Instead of PVE server make this current server Primarily PVE with one or 2 zones PVP
issueid=1898 01-19-2014 05:57 PM
ZaDocta2299
Instead of PVE server make this current server Primarily PVE with one or 2 zones PVP
Make this Server PVE with the exception of 2 zones so that the population is not split

Hey all,
I was talking with some people in TeamSpeak and most of them believe that making the one server PVE with the exception of acouple of zones that are PVP. This would be mean that the population would not be split and you could keep the server as PVE by name which will keep both parties happy.

In those PvP zones there should be more resources but extreme or high danger, and when you enter these zones there would be a clear PVP warning sign.

Also for steam extend the mist out so there are fresh zones for new players to settle in.

This idea isn't greatly constructed but I think you all can get the idea.

Any opinions are greatly appreciated :)

Kind Regards,
Doc.
Proud Leader of The Valorinak Republic
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1898
Issue Type Feature
Project Suggestions
Category Unknown
Status Rejected
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 5
Votes against this feature 4
Assigned Users (none)
Tags (none)




01-31-2014 07:42 AM
Xsyon Citizen
Quote Originally Posted by Reznal
Hey I am new to this game and I also believe the servers should be kept as one, this makes the gameplay a whole lot bettter, the full looting system is amazing and one of the main things that caught my eye about this game, i agree with keeping some zones pvp and some pve, and this would also make a bigger commnuity on one world.
Bigger? just a little, but not as much as clean pve server would without forced pvp.
 

01-31-2014 07:52 AM
Xsyon Citizen
Making a clean anything server would kill any other current server. All new players would goto that server.
Pretty sure that's not even considered.

You do know that currently the plans are to clone the current server (all the tribes, players, items etc) and split the servers into 2. 1 with the current ruleset with almost no guide support, and 1 with a PVE (no pvp) ruleset (like founders isle for the whole map).
 

01-31-2014 09:42 AM
Xsyon Citizen
horrible...reminds me of Schroedingers Cat and Everetts MWI. i would never log in on the PvE-Server, means in a parallel universe my tribe will decay

i am intereted in the arguments the mighty creator has about this topic
..... and also the verification or confutation of fears, wishes, dobts and ir/rational thoughts we have with this.
 

01-31-2014 10:54 AM
Xsyon Citizen
@mrddt
Yes I know the server is going to be split/copied, but most of he land I going to be restored so why not restore a whole server to original land and let people start from scratch? helping each other, trade and other.... Not start with tons of mats and stuff, my pinion is to have new serve clean, Xsyson has his own opinion though.

@zitengwand. You cold always chose one server or if you have enough friends to maintain both tribes on both servers.
 

01-31-2014 01:53 PM
Xsyon Citizen
I think splitting a low population server is a bad idea no matter how you look at it.... also i question the priority of this "need" to be addressed as the current server is largely PVE. If anything I think they would add a More PvP server not one that is less so.

Current PVE options on current server.

1. Founders
2. Your Tribe.
3. Anywhere in all of Xsyon not covered by a current totem if you have ability to drop one with one click.

That covers about 90% of the current PVP server. ;-).

If you number one goal is to avoid PVP then it is currently doable.

Also the frequency of PVP on the current server is very Rare, for the most part it is just a free trip home with little or no looting..... also if a Person does not take anything valuable from tribe lands then it is immune to looting.

If it is deemed necessary to increase PVE options for potential players i would still rather it occur on this server than Splitting them out.... just my two cents worth.
 

01-31-2014 01:57 PM
Xsyon Citizen
Speaking of Splitting the Population..... the votes are currently 3 against, and 2 for. So i guess if the Split happens we will have 3 voting members on one and 2 on the other.....LOL.
 

01-31-2014 03:18 PM
Xsyon Citizen
No one is spliting any server, it is just adding pve server along side of the current one.
 

01-31-2014 04:22 PM
Xsyon Citizen
Well actually i think it is.... unless people can play both servers simultaneously...... and more than likely they will just split time.... There may be a few that don't move. Hmmmm i guess the other server will require separate subscription or you can play one character on both. When you want to Pvp Login in to this server and when you want to do anything else Login to the other??? I still think its funny the current server is Pvp when it is fairly difficult to accomplish.

So at time of new server copy then i will have 2 separate and distinct characters for the price of one? Do i have to pay for subs on both servers? Surely they would not remain connected... ie when i move totem in PVP will it move in PVe...... if i grind in Pve do i get skills and stats on the PvP server?? My thinking is they will have to become 2 very different characters, and so will prolly not be a "Free" World but will require another sub.

I guess i just worry that this is the beginning of the end for Xsyon ..... the road to hell is paved with good intentions...... ;-(.

Or that the majority of activity will be on PvE server so we just lose a feature with no real gain or benefit.

After further review your right it may not be a Split cause the small community can't really support a second server. It may just become a Rule change/modification. I suppose they could make crafting and stat gain much faster on PVP server so if you lose your +30 fortitude bone suit to looting its no big deal everyone that has played for a month can make one. I dont know so many questions so little answers..... will just have to wait and see how it plays out i guess.... I just don't see how a server with 5 Pvp'ers will be much of a server.

