Gathering Actions
issueid=2734 09-09-2020 01:25 PM
Xsyon Citizen
Gathering Actions
Make it less tedious to gather.

Thing like getting rock, sand, grass, twigs, skinning etc. All seem pretty tedious.

My suggestion is instead of having it where you have to click once every 3 or 4 seconds over and over again. You can click it once and it gathers until it needs to stop. Either the resources are gone, you are out of energy, you don't have room, you die, or you stop it yourself with H (or space)

There are a lot of actions this an affect that will make it seem less tedious to do. This changes nothing in the gathering speed. Only the fact you wouldnt have to click it so often.

Drinking Water
Gathering Rock/Sand
Gathering Forest resources (twigs, branches, seeds etc)
Gathering Grass
Gathering Scrap
Skinning Animals
Fishing

I think this is one of the major issues with playing the game is the tediousness of it.
Issue Details
Issue Number 2734
Issue Type Feature
Project Suggestions
Category Unknown
Status Accepted
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 9
Votes against this feature 0
Assigned Users (none)
Tags (none)




09-09-2020 01:40 PM
Xsyon Citizen
yea I vote for that :)

09-09-2020 02:04 PM
Visitor
I vote yes. It takes nothing away from the game and cuts down on some of the clicking.

09-09-2020 02:17 PM
Visitor
I agree. one click to activate a repeating cycle would be less tedious, and would alow players more time looking through crafting menus and sorting/rearranging their inventorioy. Plus nothing is more soul cruching than leaning over the "8" key for an hour collecting granite/fishing/Grass harvesting.

09-09-2020 02:23 PM
Xsyon Citizen
I like it, a lot. Definitely would help things in the game be less tedious, as you said.

Tho maybe leave Drinking Water off that list/separate .....overdrinking would happen too often/too easily and it's only usually 2 or 3 clicks anyway.

09-09-2020 03:57 PM
Visitor
Sounds like a good idea.

09-09-2020 05:39 PM
Visitor
With the exception of water, I like it also. Though I'm a bit concerned I'll see a lot more bare patches from someone pulling to much grass.

09-09-2020 08:51 PM
Xsyon Citizen
Quote Originally Posted by NobleKnight
With the exception of water, I like it also. Though I'm a bit concerned I'll see a lot more bare patches from someone pulling to much grass.
Good idea, maybe also change the time on grass regrowth?

09-09-2020 11:01 PM
Xsyon Citizen
I second that proposal, too :)

While swimming or walking, we can use T to continuously swim/walk. Especially when swimming through that huge lake and using the chat window, T is very useful because I can then focus on the chat without interrupting the swim.

09-10-2020 05:57 AM
Xsyon Citizen
Quote Originally Posted by MrDDT
Good idea, maybe also change the time on grass regrowth?
Agreed Yes Please!






-Krisathel

09-10-2020 06:10 AM
Visitor
Quote Originally Posted by MrDDT
Good idea, maybe also change the time on grass regrowth?
Grass regrowth outside tribal areas should be quicker, how often do we need to cut our lawns? Lol

09-10-2020 06:14 AM
Xsyon Citizen
I would like to also suggest with this type of gathering change that skill play a role in the action speed.
This could be a calculated multiplier or simply a flat rank method based.
As a master you should be able to do some actions twice as fast as a rookie.

Thanks,
Krisathel

09-10-2020 07:53 AM
Xsyon Citizen
Quote Originally Posted by Nephilum
I would like to also suggest with this type of gathering change that skill play a role in the action speed.
This could be a calculated multiplier or simply a flat rank method based.
As a master you should be able to do some actions twice as fast as a rookie.

Thanks,
Krisathel

This should already be the case for all those actions but some reason fishing doesnt go faster. So all the rest your skill affects the speed you gather already. (not fishing some reason)

10-08-2020 11:37 AM
Ok, there are different ways I could improve this situation:

1) Have gathering on a loop as mentioned. My concern with this is that it's not like other games (or is it?) One of the big issues for new players is that they expect things to work the same as in other 'survival' games. I also think it could get annoying as players feel stuck in the loop of a specific action and this wouldn't reduce the time it takes to gather, just the tedium of clicking.

2) Remove or greatly speed up the time it takes for each gathering action. I think this is more in like with other 'survival' games. I could increase the amount gathered per action based on skill.

Any opinions on doing method 2?

10-08-2020 08:39 PM
Xsyon Citizen
I think its pretty common to stop loops from other games by simply moving. Many games have it loop.

Maybe a mix of both.

Slight speed increase and looping.

I know this goes against the stuck in a loop point, however, many games loop a lot of basic actions like this. Even at say 1second, you still have to right click 1000s of time every 1 second. That is very very tedious.
However, able to click it and only have to deal with it every 50s or so. Its less tedious.


For the even faster gathering, I think tools for many of the actions (Grass, Rocks, Branches, Sand, Scrap, Twigs, Seeds/Cones, Leaves/Needles)
I think all these could go the way of like water and buckets work.
So you can gather grass with a blade, using a blade cuts it like 4x grass per pull instead of 1x. But uses blade dura. Rocks use picks, you get rock 5x faster per action but uses pick dura. Etc.

This would cut down the speed and tedious of it, also making it loop.

10-08-2020 08:57 PM
Xsyon Citizen
First, I'm going to say, I don't think most have an issue with the speed of things as they currently are. (Skill level already impacts the speed as pointed out) At least not in the scope of this suggestion that DDT put up. I really do think that it is about the tedium of clicking the button to do the exact same action in the exact same spot.

I do like the options tho, so to answer that....

I think the loop idea would work ok for certain actions, such as fishing or picking rock/sand. (and this is what I think this particular suggestion is about ultimately) Reducing the clicking for something where you really are just standing in the same spot repeatedly clicking the same button, would be welcomed, but I don't know that it would work so well elsewhere where you have to move to do something.

For those instances, I think option 2 makes more sense. I'm going to use foraging as an example as it's one skill I know has a very visible difference between low and high skill lvls. When you first start out and your skill is 5, each action is slow. Picking grass or foraging for plants takes a while and fails often depending on your stats in those first levels. As you gain skill and stats improve, the speed at which you do those actions slowly increases and you fail far less. Then you get near max skill and the action is performed fairly quickly and you rarely, if ever, fail. That, IMO, is the way skills should be, and I don't think most people have an issue with that part. So maybe the first 25 levels of a skill should remain slower, but after that, the speed of the actions could be sped up a bit more than it currently as you gain skill level until you reach the 90s or max skill lvl when it could be instant or nearly instant.

Now, if you were to increase the amount of things we gathered as we gained skill as well, I think it would definitely improve the feeling that we spend too much time on these things. This would leave those new to the game those early levels to really figure out how Xsyon works, and those that are veterans can get their tasks finished sooner. It would also give an incentive to finally get those skills high rather than letting them sit in the middle or lower levels. Some skills don't feel like they change at all currently (I'm looking at you fishing!) So the increased amounts alone in these skills would be a definite improvement.

10-08-2020 09:53 PM
Visitor
Quote Originally Posted by MrDDT
I think all these could go the way of like water and buckets work.
So you can gather grass with a blade, using a blade cuts it like 4x grass per pull instead of 1x. But uses blade dura. Rocks use picks, you get rock 5x faster per action but uses pick dura. Etc.

This would cut down the speed and tedious of it, also making it loop.
I do like the idea of using tools for these options, or at least having the option of using tools. If it could be an option, no tool you collect 1, with a tool you collect multiple, it would give more reasons to carry tools. Right now picks for example only have what, 2 uses? A weapon, and destroying rocks.