Scalping on PvP
issueid=2668 03-02-2020 07:19 PM
Static
Scalping on PvP

I was talking to a couple other users and the suggestion came up for the ability to use 'hunting" on someone that you've killed.

There are some bonecraft designs that require human skulls so this could be a interesting way to harvest materials off people you've killed.

Could have the same hunting animation for everything any list it like a animal.

Could have the materials themselves have their stat based upon whatever the highest stat that user has is, so a crafter with high spirit would produce a spirit material while someone with say agility highest would produce agility materials. This way we can get added stats to the human skull type so that are actually viable instead of being "just for show" cuz they lack stats.
Issue Details
Issue Number 2668
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 1
Assigned Users (none)
Tags (none)




03-02-2020 10:02 PM
Visitor
being able to harvest off zombies/revs is another option

03-02-2020 11:54 PM
Xsyon Citizen
Currently, this game is playable by children, too. If I remember correctly, someone told me that human bones/skulls used to be found in scav piles, but that has been removed from the game.

Would your proposal cause that this game is then only playable for 18+ aged players?

03-06-2020 01:01 AM
Visitor
Quote Originally Posted by Wyry
Currently, this game is playable by children, too. If I remember correctly, someone told me that human bones/skulls used to be found in scav piles, but that has been removed from the game.

Would your proposal cause that this game is then only playable for 18+ aged players?
I mean I don't see how harvesting a body on the ground is any different if its an animal or a person.

And lets both be honest here, the population is so low that I don't think we should be catering to the lowest possible minorities or else we could find a special case as a reason to not do everything.

In my opinion this would only "be a thing" on pvp, so if people don't want their kids playing that part of the game, than there is a entire pve server dedicated to being combat free to the point where they have reduced the animal aggro so much that nearly everything runs from me now including coyotes and deer with twice my hp or more.... this doesn't feel right... So I feel its extremely bad to balance the pvp server based upon the pve servers requests, or balancing the pvp server based upon the smallest minority that plays the game... I have yet to meet anyone who wasn't an adult, in fact, this game is extremely grindy so I honestly don't see how this could keep a young kids attention when it can barely keep my wifes attention due to how grind heavy it is.

You are right about human bones being found in scav, but the thing of it is they had no legitimate stats, so anything you made out of them as purely for show... it would be nice to make it so those set items made a comeback but as a legitimate armor showing that you've killed people in pvp, like a trophy suit or something but instead of it being purely for show it could have stats and be legitimately worth using if given stats.

I just feel like instead of removing features to make the game seem more completed, maybe we should finish some of these to make pvp more interesting and worth playing over pve that is a clone of it atm... I mean honestly what is the point of having two servers exactly the same? I feel like there should be some pvp features for those who want to play it, giving them something more, as opposite of pve where the request as that they want something to be taken away; the ability to pvp.... on pvp we don't want things taken away, we want them finished and meaningful to pvp features added.

Maybe if pvp wasn't just "pve with the ability to die" people would play more pvp if there was something special about it, cuz atm there isn't when both pve and pvp are being given the same changes where its welcome on one server and unwelcomed on the other (like animals being less agro welcomed on pve, but seriously a bad thing on pvp cuz nobody has anything to train with cuz nothing fights you)

03-06-2020 01:09 AM
Visitor
Quote Originally Posted by Wyry
Currently, this game is playable by children, too. If I remember correctly, someone told me that human bones/skulls used to be found in scav piles, but that has been removed from the game.

Would your proposal cause that this game is then only playable for 18+ aged players?
Do you even play the game? your a visitor posting here and down voting?

03-06-2020 11:40 PM
Xsyon Citizen
Quote Originally Posted by Static
Do you even play the game? your a visitor posting here and down voting?
Thank you very much for your explanation, this helps understanding your proposal better.

To answer your question: yes, I do play the game daily (on pve), and I am not just a visitor here. I have more than 2k hours on my steam account, but I now use to play via the Xsyon launcher only, to avoid steam problems. I am sure that in total I have more than 4k hours ingame.

The current pve/pvp system offers no option to keep players on pve only. If someone has an account, he is able to start a character on pvp, too. Thus, children cannot be forced to stick to pve only.

For me there is a clear line between dissecting an animal and dissecting a human, and I don't like the idea that Xsyon would step over this line. But this is my personal view, it lead to my downvoting, and I still vote for no. Maybe my point of view results from being a different generation and having experienced a lot of grief which was done by people to other people, including me.

I hope you can understand my downvote better now.

03-14-2020 06:57 PM
Visitor
Quote Originally Posted by Wyry
The current pve/pvp system offers no option to keep players on pve only. If someone has an account, he is able to start a character on pvp, too. Thus, children cannot be forced to stick to pve only.
The thing your missing here is WHY would someone play PvP when all their friends moved to PvE? They wouldn't. And why play PvP if theres nobody to fight? People want to play MMO's with other people, nobody wants to play a empty MMO, so this heavily suggests people should be playing on pve so they can play with other players.



Quote Originally Posted by Wyry
For me there is a clear line between dissecting an animal and dissecting a human, and I don't like the idea that Xsyon would step over this line. But this is my personal view, it lead to my downvoting, and I still vote for no. Maybe my point of view results from being a different generation and having experienced a lot of grief which was done by people to other people, including me.

I hope you can understand my downvote better now.
I don't see the line at all, its coded exactly the same, animation would be the same, its totally possible, but your trying to blur the lines like its somehow "morally wrong" to harvest human materials while its morally okay to have a suit of armor made out of human materials you can find from scav?

I don't understand what difference is here, either way your harvesting human parts and using them for armor, only this way your able to actually harvest them with stats, where as right now human skulls have no stats what so ever and thus make really bad armor with low stats.

Human armor is already in the game, using human parts is already in the game, telling me that I can't get human parts cuz its somehow "crossing a line" is a far stretch cuz we've already crossed that line by making human parts and armor in the game.

Without having human parts harvestable we have effectively a incompleted part of the game and I'm not a fan of games with parts that are not completed, hopefully you understand that you cannot have human parts armor as part of the game without some way of actually getting those materials.

03-15-2020 06:28 AM
Xsyon Guide
Xsyon is constantly evolving. All features are evaluated and re-evaluated all the time. This feature is no different.

We've read your thoughts and will take them into consideration.

Thanks to both of you for playing Xsyon!

03-21-2020 11:43 AM
Visitor
Something else to take into account:

"Razor Saw Scalper"

There is a item/tool already in the game for exactly this feature.

03-23-2020 01:32 AM
I'll think about it. Originally, I intended to allow players to collect heads like in the old Ultima Online (maybe still in the current version?), but this involved a good and evil system and permanent death which never made it into the game.

Harvesting bones from revenants is likely what I will implement as I was planning to do this for revenants that die their final death (which is when you kill revenants after claiming the land they haunt.

Thanks

03-27-2020 02:08 AM
Visitor
Quote Originally Posted by Xsyon
I'll think about it. Originally, I intended to allow players to collect heads like in the old Ultima Online (maybe still in the current version?), but this involved a good and evil system and permanent death which never made it into the game.

Harvesting bones from revenants is likely what I will implement as I was planning to do this for revenants that die their final death (which is when you kill revenants after claiming the land they haunt.

Thanks
Honestly harvesting rev bones sounds like a GREAT idea as well and would fill the role of being able to harvest bones.

The only thing that might be a challange is how do you choose what stat a revs bones would be?

In my opinion there needs to be different options for stats of human bones depending on the stats of who you kill.

Another option could be based on how tall they are.