Architecture and WOOD
issueid=1603 06-26-2012 03:06 PM
Xsyon Citizen
Architecture and WOOD

Remove the requirement that a project requiring multiple high numbers of logs have to have the exact same log type..

It seems counter productive WOOD is WOOD the end product doesnt look different according to wood type...

I have literally spent a week cutting down everything in the immediate area of my tribe and harvesting and replanting everything to be the same because its a giant headache...

BTW what is a zones Tree limit count and natural respawn timer for trees, This seems arbitrary ill melt a forest down just to replant and some times I can plant the same number of trees I take down but other times I cant...

Why is there a limit nature doesnt have one... lol
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1603
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




06-26-2012 08:33 PM
Xsyon Citizen
Again, I dont see the reason for this, you might as well say this about every mat then. If you cant handle crafting using the same mats, maybe you should hire someone else to do it, or trade for the mats you need.

Getting the same mat type isnt that hard for wood, you can plant it or find it pretty easy. This here is just you being lazy.

Main problem is that different types of wood have no effect, so I see no reason why all wood cant just be "Wood" instead of "Jeffery Pine Wood"
 

06-27-2012 02:16 AM
Xsyon Citizen
It's just not about being lazy. It's a bloody annoyance. Especially when it comes to cloth tarps which have no impact at all on what you use them for (tents) neither for color or quality.
 

06-27-2012 02:42 AM
Xsyon Citizen
I think this goes down to the basic system and not what you are asking for though.
IMO they should change how things are done. Instead of finding "Iron Nails" you should find "Iron metal scrap" or "silk cloth scrap" "willow wood", then you can change it in the next step, to things you want. Like you will then refine it to the next stage.

Either way, Ive never seen a game where it takes 5 different types of items and is ok with that in crafting. Meaning you have say in WOW 10 types of leather, all different tiers. You cant mix the tiers you need all of the same type else it wont work. Is it harder? Yes, but it makes sense and its you being lazy. To make tarps its not all that hard. Heck I have stacks of 40 cloth of the same color, almost a full bin of them.
 

06-27-2012 08:23 AM
Xsyon Citizen
I agree it not hard to gather the same wood.Hmm stack of same cloth,think you been play the game for a long time,I think you have stack of everything.LOL even carts
 

06-27-2012 01:47 PM
Xsyon Citizen
Just for your info MrDDT. It took me 9hrs + a few hours of help of a friend to gather enough cloth to do 48 tarps of the exact same type and color. Ofc we had a shitload of other cloth when done, but thats not the point. In real life I would have cared less if 1 of those tarps had been slightly different in color or made from wool instead of linen. It's not like the needle doesnt work if wool got mixed up with linen :)

Anyway, I support the OP in this issue.
 

06-27-2012 09:10 PM
Xsyon Citizen
What are your tribal colors?
Reason I ask is it effects the found cloth colors.

Also you say about wool and linen, well its not all that easy to sew those 2 together, and tend not to last long when mixed. Just saying.
 

06-28-2012 10:43 AM
Xsyon Citizen
There are a few options to address this but none have been taken. The easiest would be removing the color, type, and stat bonuses from tarps and just leaving quality and durability, making them all stackable (just like leather straps).
Another option is create some way to make generic cloth. Basically combining any types of cloth together into a cloth type that is a neutral color and has only quality and durability stats. SWG had reprocessors that you could throw different types of materials into and it would all convert into a single item with a static set of stats, 200 on all stats, I believe, regardless of the stats on the mats you put in (this helped on the DB side as well, as all reprocessed stacks were instances of a single object)
 

06-29-2012 12:08 PM
Xsyon Citizen
Again its not being lazy its frekken wood, If you told me final product looked different I would see the purpose in it... But it seems like a few of you argue to argue, you cant give a good reason beside LAZY. As if the only reason people log onto game is to spend 8 hours tracking like materials.

I will inform the argumentative ones on making this slightly more user friendly, that I chopped down every tree within 100m radius of my tribe and replanted every single one the same, but now it WAITING for the damn things to grow.. Like I wanted to spend 3 days doing that!!!!!!
 

06-29-2012 04:30 PM
Xsyon Citizen
The way the system is set up to accept stacks is a technical issue. Its not a matter of just doing it for architecture structures, it would have to be a rewrite of the entire way adding materials is done on the server side. What happens when woods have different bonuses and you want to stack 2 of one type, 3 of another, and two of another into one slot in the architecture crafting slot? It makes the process a lot more involved, affecting ALL crafting, just so you don't have to collect a few extra logs.

The only lazy label I would apply to you is in your thinking about how this one seemingly simple change would affect a myriad of other parts of the crafting system. You can't just throw in changes like this that affect only one small part of a complex system, thats just not how these things are coded. The code would be a total mess if every little detail was coded as an independant piece.
 

06-29-2012 09:41 PM
Xsyon Citizen
Lordadamar, they already said different woods would have different effects. This also applies to buildings.

So you want to change it to change it again later?

On top of that, its makes no sense. You dont use different types of wood to make stuff like this, please name 1 game where you can mix 2 different types of the same mat to make an item if it requires a stack of items? I cant think of any game.

Its not hard to get the same mats of the items you need, you are also talking about not even worrying about QL or anything. You just want to stack types? Geez this is the most lazy Ive ever heard.

Wait until you goto make a suit of armor in game. You have to worry about QL, Animal type, and Bonus size. Try getting those 3 to match up in a stack of 8.