Add wear to carts
issueid=2113 01-26-2015 05:48 AM
Xsyon Citizen
Add wear to carts
Add wear to carts so that they will deteriorate over time from use.

Here are my reasons for making carts wear out...

1. It takes a lot of effort to level the skills necessary to create 20 slot carts, wear would help bring back value to that effort.

2. Even totally new players can get a cart ( even a 20 slot cart ) with little to no effort simply by claiming abandoned ones.

3. Since the game has no real economy, and since everyone needs carts, this could provide a basis for forming an economy.

My suggestion is: Add wear to carts from use. Once the carts breaks, it can no longer be pulled, but could be used for storage.
Issue Details
Issue Number 2113
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority Unknown
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 6
Votes against this feature 1
Assigned Users (none)
Tags (none)




01-26-2015 08:01 AM
Xsyon Citizen
veto here, and another suggestion to reach this goals in a diffrent way.

there is a economy and a value for carts. sure new player can get a cart by claiming them and thats great. but still most of the carts will be claimed by old players imo. i like the idea that a cart can break, maybe even a repair would be good, BUT to get what you are looking for it would be better if cards does not become abandoned, they should simply break / dissapear within all items. that woudl:

1. help the economy ( for sure also couz ppl wouldnt loot old stuff of players who left and stored it in the cart, not just the cart itself)
2. help the cart business which a couple of player do ( not just me )
3. avoid newbs can claim cart were so many old players complain about. ( because they rather sell them )

i'm not looking for own profit, i sell carts and i sell them cheap only because i like to see people get neccessairy items wthout grinding or doing labor for weeks. there is almost nothing beside grinding in this game and if someone gives you a push up, fine.

01-26-2015 02:28 PM
Xsyon Citizen
I like the idea of cart wear / broken carts. I also like the idea of some sort of repair kit after so much wear.

I also like the idea of old carts disappearing instead of becoming abandoned.

01-27-2015 02:14 AM
Xsyon Citizen
This is a no brainer to me.
FYI, this has already been asked for before.

http://www.xsyon.com/project.php?issueid=1567

01-27-2015 05:15 AM
Xsyon Citizen
Cart wear makes sense if its done well. I think Mac has the right idea. "Add wear to carts from use. Once the carts breaks, it can no longer be pulled, but could be used for storage." And the ability to repair carts is a great idea as well. Personally, if I had to replace the carts I use solely for storage every few months --that would be one more nail in the coffin.

01-27-2015 08:55 AM
Xsyon Citizen
Cart wear makes sense if its done well. I think Mac has the right idea. "Add wear to carts from use. Once the carts breaks, it can no longer be pulled, but could be used for storage." And the ability to repair carts is a great idea as well. Personally, if I had to replace the carts I use solely for storage every few months --that would be one more nail in the coffin.
Agree with that ^^

01-27-2015 01:31 PM
Xsyon Citizen
Hell no, and not because I have 27 carts to lose to decay from using them either.

I'm over next to the mist in 904, say my cart decays and breaks, it means I would need another one, this would mean wandering over half (or more) of the map looking at trade totems, once I find one I have to drag it home adding decay to it in the process, sorry but that just isn't going to happen.

I would like to see decay being added to carts but for lack of use, if the carts owner hasn't logged in for say 4 months then the cart starts to decay, if they still haven't shown up after another couple of months then the cart becomes broken, and takes on the same characteristics as tents and canopies.

This alone would wipe out a hell of a lot of carts, as there are some hiding on old tribes that aren't far from being 4000 days inactive.

As for an economy, we need a global marketplace before you stand a chance of ever seeing a "thriving" economy.

01-27-2015 03:08 PM
Xsyon Citizen
Bejaymac carts already go abandoned if the owner doesnt log in.
All those carts that you see that say 4000 days, would be claimed by active tribe leaders that are keeping the totem refreshed, so they wouldnt be removed.

Bejaymac, you make a great point though, I think they should remove decay on anything. Because think about it say I'm out hunting and my axe breaks. What would I do? I would have to go wandering over half of the map looking at trade totems.


HAHA, its a no brainer that items (including carts) should decay. Walls, buildings, baskets, floors, carts, weapons, armor, etc. Everything should decay either from use or being worn away.

01-28-2015 06:07 AM
Visitor
The reason I said through use was to avoid outcries like bejaymac's.

However, If we cannot get roving bands of revs that wander all over and destroy things or wear them down like carts, walls, gates, etc...
then thru use seems like the next best option.

