Let Free To Play Members Increase their combat stats
issueid=1839 08-29-2013 07:15 PM
Shaco
Let Free To Play Members Increase their combat stats

This game is a lot of fun, and the combat is what I find the most fun and my friends. We can't afford monthly fees at the current moment, and we find the game a lot of fun. Everywhere you go, you can't increase your combat skills, you just play with your 50 hp and barely any damage for the rest of the game till you buy membership fees. All my friends quit because they find the combat fun, but they're super handicapped at it. I know this is developed by 1 guy, but this is just an opinion, I hate being killed in 1 shot everywhere I go without improving my character.

I know we can buy the game, but it's like a risk of doing so if we can't experience the game well enough, you may like it for the 1st day, then hate it the next day and your money is lost.
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1839
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority Unknown
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 1
Votes against this feature 7
Assigned Users (none)
Tags (none)




08-29-2013 11:21 PM
Xsyon Citizen
If you like the game and you want to play it, pay for it.

10$ a month is not costly.
 

08-30-2013 05:41 AM
Xsyon Citizen
i think it also...i love the game and pay for it!
 

08-30-2013 05:45 AM
Xsyon Citizen
The same argument can be made for crafting where a FTP crafter will be unable to compete against a paying crafter when it comes to goods. Thus one could conclude the whole game to be free. So if it is equality you want, then you should equally contribute as others do. Maintaining servers, a website, and spending all day writing code costs money. The people who are paying and 1-shotting you and your friends are the very same people who are making it possible for you all to even play for free.
 

08-30-2013 07:04 AM
Visitor
Quote Originally Posted by MrDDT
If you like the game and you want to play it, pay for it.

10$ a month is not costly.
To some it is, and it's just an opinion.
 

08-30-2013 07:06 AM
Visitor
Quote Originally Posted by Whorlok
i think it also...i love the game and pay for it!
I can't very pay monthly games at the current moment, does that mean I should quit Xsyon?
 

08-30-2013 07:06 AM
Visitor
Quote Originally Posted by cbowsin
The same argument can be made for crafting where a FTP crafter will be unable to compete against a paying crafter when it comes to goods. Thus one could conclude the whole game to be free. So if it is equality you want, then you should equally contribute as others do. Maintaining servers, a website, and spending all day writing code costs money. The people who are paying and 1-shotting you and your friends are the very same people who are making it possible for you all to even play for free.
Crafting isn't as important as combat.
 

10-09-2013 06:29 AM
Quote Originally Posted by Shaco
I can't very pay monthly games at the current moment, does that mean I should quit Xsyon?
Let's face it. Xsyon in not a true F2P game - there is no way for you to compete with the "big guys" as a free player and there is no way to earn your premium in-game. Instead it is a free trial without a limit of time.

So although you could theoretically play the game as a free player for months and years, the truth is that you will get stucked (no more progression possibilities) pretty fast and you will have two option - either get premium or quit, so if you really can't get your hand on 33 cents per day (to make $10 per month) then quitting is your real option. But I highly doubt that you really can't make $10 - just do some babysitting or groceries for your neighbors or save from the school snacks - could do that even as a 10 yrs old.

And no, I don't agree with lifting the limits for free players. If this would happen, there will be less and less reasons for people to become premium, and I really think the game can't afford a lot of free players without a solid number of paid players to support them.

And about crafting vs fighting vs building - there is really not one more important than the other - it's just a matter of preferences. That's the fun of a sandbox game - there is nothing you should do, but a lot of things you can do - and picking one or another is just your decision.
 

11-11-2013 04:53 AM
Xsyon Citizen
The only thing I would suggest looking at is a higher cap for nonsubscribing citizens (people who have at one point paid for the game)

So :
F2P - 30 cap
Citizen unsubbed - between 50 at a minimum or 75 at a maximum cap - open to feedback on where in this range the cap should be.
Citizen subbed - 100 cap.
 

11-11-2013 05:45 AM
Xsyon Citizen
I wouldn't mind if f2p-players also could set up a rudimentary totem allowing them to have a safe zone of..say a few m radius to protect baskets and such.
 

11-11-2013 02:03 PM
Xsyon Citizen
There are too many possible exploits / grief methods to allow pure F2P players (who never brought a copy of the game) to ever allow them to be able to place a totem.

Essentially you'll only he limited by the number of email address you can make, and if you have your own domain name like me you can make pretty near an exhaust able supply of them.

With unlimited accounts you could do things like peg in existing tribes preventing their borders from expanding, lock up areas I a minefield like totem field, leave 'rev' time bombs (though with the newest patch that wouldn't be as effective). I'm a nice guy and U cane up with those in a few seconds. Imagine what some prick could come up with given time and an inclination to piss people off.

Remember Steam launch is probably sometime next year, imagine what some of those bored people could get up to.
 

11-11-2013 03:01 PM
Visitor
Normally, I would agree with the OP. I mean, so long as a game is advertised as a f2p, it should show some love towards it, because let's face it, as a f2p game (officially) people can assume too much about how "free" it is exactly.

But. With that said. This game has a decent trial model, so I think it should advertised as a free trial (I seriously don't understand why people don't just do this in the first place...), with encouragement to subscribe. The community is decent, and the game really does have a good core mechanic to it. The game is pretty friendly to f2p players as well. Even if you're not on par with paying members, you can still a good few animals, you can still be a trader, if you join a tribe, you can still be an architect. You still have the option to do everything, it's just limited. Which, if it's advertised as a limitless trial, works perfectly. It does the "keep you wanting more" pretty good. I can understand not being able to pay the monthly fee, but if you really like the game, then I suggest trying to find a way to pay for it. You could still play for free, and still have the option to experience everything, or you could pay, work up and be on par with paying members, and be competitive about it. Either way, it's a win-win, depending on your view.