Do you think many people will Quit if the current Pvp server dies? If so will the added retention on the Pve server make up for it?? Maybe Xsyon is just destined to become a kinder gentler place..... where there is absolutely nothing you can do about someone opposing you except run and tell mommy and daddy (ie. write a ticket for grieving). So many questions.....
 

01-31-2014 06:26 PM
Xsyon Citizen
All who play now are pvp oriented and should realy stay on pvp server.
What I think is, when pve server is in place, there going to be a lot of people coming in, and one server is not going to be enough, alone with that, pvp server will pick-up on population as well.
Like I said before, it is for the best to implement pve server/s clean no copies. So pvp community would keep on playing on their server, unles someone would realy want to become more of a peacefull player.
 

01-31-2014 10:43 PM
Xsyon Citizen
Quote Originally Posted by znaiika
All who play now are pvp oriented and should realy stay on pvp server.
What I think is, when pve server is in place, there going to be a lot of people coming in, and one server is not going to be enough, alone with that, pvp server will pick-up on population as well.
Like I said before, it is for the best to implement pve server/s clean no copies. So pvp community would keep on playing on their server, unles someone would realy want to become more of a peacefull player.

Not sure why you think all playing are PVPers. The current game does not support PVP. Yes it's FFA PVP, however, the ruleset here does not allow for PVPers to do things.
There is no sieging, there is safe zones ANYWHERE, no punishments for death, deathporting, no resurrection system, no healing, combat is majorly messed up.
I would say most players are PVEers currently playing, having said that, a 100% PVE server is not what most people want.

Most people want a populated server.

I think Xsyon and you are confused on what a real PVE server. Real PVE servers are "Consensual" PVP.
Things like duels, battlegrounds, warfronts, etc. Not where you can be attacked randomly.

You keep saying "it's not splitting the servers it's adding a server" yes it's adding a server, but really what it is doing is BOTH!

You have PVE players that will be forced to leave their current friends and tribes because they have a different playstyle, just as you will see PVP players force to leave their current friends and tribe because they have a different playstyle.

Splitting the areas vs splitting the servers allows everyone to play with everyone, it would only be a matter of where they put their play time in at on the server. They can still talk, hunt, craft, share resources etc with each other. If you split the servers (or add one as you like to say) people are forced to choose. They wont be able to hunt together, or share resources etc.


znaiika, Can you list reasons why you believe making 2 different areas (with 70% of the area's being PVE only, 10% buffer, 20% PVP) would not work?
Much like I listed here why I believe that having 2 different servers wont work, and 2 different areas would.

You talk about how many people will be playing and how they would need 2 servers. So make them both the same. 70/10/20 areas.
That why you still have a commonsense ruleset that most people love, and people will only choose where to play based on friends.
 

01-31-2014 11:28 PM
Xsyon Citizen
70/10/20 will not work or any other setings, even if you have one area pvp forced, once server gets populated, pvp crowd would cry to make more areas and place resources in those areas and so on and on, to force people go in to pvp zones to get those resources, pvp crying never ends at small.
You can have "consentual pvp" but not forced, forced pvp would never help population grow, thanks to grieffers and such.....
 

02-01-2014 03:17 AM
Xsyon Citizen
So your answer is that, it won't work because PVPers will be unhappy?
Sounds like a good solution to me then. If PVPers are unhappy they can quit, or play in the PVP areas.
Right now you already have many groups of people unhappy, many people are unhappy with how games work. Doesn't mean you cave into them. If PVPers are unhappy playing with a limited PVP area then why are the PVPers not making a cry for it now?
Right now I see you (the PVEer) telling us how PVPers feel.

Can you think of any other reasons other than what you believe PVPers will think? Just speak of how you feel not really how other people that do not follow your game play would feel but YOUR problems with it.

So far I got 1 problem from you which is
"Someone else other than me will be unhappy"

What I'm getting at is that you are fine with "consensual pvp" areas though, but would be unhappy if it was forced on you. Check. I believe splitting up the areas 70/10/20 as I explained would fix that issue. PVEers would have 70% of the server with all the content open to them. PVPers would have 20% of the server with all the content open to them, but limit the PVP areas a lot so that PVP will be more likely to happen. Win Win.

FYI the griefers are mostly NON PVP areas. Because in PVP areas, griefers get killed. Example: Drop totem next to tribe and terraform the area ugly.
 

02-01-2014 04:39 AM
Xsyon Citizen
and place resources in those areas and so on and on, to force people go in to pvp zones
ahhh! you are afraid of not getting the good stuff by taking risks?
easy solution: trade!
 

02-01-2014 07:12 AM
Xsyon Citizen
@mrddt
It is not about me, you have profe of that, before xsyon implemented decay system you said people would come back, I told you, people would never come back to such system and you would loose more population, before xsyon implemented skill decay I told you will loose people because it's tedious, I told you how to do it right the way, when xsyon removed old saw from normal scavenge you lost a lot of people because of it, old saw is the main resource to build, and I know why old saw was removed, I can go on and on, if to implement your system pve crawd will never join in, you will not have population grow, again!!!! it's not about me, it is logic sense.
pvpers are going to be unhappy and pveers are going to be unhappy, " no one will be happy", you have perfect proof of "fallen earth".
In fallen earth you have pve hard to find good resource, pvp has tons and in small areas that's cattering to pvp crowd, pve crowd is not happy.
I want to correct you on "consentual pvp" it is not an area it's global, what you propose is area/s of forced pvp " not consentual pvp ".

