/unstuck command
issueid=1247 10-08-2011 07:19 PM
Xsyon Citizen
/unstuck command

I feel the /unstuck command should be changed a tad. I know that some players are useing it to glitch through walls and dirt walls. I think it should have a high cool down and instead of teleporting you forward. Teleport you either to the nearest noob spawn or to your totem. I realise that people would be able to just /unstuck to go home but to be honest its just as easy as finding somone to kill you and bring you back.
This issue is closed. No more replies may be made.
Issue Details
Issue Number 1247
Issue Type Feature
Project Suggestions
Category Unknown
Status Acknowledged
Priority 5 - Medium
Suggested Version Unknown
Implemented Version (none)
Votes for this feature 0
Votes against this feature 2
Assigned Users (none)
Tags (none)




10-08-2011 08:20 PM
Xsyon Citizen
I dont like this idea at all. Deathporting is already a major problem.

I think with the "climb" option that Xsyon said before is much better. There are still ways to get stuck, but I'm not happy at all with this type of choice.
Only way I can see something like this working is if you left everything on the ground where you /unstucked at. But then I think people wouldn't be happy with that either.

They could do like Darkfall does and make it like a spell, where it takes like 3 mins to cast, and it can be interrupted. But still, not a major fan of it at all.
 

10-08-2011 10:51 PM
Xsyon Citizen
I see your pint MrDDT. Didnt think of it in that way at all. But experimenting with the /unstuck command for a while today i found that objects on the other side of a dirt wall will counter this. Thus the problem is solved. I appreciate the input and clearing me up on it. :)