Upgrading Tribe
issueid=1160 09-27-2011 11:27 AM
Xsyon Citizen
Upgrading Tribe
Introducing a more flexible system for upgrading a tribe.

It is, currently, quite a pain for homesteaders, bands and clans to upgrade their tribe. It requires either all members present at once (for re-invitations) to allow for a quick recapturing of the previous area or a slower progress that requires disbanding and waiting for enough people to have signed up.

My suggestion is;
You allow an option for Homesteads, Bands and Clans to abandon their area, but keep the member list intact so that people does not have to wait for enough invites.
- This option should ONLY be available when there is enough people to upgrade the tribe and thus gain a greater area of influence.
- It should have major restrictions in how often it can be used to ensure that it isn't abused.

With that system in place you would be able to create a new feature that would allow Nomadic tribes to travel the map.
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1160
Issue Type Feature
Project Suggestions
Category Unknown
Status Implemented
Priority 1 - Highest
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 2
Votes against this feature 1
Assigned Users (none)
Tags (none)




09-27-2011 02:43 PM
Xsyon Citizen
It would also be nice to have some sort of automatic upgrade for each homestead/band/clan/tribe (those that do not wish to be nomadic) to move up to the next level of group provided they have enough space in their current location to allow for such growth.
 

09-27-2011 04:33 PM
Xsyon Citizen
I do not like this system at all.
I think a system which requires people to be bigger and bigger area of control isnt the way to go. This has already been talked about.

http://www.xsyon.com/forum/showthrea...ll=1#post84217
This topic here shows already how a lot of people feel the same way.

I would rather have the current system and not worry about change then change to a system like this.
 

09-29-2011 03:59 AM
Xsyon Citizen
T'is a good thing then that your comment about the system isn't on the Dev's suggestion of this issue.

You might not like it, but that doesn't constitute people in general would''t like it.

It wasn't to ensure automatic upgrade or even upgrade in an area which is already festered with tribes it would still deny people from upgrading if you are not distanced enough. it was meant as a way to reduce the problems of expanding the tribe area without it being a major addition to the current system.
- I'm sure quite a lot of smaller tribes would welcome additions that would ease their life.

Just like people would like the option to create multiple crafted items in one click, some might like the option to make their Tribe leader life a bit easier.

While I do appreciate the contribution, your system would be even further revising a system and a much more extensively revision than my suggestion which is merely an addition to the current tribe expanding 'problem'.
- Might I add. I do like your proposal, I just don't see any near future implementation of it.
 

09-29-2011 10:58 AM
Xsyon Citizen
Like I said, if you going to change it, change it to a good system. Dont change a bad system to a slightly less bad system, when you can change it to a great system.
 

09-29-2011 06:23 PM
Xsyon Citizen
Just a small change to allow the tribe list to be preserved when a totem is abandoned would be a good quick fix until bigger changes or a revamp to totems can be worked on.

The tribe member list and totem itself are already seperate, as you can build the tribe up before planting a totem. All that is needed is for the list to not have to be rebuilt from scratch every time.

The only issue I see is that some tribes are mostly inactive members, yet would be allowed to keep the full member count allowing for larger totem areas that they might not "deserve". Perhaps we need a mechanism to exclude inactive accounts from the land size consideration but preserve them within the tribe roster.

I also believe some sort of balance between members and ongoing upkeep of the totem should be in the final version of the totem system.
 

09-29-2011 07:35 PM
Xsyon Citizen
Drevar its a lot more than that, because the totems would also have to check the area to see if it can be upgraded. Thats not an easy system, and all that extra coding wouldnt even need to be done if they change the system totally.

Again, what's an inactive account? You are not just changing the system a little, you would have to recode a lot of it. Which if you doing that change it to a good system (whatever that may be) instead of a slightly less bad system.

Why I explained it here.
http://www.xsyon.com/forum/showthrea...ll=1#post84217
Which is now here.
http://www.xsyon.com/forum/project.p...=1230#note4853
 

09-30-2011 05:55 AM
Xsyon Citizen
No, you change it if you have time to make a good system.
Does it, honestly from your heart, seem that they have any time whatsoever at the moment, or have had time for it? For a system that is working without problems, even though it might not be the most favored system, it still works and there is no reason to change something that actually works, with so many things more direly needing a revision.
Which is why an addition would be a lot more welcomed now, a rather small one.
It would require a new mesh for the window, mostly some copy + pasta from the abandoned tribe code and then an addition so it keeps the memberlist to the new abandon tribe option.
Excluding the inactive accounts is going through a lot of troubles and just complicates it further. It's just meant as an easy way of fixing something that is a pain in the ass until something better can take the Totem system's place.