To have a functioning economy, we do need global buying ability from the trade totem system AND we need to have ... NEEDS.

If our armor and weapons wear out we NEED to buy or craft more... same for tools... SO, why not carts and buildings?

A big reason many have played here and since left is boredom from getting their homestead, tribe or skills/stats where they wanted them
only to have no reason to actually use them .

Think I need to add another suggestion ...


PLEASE add your vote to this thread, ( yes I realize this was talked about before MrDDT, but its relevant again )

01-28-2015 07:41 AM
Xsyon Citizen
Wear over time is one thing. Anything simply disappearing after a set period (like staple foods) is another. I'm fine with wear and certainly the ability to repair things but not with everything, including carts, going poof at some point no matter what you do otherwise. Off tribe lands that would be fine, but not on tribe lands. If every time I log in I have to replace this, repair that, buy another cart, change out all my bins, put on a new outfit, rebuild my buildings, etc, etc, etc. Then as a casual player I will have long since called it quits.

01-28-2015 08:05 AM
Visitor
I agree with you wastelandstoic.

Its another reason I suggested wear from use. The investment in time to level skills and get the resources to make 20 slot carts is too great
to have them just disappear after 3-4 months of no use. I like the idea of having ones OFF tribe lands become abandoned and then eventually decay out of existence if not claimed.

I will say though that some of my preferences may not be good for the game in the long run, and that's the same for any player.

What we need are suggestions and features implemented that benefit the most players that this game appeals to.

01-28-2015 08:21 AM
Xsyon Citizen
it's funny
mac wants carts to die
and he wants shadow accounts to Count to tribe
and he's so eager for new players
but , a newb should buy his cart by him ofcourse
well , pean sells carts cheap , so go and Contact him
mhh , they are on stock , but decay , so Quick to buy and repair :p
or buy and hey , they are over time , sorry ... just decayed , buy Another fresh one
MrDddt has the Words to it, braindead suggestion , period

01-28-2015 09:33 AM
Visitor
Its really not funny ... its about addressing an issue that others besides me feel is important.

I don't actually sell carts as a rule, I trade for things if someone needs a cart, and only 20 slot carts since I can make them.

This is NOT about any one player, money or greed. its about things that will help the game appeal to more players.

01-28-2015 11:42 AM
Xsyon Citizen
I tried to make that sound like a new player, who had just busted his ass trying to get the cash/granite together to buy a cart, only to find out you lot want it to break after a week or two of use, it was late and I was tired and it didn't come across the way I wanted.

The game has one major problem with regards to an economy, and that is there are no bottlenecks in the game, each of us with time and effort can learn and build/craft everything in game, without needing to buy from each other, that alone will kill off any chance for an economy working.

Adding decay to everything wont change that simple fact, it's more likely to really piss off a lot of players, which could leave us with an even smaller community than what we have.

01-28-2015 11:48 AM
Visitor
I understand you Bejay, but i'm not suggesting the decay over a week or two. More like the way they do now.

Over time and ONLY when being used like a tool does.

this game is a niche game. only some will like it and stick with it. Its not instant rewards so most probably wont play it.

I sure am not talking about what would please those that wont even play or stay here.

01-28-2015 04:12 PM
Xsyon Citizen
Quote Originally Posted by Bejaymac
I tried to make that sound like a new player, who had just busted his ass trying to get the cash/granite together to buy a cart, only to find out you lot want it to break after a week or two of use, it was late and I was tired and it didn't come across the way I wanted.

The game has one major problem with regards to an economy, and that is there are no bottlenecks in the game, each of us with time and effort can learn and build/craft everything in game, without needing to buy from each other, that alone will kill off any chance for an economy working.

Adding decay to everything wont change that simple fact, it's more likely to really piss off a lot of players, which could leave us with an even smaller community than what we have.
I agree with you on some of your points here, in bold is very key.

About the fact of it not changing, I disagree. I think it will have a minor effect but the major issue is being overlooked about economy. That is there is no drive for other things, more grand things. Survival in Xsyon is not a major issue, protection using walls or armor is not required or really needed. These things are done mostly for their looks.
Until Xsyon adds a drive to the "game" and makes it less of a simulator and more of a game, you will not have a working economy. But some actions of minor changes are not unwelcomed and do have an effect. Like decay on carts, walls, and resource upkeeps for tribal areas. I think the upkeep is a major key that is already ready to go just not turned on.