Reasons? grieffing, group against one " unfair fights ", ongoing stalking, and a lot more.

@zitengwand
You do understand that creating such areas are for one purpose, and it's not about trading at all and is not about risk.
By the way in fallen earth I did go to pvp areas and I've seen senseless fights, and it was not about resources, more like, to grief.
 

02-01-2014 07:42 AM
Xsyon Citizen
Hello am for PVP and PVE same server whit zone or the choice of for PVP or PVE let the player decide what he like Whit zone some PVPers will come in PVEers zone and kill PVE player for there armor. Armor are like 100k to 150k so I don't like to loose my armor to a PVPer if am in a PVEer zone That will be a problem and you make a report they will not give you back your armor They wont care about it or wont believe you that you had a 150k armor Right now I don't hunt becose don't like to loose my armor Take care that what I think Bye bye
 

02-01-2014 08:21 AM
Xsyon Citizen
Quote Originally Posted by znaiika
@mrddt
It is not about me, you have profe of that, before xsyon implemented decay system you said people would come back, I told you, people would never come back to such system and you would loose more population, before xsyon implemented skill decay I told you will loose people because it's tedious, I told you how to do it right the way, when xsyon removed old saw from normal scavenge you lost a lot of people because of it, old saw is the main resource to build, and I know why old saw was removed, I can go on and on, if to implement your system pve crawd will never join in, you will not have population grow, again!!!! it's not about me, it is logic sense.
pvpers are going to be unhappy and pveers are going to be unhappy, " no one will be happy", you have perfect proof of "fallen earth".
In fallen earth you have pve hard to find good resource, pvp has tons and in small areas that's cattering to pvp crowd, pve crowd is not happy.
I want to correct you on "consentual pvp" it is not an area it's global, what you propose is area/s of forced pvp " not consentual pvp ".

Reasons? grieffing, group against one " unfair fights ", ongoing stalking, and a lot more.

@zitengwand
You do understand that creating such areas are for one purpose, and it's not about trading at all and is not about risk.
By the way in fallen earth I did go to pvp areas and I've seen senseless fights, and it was not about resources, more like, to grief.

It is about you and others that have your opinions. PVEers have a view point, I believe having 70% of the server non PVP would make them feel fine, as long as they don't feel they have to goto a PVP area to do whatever (other than PVP).

You can't say people did or didn't come back for whatever change. Just FYI old saw blades are very common now. I guess that proves how wrong you are? or right I was?
I'm not saying to make it like fallen earth. Im saying make 2 rows of zones on the far east of the map PVP. The other 10 rows of zones on the west side PVE.

You can say you seen this, but I doubt it's true, you call everything griefing that you don't like. If someone is selling an item higher than you like, they are griefing you.
 

02-01-2014 08:43 AM
Xsyon Citizen
Do you think I don't like to be on one server with pvpers? you are deadly wrong, I can live with that as long if it done correctly with same resorces available in both pve and pvp areas equaly, pvp zones are created to find people easyer I understand that.
I know fro history both pvp and pve simply can not co-exist on one server.

How about a pvp flag, if you want to pvp just type /pvp and you're on for everyone and everywere, and make a whole server pve without pvp zones.

As for old saw, I left because of it and because of tedious skill system, is old saw as common as it was before change?
 

02-01-2014 05:45 PM
Xsyon Citizen
LOL....... YOu know what would be cool.... if we could just push one button and have everything we want....... 125 Fort click...... game over........ time to find another game... ;-). Just saying there has to be a challenge or some adversity or it really not a game at all.... otherwise it is just a case where everyone wins simply because they walked through the door.... ;-).
 

02-01-2014 09:12 PM
Xsyon Citizen
That is why pvp server should be for pvpers, and pve server for pveers, two different servers everyone happy.
There are many ways to have chalenge in a game aside pvp.
 

02-02-2014 04:30 PM
Xsyon Citizen
Yes very much so... that comment was more directed to you leaving the game due to the "tedious" skill system, I am not aware what the old saw problem is all about but i am sure it is something that must make your game very hard. But just think we could have a server and when you click builder you can get all the BP's instantly... that would be ALOT easier and wouldn't require any searching or building. If you Click Crafter you can instantly get the ability to gather and craft all Supreme 125 qual..... that would be ALOT easier. ETC>>> ETC... I am just pointing out the WHOLE entire premise of this game is set in a Post Apocalyptic world where there are no laws... no governments...... Just Characters doing there best to survive..... I suppose in that kind of setting it might be Somewhat difficult to do.... IMO this is already a PVE server As any place you want to live gives you immunity from PVP. And you can change that every 6 hours.... ;-). Maybe they should make a new server where your totem protects your buildings and stuff but not your life... .now that sounds post apocalyptic to me.... ;-).
 

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