Besides, your system, MrDDT, deals with an entire different topic. How to change the gaining of land, I just want an easy way of upgrading my tribe without having to go through an entire re-invitation procedure.
 

09-30-2011 06:17 AM
Xsyon Citizen
VeryWiiTee,

I agree your system is slightly better than what we have now. My point is why change it to something slightly better? If you are going to change it change it to something that's great. The current system we have now is working, your system would be working also but its still majorly flawed (like others have said with the inactive accounts and other reasons).

I would rather have no change until they get it right, than change it, only to change it again.
 

09-30-2011 06:31 AM
Xsyon Citizen
Well I hadn't quite counted in the inactives, but you're already utilizing them in your old tribe area, thus sort of 'cheating' anyway.

Ideally, the system would kick out deleted tribe members (I believe they fixed that) and the system would disable inactive accounts impact on the tribe radius.

I really like your system, problem still persist in how you want to set it up.
There still needs to be restriction according to member size or a single person, doing enough would be able to gain quite a considerable area without the need to have this large an area. Just think of America being owned by one dude because he is active enough :P (IRL). (The thread was closed so I didn't bother read through it, might have been mentioned somewhere in one of the posts.)
Problem nr. 2 with your system. How would you get around the totem area cannot overlap each other. I'm guessing you want a variable that'll just increase the area in another direction (if such one can be made if not the rest becomes relevant.) Which again, underline that there is a need for restriction in maximum area. Another solution would be to just say no totem can be placed within largest available tribe area, this would however spread tribes and homestead far from each other and require several new zones to house us all (100 players :P)
 

09-30-2011 06:47 AM
Xsyon Citizen
Read the thread and post on there, (or the suggestion) of my system.

Deleted members are already removed.
Inactive accounts, you cant say what they mean by that. Does it mean accounts not logged on for 5 months? 6 months? 8 months? 1 day? 1 week? What inactive?
Plus you have radius issue also. My thread talks about that issue and addresses it.
 

09-30-2011 10:45 AM
Xsyon Citizen
Inactive means they're not paying. When they pay they add to the area - again.
No, there isn't any problems with tribe radius in mine. My system is an addition to the current system, it would per default due to the current system not let you replace the totem if you weren't distanced enough. Fail accusation.
And again, I said I didn't really bother to read a closed thread.
 

09-30-2011 12:47 PM
Xsyon Citizen
The thread isnt closed, nor is the suggestion.

Same problem with radius checks, no way to see where the radius is as the current system. You have to draw a map to figure it out and plot all the locs of the totems to see if things will fit.

Your version of "inactive" also doesnt fit because many people are not paying for accounts now, PLUS Jordi is wanting to give people free time.
 

09-30-2011 02:37 PM
Xsyon Citizen
But that is exactly the point of the inactive status. It would remove the player's influence on the tribe radius as long as they weren't paying. If the tribe exceeds the number of total members to max out the tribe area the inactivity won't matter anymore as it won't add when coming back. There is everything but inflexibility in my system. Nothing would affect anything with the inactivity, besides, the player doesn't count as tribe radius until they start paying again.

Again, it's an addition, not a solution to a tribal system that is flawed. You keep failing to get that. How radius is done in-game I don't give a freaking fuck really. If you have to map, poor you. But really, I wouldn't any sort of visible border.. Use walls.. Shouldn't be hard and if you're smart you just notice the tribe members in the tribe (just how many will give you a clue of the size, always choose the largest) move the double the largest tribe radius they can have and do it with all tribes nearby noting the end position you land at each time and you don't need to loc all the tribes. You'd just have to stay withing the locs you noted.

Part of this games charm is actually that you have to think outside the box and sometimes do the hard work yourself instead of having an in-game mechanism do it for ya.
 

10-01-2011 07:32 AM
Xsyon Citizen
My definition of "inactive" is that their account is not flagged as being a paying customer. From a totally technical view, if they are allowed to log in, they are considered "active". Free time would make them "active" as thier privilege level is no different than a normal subbed player. Once that free time is used up, they revert to "inactive" and wouldn't count toward a totem's total if that distinction could be made on a totem.

The idea discussed in this thread is merely a way to overcome the rediculous tediousness required just to relocate a totem in the current system.

If the other system presented by Dez is eventually used active and inactive would become irrelevant.