purpose, and easier for new people to figure out. It does not mean that through crafting and skills they wouldnt or couldnt get modded to fit a players style..

I dont think armor and the work it takes to craft a piece, has a high enough impact in the game. Dexterity was only brought up for possible adds because it doesnt add anything right now... And HP is added in 3 spots...

Maybe a revamp of of what all the stats add is needed.. Because Spirit and STR adding HP sounds stupid to me...

What you need to put into perspective is its real easy to craft bone and leather that mods the crap out of STR, FORT, SPIRIT... Cloth it is not, so where is the balance...
 

08-07-2012 10:15 PM
Xsyon Citizen
First the armor types stuff is being revamped and balanced.
Second Cloth isnt made for STR bonuses. Its made for other types of bonuses, like CHA.

SPI adds almost no HP at all its very minor. I guess making 5 points of DEX = 1 HP would give it HP on DEX however, its really sorta moot at that point isnt it? Which is how CHA and HP is. Just FYI there is 4 stats that add HP, not 3.

I also wouldnt say its "Easy" to make STR or FOR or SPI armor from bone and leather. Unlike Cloth you have to go out and kill and hunt things to get the mats. Cloth you only need to scav, which can be done inside a safe area.
 

08-08-2012 07:52 AM
Xsyon Citizen
I dident read everything above just enough to get an idea what its about but lordadamar im not sure myself why you say dex instead of saying all stats but str,agil and fort.

everything but str fort and agil need something more then just crafting type effects to make them on par with the 3 main stats.

spirit and charm may give a little bit of hp but so does str and the main hp stat fort and they give LOTS more then charm and spirit so thats nothing really and charm giving LUCK? um yeah we have heard that from day one and imo its so little effect that it might as well not be there at all IF it even is.....i dont think it does anything at all tbh.

spirit giving a little more exp ok thats a lil something....does it still give exp after stat revamp? im not sure havent tested it myself.

In order to make all stats worth while they all need real effects that help and not hurt but makes it less easy for players that dont have as much said stat.Lets say Luck was a real thing in this game and you have low charm...then that person should maybe never or just very very seldom find certain things in scaving or even stuff like flint and obsidian poping for them as someone with very high charm find that stuff a lot more easy as they get lucky a lot more.(this could also work as having high perception)

Dex could be used for keeping your aim a lot more steady for when bows are in the game ect.

Spirit could be used to auto regain hp a lot faster when resting.

Intel could make it to where you can learn even more recipes then the other guy even if they have same stats and skill in said craft because there smarter.

It dont have to be what I just said hell I just made that stuff up as an example but the point is that str agil and fort have such a huger effect on every min and sec a player spends in the game that it makes them MUST HAVE stats because the other stats are for the most part nothing more then crafting stats.