Wood upkeep
issueid=2695 06-01-2020 04:30 PM
Static
Wood upkeep

We have a "upkeep" section and it shows granite and some food... but nether are used.

Theres two slots, can we use one for firewood storage that your lit fires can take from as needed?

I'm getting to the point where I'm needing to load upwards of 6 fireplaces every day and its starting to get to the point where I want to add more fireplaces, however, I don't want to also create more of a job for myself lighting them.

I'm aware guides can edit your fireplace and gives it thousands of hours, but this is depending on a outside source to do it and you would need to ask every time you put a new fire up, this feels like a exploit and abuse of the guide feature, it also removes the "survival" requirement of needing to both find, harvest and burn wood as a resource. By making 4 firewood last thousands of hours your effectively giving them thousands of free wood and removing firewooding from the survival aspect of the game, I think this isn't great to be removing a aspect of the game due to how annoying it is to relight a million fires every day due to no upkeep function, thats the core issue.

Yes a guide can add thousands of hours to a fire and that solves the "effect" of the problem, but it does nothing for the CAUSE of the problem that is causing them to NEED to contact a guide to add thousands of hours to their fire; how theres no upkeep for fires on tribe lands so you need to manually relight them every day.

So my suggestion here is that we can store a amount of firewood in your totem based upon how many people you have in your tribe.

Maybe 50 to 100 base rate plus 10 to 20 per person added.

Have it set so whenever a fireplace on tribe land reaches 1 log left with 1 hour left, it adds another 3 logs. This way if someone wants to add some logs they are able to manually, but if they let it almost go out, it adds more logs. This way the fireplace is never full, but its also never empty, but you also actually still need to cut firewood and burn it.
Issue Details
Issue Number 2695
Issue Type Feature
Project Suggestions
Category Unknown
Status Accepted
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 1
Votes against this feature 1
Assigned Users (none)
Tags (none)




06-01-2020 06:16 PM
Xsyon Citizen
I don't think guides should edit them and I don't think this is a good idea.

I like to see fires lit at places I see that are active. It helps with me to know that people are active around.

I think it's super silly for a guide to remove a resource requirement on something like this. So that's a no brainer to me.

P.S.
Glad to see someone putting up ideas.

06-01-2020 07:43 PM
Visitor
Well your fires would only be active as long as you keep putting wood into your "upkeep"

This means even at 100 wood, 4 wood burned a day, you could have 10 fires for 2 and a half days.

That doesn't seem unreasonable to me and would still show you whos active, since if the fires are active in the tribe than people would be around in order to load materials into the totem.

06-01-2020 07:45 PM
Visitor
Maybe it could alternatively be a wood supply based off how many fires are in the tribe?

I feel like this would be harder to code than having flat numbers and an addition number added per tribe member

06-09-2020 07:40 PM
Xsyon Citizen
I would like to change my stance on this now that I understand guides would not be editing fires.

I also think there would need to be a balance to just throwing it in the upkeep. I think it should cost extra that way.
I would like to add I think the cost should not be based on the player amount but simply how many fires you have. If you have 1 fire, you pay the upkeep for 1 fire. Not because you have 100 people in your tribe you pay upkeep for 100x fires.

I also think this limit you can put in there should be the same as fires current limit. So they has 144 (give or take) game hours. So you have 10 fires whether they are lit or not, you pay the upkeep for 10 fires every 1 game hour for up to 144 game hours.

I think this would still be very helpful in helping players not run around lighting their fires everyday and going to each one and putting wood in it. However, also make it so like for me you can see who has an active tribe.

If you were allowed to put in 100000 hours worth of firewood in your totem. Then you could stock it up and have inactive tribes with lit fires.

06-10-2020 12:03 AM
Visitor
I would like to change my stance on this now that I understand guides would not be editing fires.
I'm confused what gave you that impression that my suggestion was to get guides to edit fires?

I'm not suggesting you pay increased upkeep based on how many people are in your tribe.

I'm suggesting the amount of STORAGE SPACE you can have to FEED FIRES should be based upon the amount of people in your tribe.

Meaning the more people you have, the more STORED WOOD you can put down.

The "upkeep" would be dependent upon how many fires you have actually lit, meaning that if you have 2 fires you could keep them lit longer than if you had 10 fires due to your total firewood storage.

Its just storage limits based upon how many members, again, the upkeep should be based upon how many fires you have lit NOT the storage of how much firewood you can store.

With this suggestion it would be impossible to have
100000 hours worth of firewood in your totem.
like your claiming.

06-10-2020 12:06 AM
Visitor
Again the "upkeep" area should be purely a "storage of firewood" area.

The "storage of firewood" should lower as fires use the wood, meaning that once a fire gets to 1 hour left, it should toss another 1-3 logs on the fire from "storage of firewood" in the "upkeep panel"

This way your upkeep is based on "what you actually use" instead of "some random number" like your suggesting.

I think adding 3 logs would be the best option since adding 1 log at a time would tripple the cpu load of this feature.

06-10-2020 12:10 AM
Visitor
This entire suggestion is so again, we can eliminate the NEED for a guide to interfere in the game, in this case, by editing fires.

Again I don't feel guides should be editing fires, but they are doing it due to a "core issue problem" that is "lack of feature to keep fires going so you don't need to relight them repeatedly" so instead of solving the core issue, they solve the effect instead by giving the fire thousands of hours.

Giving the fire thousands of hours by a guide solves the short term effect for the player, but doesn't address the core issue that there needs to be a mechanic in place to keep fires going for longer than they are currently.

This suggestion is an attempt to address that core issue and remove the NEED for a guide to interfere due to there being a mechanic that makes the request no longer required.

06-10-2020 12:21 AM
Visitor
I don't agree with any of this.
If you have 1 fire, you pay the upkeep for 1 fire. Not because you have 100 people in your tribe you pay upkeep for 100x fires.

I also think this limit you can put in there should be the same as fires current limit. So they has 144 (give or take) game hours. So you have 10 fires whether they are lit or not, you pay the upkeep for 10 fires every 1 game hour for up to 144 game hours.
I don't think you should pay upkeep if the fire is not lit.

I also don't think you should pay 100 upkeep for 100 people.

I also don't think a amount of storage for firewood that "changes" depending on how many fires you have is a good idea. What happens if I load 50 wood than destory my fires so its only 1? Does my wood disappear? Does it go 50 out of 4 max now? This whole suggestion is stupid and is derailing my legitimate suggestion here due to your own inability to read and comprehend.......

Like this ENTIRE POST is trying to find a way to AVOID using guides and replace them with a game mechanic cuz I DO NOT THINK THEY SHOULD BE USED IN THIS SITUATION, yet you, somehow missunderstood so hard that you think I'm advocating to use guides to add thousands of hours? Holy crap man, I don't get why you even say "I think" when you don't bother to understand first.

06-10-2020 12:52 AM
Visitor
Regardless of the ratios you use, the feature is what I'm suggesting.

I'm suggesting a feature here.

You can adjust features by adjusting the variables, just like the creatures are being adjusted right now on the test server, really, arguing about numbers atm is avoiding the core issue here; there needs to be a mechanic in place for fires to keep burning OR we need different ways to add light that burn for longer, but that requires ALOT OF CODING and prob paying some graphic guy to make the new objects, its not going to be a easy or as quick of a fix as if we just simply added a game mechanic for wood storage and took upkeep out of that storage.

Doesn't really matter where the storage is, could be a building, but I think since the totem already has a upkeep section that it would be best placed there.

06-10-2020 05:07 AM
Xsyon Citizen
Yep, I agree.

06-11-2020 04:59 AM
Ok, I can do something like this.

It's not going to come soon though. Fires currently aren't linked to a tribe so this is a more complex for me to code than it may seem.

Thanks

06-11-2020 10:10 AM
Visitor
Quote Originally Posted by Xsyon
Ok, I can do something like this.

It's not going to come soon though. Fires currently aren't linked to a tribe so this is a more complex for me to code than it may seem.

Thanks
Would it be easier to link them to a building? Possibly a firewood stack or something simple?

What about how like we have different "uses" for storage buildings, like comissionary, welcome and trade options to place on a building... what if we just did something like that? Designated a building as the firewood stack? Maybe the gadu canopy?